| 2016 | Using Ranking and Multiple Linear Regression to Explore the Impact of Social Media Engagement on Student Performance. | Paul-Stefan Popescu, Marian Cristian Mihaescu, Elvira Popescu, Mihai Mocanu |
| 2016 | Predicting Student Performance and Differences in Learning Styles Based on Textual Complexity Indices Applied on Blog and Microblog Posts: A Preliminary Study. | Elvira Popescu, Mihai Dascalu, Alexandru Becheru, Scott A. Crossley, Stefan Trausan-Matu |
| 2016 | Effects of Push Notifications on Learner Engagement in a Mobile Learning App. | Xuan-Lam Pham, Thi-Huyen Nguyen, Wu-Yuin Hwang, Gwo-Dong Chen |
| 2016 | A Computational Architecture for Learning Analytics in Game-Based Learning. | Heraclito A. Pereira, Alberto F. De Souza, Credin Silva de Menezes |
| 2016 | Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods. | Sofia Papavlasopoulou |
| 2016 | Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics. | Marco Oreggia, Carlo Chiorri, Francesca Pozzi, Armando Tacchella |
| 2016 | Drawing for Blind Learners: Assistive Technology for Graphical Design. | James Ohene-Djan, Sandra Fernando |
| 2016 | Treasure Explorers - A Game as a Diagnostic Assessment Tool. | Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Giseli Rabello Lopes, Sean W. M. Siqueira, Gilda Helena Bernardino de Campos, Marco A. Casanova |
| 2016 | An Educational Game Based on Images and Semantic Web Technologies. | Bernardo Pereira Nunes, Giseli Rabello Lopes, Terhi Nurmikko-Fuller, Marco A. Casanova, Sean W. M. Siqueira |
| 2016 | Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store. | Huyen Nguyen-Thi, Wu-Yuin Hwang, Xuan-Lam Pham, Gwo-Dong Chen |
| 2016 | Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning Achievement. | Kae Nakaya, Masao Murota |
| 2016 | Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction. | Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen |
| 2016 | Solution Authoring via Demonstration and Annotation: An Empirical Study. | Karen L. Myers, Melinda T. Gervasio |
| 2016 | Co Design of Augmented Reality Game-Based Learning Games with Teachers Using Co-CreaARGBL Method. | Hendrys Tobar Munoz, Silvia Baldiris, Ramn Fabregat |
| 2016 | Bayesian Network for Predicting Students' Final Grade Using e-Book Logs in University Education. | Kousuke Mouri, Fumiya Okubo, Atsushi Shimada, Hiroaki Ogata |
| 2016 | Evaluating Student and Instructor Use of Video Feedback in an Online Learning Environment. | Gwendolyn M. Morel |
| 2016 | Categorization of Embodied User Interface in Immersive Virtual Environment. | Jewoong Moon, Fengfeng Ke |
| 2016 | An Authoring System for Adaptive Mobile Learning Content. | Tobias Moebert, Julius Hfler, Ulrike Lucke |
| 2016 | Game-Based Evacuation Drills Using Simple Augmented Reality. | Hiroyuki Mitsuhara, Masami Shishibori, Junya Kawai, Keisuke Iguchi |
| 2016 | Engineers as Role Models: Strengthening Student Desire to Participate in Science. | Leila A. Mills |
| 2016 | Language Assessment Literacy Enhancement: Any Room for Technology-Enhanced Language Learning? | Anna Mavroudi, Dina Tsagari |
| 2016 | Let Me Do It: Towards the Implementation of Sustainable Instructional Patterns. | Anna Mavroudi, Miltos Miltiadous, Paul Libbrecht, Wolfgang Mller, Thanasis Hadzilacos, Nuno Otero, Karl Barth, Koula Georgiou |
| 2016 | Insights on the Interplay between Adaptive Learning and Learning Analytics. | Anna Mavroudi, Michail N. Giannakos, John Krogstie |
| 2016 | Gamification - A Structured Analysis. | Alke Martens, Wolfgang Mller |
| 2016 | The "Concept Cloud": Supporting Collaborative Knowledge Construction Based on Semantic Extraction from Learner-Generated Artefacts. | Sven Manske, Heinz Ulrich Hoppe |