| 2021 | Riding the S-curve. online education in quarantine times. | Gabriela Grosseck, Ramona Bran, Diana Andone, Carmen Holotescu |
| 2021 | Design and evaluation of an interactive 3D dynamic visualizaton tool for functional anatomy. | Joseph Grannum, Leo Aleksander Siiman, Ergi Bufasi, Anna-Liisa Tamm |
| 2021 | Identifying problem solving strategies of programming novices in a serious game. | Paul Gamper, Birte Heinemann, Matthias Ehlenz, Ulrik Schroeder |
| 2021 | A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities. | Muztaba Fuad, Monika Akbar, Clay Gloster, Nathan Aun, Lynn Zubov |
| 2021 | Towards Explainable Group Formation by Knowledge Map based Genetic Algorithm. | Brendan Flanagan, Changhao Liang, Rwitajit Majumdar, Hiroaki Ogata |
| 2021 | Integrating xAPI in AR applications for Positive Behaviour Intervention and Support. | Mariella Farella, Marco Arrigo, Giuseppe Chiazzese, Crispino Tosto, Luciano Seta, Davide Taibi |
| 2021 | Development of a lunar-phase learning system based on holographic projection technology. | Yang-Hsin Fan, Tzung-Jin Lin, Liang-Yi Li, Yu-Jou Chang |
| 2021 | Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular Expressions. | Matthias Ehlenz, Bastian Kppers, Thiemo Leonhardt, Ulrik Schroeder |
| 2021 | Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility. | Taynara Cerigueli Dutra, Daniel Felipe, Isabela Gasparini, Eleandro Maschio |
| 2021 | Analysis on the Epistemic Trajectory of Primary School Students in Maker Activities. | Yanglan Du, Mengwei Jiang, Jing Leng |
| 2021 | An Analysis of Augmented Reality Aided Vehicle Operation. | Jaelyn Domingo, Dimitrije Kostic, Georgia Monahan, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt |
| 2021 | Exploring the Effect of Virtual Currency on Learners Engagement. | Darina Dicheva, Wen-Jung Hsin, Christo Dichev, Breonte Guy, Lillian N. Cassel, Keith Irwin |
| 2021 | Teachers' Information and Communication Technology (ICT) Assessment Tools: A Review. | Mbarek Dhahri, Mohamed Kouthear Khribi |
| 2021 | Blockchain for the Scalable Issuance and Verification of Private Academic Information. | Christian Delgado-von-Eitzen, Luis Anido Rifn, Manuel J. Fernndez-Iglesias |
| 2021 | Integrating Service Design and Gamification: A Systematic Literature Mapping. | Gabriel Guebarra Conejo, Marcos Vinnicius Martins, Marcelo da Silva Hounsell, Isabela Gasparini |
| 2021 | Exploring the Effect of Augmented Reality on Verbal Communication and Code-editing in a Collaborative Programming Task. | Cheng-Yu Chung, I-Han Hsiao |
| 2021 | An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysis. | Yueh-hui Vanessa Chiang, Ying-Zu Lin, Nian-Shing Chen |
| 2021 | Artificial intelligence-assisted personalized language learning: systematic review and co-citation analysis. | Xieling Chen, Di Zou, Gary Cheng, Haoran Xie |
| 2021 | Considering Temporal Features in Early Prediction of at-risk students. | Zoe Y. R. Chen, Anna Y. Q. Huang, Owen H. T. Lu, Stephen J. H. Yang |
| 2021 | Chatbot : A Question Answering System for Student. | Li En Chen, Shein-Yung Cheng, Jia-Sheng Heh |
| 2021 | Effects of Immersive Spherical Video-based Virtual Reality on Cognition and Affect Outcomes of Learning: A Meta-analysis. | Xinyu Chang, Bian Wu |
| 2021 | Creating Serious STEM Games by combining a Game Platform and Mathematical Software. | Iris Celorrio-Aguilera, Manuel Freire |
| 2021 | ICT tools' contributions in a technology-enhanced peer learning program involving EFL learners. | Ana Raquel Carvalho, Carlos Santos |
| 2021 | A Teacher Training Proposal for Classroom Conflict Management through Virtual Reality. | Miriela M. Crdenas, Ibis M. lvarez, Alejandro Romero-Hernndez, Borja Manero |
| 2021 | Support educational resource accessibility requirements in a knowledge graph modelling framework. | Antonella Carbonaro |