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IEEE International Conference on Advanced Learning Technologies

ICALT

B

CORE rank

CORE rank (raw)

B

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

4,503

2001–2025

Papers per year

2001334 peak2025

ICALT papers

4,503 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Using Ranking and Multiple Linear Regression to Explore the Impact of Social Media Engagement on Student Performance.Paul-Stefan Popescu, Marian Cristian Mihaescu, Elvira Popescu, Mihai Mocanu
2016Predicting Student Performance and Differences in Learning Styles Based on Textual Complexity Indices Applied on Blog and Microblog Posts: A Preliminary Study.Elvira Popescu, Mihai Dascalu, Alexandru Becheru, Scott A. Crossley, Stefan Trausan-Matu
2016Effects of Push Notifications on Learner Engagement in a Mobile Learning App.Xuan-Lam Pham, Thi-Huyen Nguyen, Wu-Yuin Hwang, Gwo-Dong Chen
2016A Computational Architecture for Learning Analytics in Game-Based Learning.Heraclito A. Pereira, Alberto F. De Souza, Credin Silva de Menezes
2016Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods.Sofia Papavlasopoulou
2016Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics.Marco Oreggia, Carlo Chiorri, Francesca Pozzi, Armando Tacchella
2016Drawing for Blind Learners: Assistive Technology for Graphical Design.James Ohene-Djan, Sandra Fernando
2016Treasure Explorers - A Game as a Diagnostic Assessment Tool.Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Giseli Rabello Lopes, Sean W. M. Siqueira, Gilda Helena Bernardino de Campos, Marco A. Casanova
2016An Educational Game Based on Images and Semantic Web Technologies.Bernardo Pereira Nunes, Giseli Rabello Lopes, Terhi Nurmikko-Fuller, Marco A. Casanova, Sean W. M. Siqueira
2016Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store.Huyen Nguyen-Thi, Wu-Yuin Hwang, Xuan-Lam Pham, Gwo-Dong Chen
2016Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning Achievement.Kae Nakaya, Masao Murota
2016Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction.Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen
2016Solution Authoring via Demonstration and Annotation: An Empirical Study.Karen L. Myers, Melinda T. Gervasio
2016Co Design of Augmented Reality Game-Based Learning Games with Teachers Using Co-CreaARGBL Method.Hendrys Tobar Munoz, Silvia Baldiris, Ramn Fabregat
2016Bayesian Network for Predicting Students' Final Grade Using e-Book Logs in University Education.Kousuke Mouri, Fumiya Okubo, Atsushi Shimada, Hiroaki Ogata
2016Evaluating Student and Instructor Use of Video Feedback in an Online Learning Environment.Gwendolyn M. Morel
2016Categorization of Embodied User Interface in Immersive Virtual Environment.Jewoong Moon, Fengfeng Ke
2016An Authoring System for Adaptive Mobile Learning Content.Tobias Moebert, Julius Hfler, Ulrike Lucke
2016Game-Based Evacuation Drills Using Simple Augmented Reality.Hiroyuki Mitsuhara, Masami Shishibori, Junya Kawai, Keisuke Iguchi
2016Engineers as Role Models: Strengthening Student Desire to Participate in Science.Leila A. Mills
2016Language Assessment Literacy Enhancement: Any Room for Technology-Enhanced Language Learning?Anna Mavroudi, Dina Tsagari
2016Let Me Do It: Towards the Implementation of Sustainable Instructional Patterns.Anna Mavroudi, Miltos Miltiadous, Paul Libbrecht, Wolfgang Mller, Thanasis Hadzilacos, Nuno Otero, Karl Barth, Koula Georgiou
2016Insights on the Interplay between Adaptive Learning and Learning Analytics.Anna Mavroudi, Michail N. Giannakos, John Krogstie
2016Gamification - A Structured Analysis.Alke Martens, Wolfgang Mller
2016The "Concept Cloud": Supporting Collaborative Knowledge Construction Based on Semantic Extraction from Learner-Generated Artefacts.Sven Manske, Heinz Ulrich Hoppe
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