| 2016 | Infographics or Graphics+Text: Which Material is Best for Robust Learning? | Kamila Takayama Lyra, Seiji Isotani, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrcia Augustin Jaques, Ig Ibert Bittencourt |
| 2016 | Exploring Online Programming-Related Information Seeking Behaviors via Discussion Forums. | Yihan Lu, I-Han Hsiao, Qi Li |
| 2016 | The Process of Inclusive Design. | Ulrike Lucke, Thais Castro |
| 2016 | A Case Study of the Characteristics of MOOCs Completers: Taking an Online Professional Training MOOC for Example. | Qiuju Li, Fangyi Wan |
| 2016 | Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile Game. | Shu Wei Liu, Chang Hwa Wang |
| 2016 | Optimization of Personalized Learning Pathways Based on Competencies and Outcome. | Jianhua Lin |
| 2016 | Identifying the Potential of Danmaku Video from Eye Gaze Data. | Jing Leng, Jiayu Zhu, Xiaoting Wang, Xiaoqing Gu |
| 2016 | Use Educational Data Mining to Predict Undergraduate Retention. | Steven Lehr, Hong Liu, Sean Kinglesmith, Alex Konyha, Natalia Robaszewska, Jacob Medinilla |
| 2016 | Learning E-Commerce Web Design Engineering: Towards Discovery of Service Innovational Opportunities. | Chien-Sing Lee, K. Daniel Wong |
| 2016 | The Class Connect Experimental Test-Bed: Pedagogical and Architectural Design Considerations for E-Learning. | Chris Leberknight, Jeffrey Adamski, Sebastian Kufel |
| 2016 | How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based Research. | Tonny Meng-Lun Kuo, Shelley Shwu-Ching Young |
| 2016 | PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios. | Johannes Konert, Christoph Bohr, Henrik Bellhuser, Christoph Rensing |
| 2016 | Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion Perception. | Emmanuel Awuni Kolog, Calkin Suero Montero, Erkki Sutinen |
| 2016 | Technical Approaches for Personal Learning Environments: Identifying Archetypes from a Literature Review. | Alexander Kiy, Ulrike Lucke |
| 2016 | WearTec: Empowering Youth to Create Wearable Technologies. | Jennifer Keshwani, Bradley S. Barker, Gwen Nugent, Neal Grandgenett |
| 2016 | Exploring How to Adaptively Apply Tutorial Dialogue Tactics. | Sandra Katz, Pamela W. Jordan, Patricia L. Albacete |
| 2016 | An Investigative Process for Enhancing the Design of a Mathematics Learning Game. | Vani Kalloo, Permanand Mohan, Kinshuk |
| 2016 | Impact of Frame of Reference on Memorization in Virtual Environments. | Thomas Jund, Antonio Capobianco, Frdric Larue |
| 2016 | The Acceptance of Learning Augmented Reality Environments: A Case Study. | Mara-Blanca Ibez-Espiga, Angela Di Serio, Diego Villarn, Carlos Delgado Kloos |
| 2016 | A Review of Trends in Digital Game-Based Language Learning Research. | Hsiu-Ting Hung, Jo-Ling Chang, Hui-Chin Yeh |
| 2016 | Design of an Online Multimedia Learning System for Improving Students' Perceptions of English Language Learning. | Yi-Ting Huang, Tzu-Chi Yang, Meng Chang Chen, Chien-Ming Chen, Yeali S. Sun |
| 2016 | Reveal the Key Factors in Affacting the SPOC-Supported Course: Data and Survey Analysis for Data Structures Course in USTB. | Qiming Huang |
| 2016 | Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary. | Chia-Ning Hsu, I-Ling Cheng, Sie Wai Chew, Guan Ying Wu, Chun-Yu Zhu, Pin-Yang Liu, Nian-Shing Chen |
| 2016 | Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics. | Indy Y. T. Hsiao, Stephen J. H. Yang, Tzi-Li Chang, Yu-Heng Wei, Yu-Ju Lan |
| 2016 | Lessons Learned from Students' Cheat Sheets: Generic Models for Designing Programming Study Guides. | I-Han Hsiao, Claudia Lpez |