| 2021 | Design of a Critical Thinking Task Environment based on ENaCT framework. | Rwitajit Majumdar, Aditi Kothiyal, Shitanshu Mishra, Prajakt Pande, Huiyong Li, Yuanyuan Yang, Hiroaki Ogata, Jayakrishnan Madathil Warriem |
| 2021 | Investigating the Factors that Influence Technology Acceptance of an Educational Game Integrating Mixed Reality and Concept Maps. | Yu Liu, Yue Liu, Kang Yue |
| 2021 | Development of a Computer Vision Interactive Game for Supporting Dental Care Education in Taiwan. | Yen-Ting Lin, Ming-Chin Kao, Ya-Jhu Yang, Xiu-Ru Yang, Chao-Ting Lin |
| 2021 | Learnflix: A Tool for Collaborative Synchronous Video Based Online Learning. | Andreas Lingnau, Carolin Stramann, Andr Helgert, Malin Benjes, Alicia Neumann |
| 2021 | The impact of technology-assisted task-based language teaching on self-regulated learning. | Chia-Ching Lin |
| 2021 | Mining Mathematics Learning Strategies of High and Low Performing Students using Log Data. | Jiayu Li, Rwitajit Majumdar, Hiroaki Ogata |
| 2021 | Exercise Recommendation Method Based on Machine Learning. | Zhizhuang Li, Haiyang Hu, Zhipeng Xia, Jianping Zhang, Xiaoli Li, Zisihan Wang, Xiaoke Huang, Shan Zeng, Beixu Qiu |
| 2021 | Exercise recommendation algorithm based on improved collaborative filtering. | Zhizhuang Li, Haiyang Hu, Zhipeng Xia, Jianping Zhang, Xiaoli Li, Jingyan Shi, Hailong Li, Xuezhang Li |
| 2021 | Effectiveness of Integrating AR and IoT technologies into Environmental Education for Elementary School Students. | Yi-Wen Liao, Min-Chai Hsieh, Chun-Wang Wei |
| 2021 | The Designing of CSL Teacher Empowering Training Model of Robot-Assisted Language Learning based on the TPACK Framework. | Hsuan Li |
| 2021 | Early detection of students at risk of failure from a small dataset. | Dnis Leite, Edson Filho, Joo F. L. de Oliveira, Rodrigo E. Carneiro, Alexandre M. A. Maciel |
| 2021 | Social Robot to teach coding in primary school. | Rosa Lanzilotti, Antonio Piccinno, Veronica Rossano, Teresa Roselli |
| 2021 | Monitoring Student Team Progress and Responses in Guided Inquiry Learning with Technology. | Clif Kussmaul, Tammy Pirmann |
| 2021 | Transitioning to Online Learning for Indonesian High School Students: Challenges and Possible Solutions. | Oscar Karnalim, Maresha Caroline Wijanto |
| 2021 | Relationship between Code Similarity and Course Semester in Programming Assessments. | Oscar Karnalim, Simon |
| 2021 | System-based or Teacher-based Learning Analytics Feedback - What Works Best? | Dirk Ifenthaler, Clara Schumacher, Muhittin Sahin |
| 2021 | Augmented and virtual environments for students with intellectual disability: design issues in Science Education. | Georgia Iatraki, Michael Delimitros, Ioannis Vrellis, Tassos A. Mikropoulos |
| 2021 | Is it true that "If you are not immersed, you are not learning" where we will be? | Bihao Hu, Yan Liu, Xiaoqing Gu |
| 2021 | Exploring Learning Strategies by Sequence Clustering and Analysing their Correlation with Student's Engagement and Learning Outcome. | Jim B. J. Huang, Anna Y. Q. Huang, Owen H. T. Lu, Stephen J. H. Yang |
| 2021 | Comparing the performance of machine learning and deep learning algorithms classifying messages in Facebook learning group. | Cheng-Yo Huang-Fu, Chen-Hsuan Liao, Jiun-Yu Wu |
| 2021 | Development and Validation of an Online Chinese Numeral-Classifier-Noun Assessment. | Fu-Hui Hsu, Yu-Tang Hsueh, Yen-Ting Lin, Yu-Ju Lan, Nian-Shing Chen |
| 2021 | Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom. | Bastian Ils Hougaard, Hendrik Knoche, Majken Grnfeld |
| 2021 | Stop Catcalling - A Virtual Environment Educating Against Street Harassment. | Andr Helgert, Sabrina C. Eimler, Alexander Arntz |
| 2021 | Understanding participants motivational factors for the design of a teacher community platform. | Nicols Felipe Gutirrez Pez, Patricia Santos Rodriguez, Davinia Hernndez-Leo |
| 2021 | Utilizing Digital Storytelling to Foster Pupil's Language and Environmental Awareness and Action. | Michelle Siaocing Guo |