| 2014 | Transforming LOMPad to Support IMS Access for All v3.0. | Salvador Otn, Antonio Garca-Cabot, Eva Garca, Roberto Barchino, Hector R. Amado-Salvatierra |
| 2014 | Educational Videogame Design. | Miguel Nussbaum, Vagner de Sousa Beserra |
| 2014 | Using High Level Activities Net for Learning Analytics of Instructional Design. | Isabel Dillmann Nunes, Ulrich Schiel |
| 2014 | A Topic Extraction Process for Online Forums. | Bernardo Pereira Nunes, Alexander Arturo Mera Caraballo, Ricardo Kawase, Besnik Fetahu, Marco A. Casanova, Gilda Helena Bernardino de Campos |
| 2014 | Promoting Sustainable Innovation in Technology Enhanced Learning: A Teacher and Pupil Study Using Mobile Digital Storytelling (mDS). | Susanna Nordmark, Marcelo Milrad |
| 2014 | The Evaluation of SHU3DED Cyber Campus - A Pilot Study. | Louis Nisiotis, Martin D. Beer, Elizabeth Uruchurtu |
| 2014 | Measuring Student Motivation during "The Hour of CodeTM" Activities. | Stavros A. Nikou, Anastasios A. Economides |
| 2014 | Acceptance of Mobile-Based Assessment from the Perspective of Self-Determination Theory of Motivation. | Stavros A. Nikou, Anastasios A. Economides |
| 2014 | Introducing New Digital Challenges for Reading Comprehension: A Case Study with Dedicated E-Readers. | Apostolos Nikolakopoulos, Fotini Paraskeva |
| 2014 | A Community Information System for Ubiquitous Informal Learning Support. | Petru Nicolaescu, Dominik Renzel, Istvn Koren, Ralf Klamma, Jukka Purma, Merja Bauters |
| 2014 | Designing and Reflecting on Disability-Aware E-learning Systems: The Case of ONTODAPS. | Julius Tanyu Nganji, Mike Brayshaw |
| 2014 | How Effective are Intelligent Tutoring Systems in Computer Science Education? | John C. Nesbit, Olusola O. Adesope, Qing Liu, Wenting Ma |
| 2014 | Digital BINGO Game as a Dynamic Assessment in a Reading Instruction for Learning Indonesian as a Foreign Language: A System Architecture. | Melissa Mustika, Mira Luxita Sari, Chi-Te Kao, Jia-Sheng Heh |
| 2014 | Gremlings in My Mirror: An Inclusive AR-Enriched Videogame for Logical Math Skills Learning. | Hendrys Tobar Munoz, Silvia Baldiris Navarro, Ramn Fabregat |
| 2014 | Sticky Notes - A Tool for Supporting Collaborative Activities in a 3D Virtual World. | Mikhail Morozov, Andrey Smorkalov, Mikhail Fominykh |
| 2014 | The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course. | Anders I. Mrch, Melissa D. Hartley, Barbara L. Ludlow, Valentina Caruso, Ingvill Thomassen |
| 2014 | A Generalized Approach for Context-Aware Adaption in Mobile E-learning Settings. | Tobias Moebert, Helena Jank, Raphael Zender, Ulrike Lucke |
| 2014 | Creating Educational Resources at Scale. | Piotr Mitros, Felix Sun |
| 2014 | Supporting Students by Using Interaction Analysis Tools in Educational Group Blogging: A Case Study of the GIANT Tool. | Nikos P. Michailidis, Thrasyvoulos Tsiatsos |
| 2014 | Digital Comics Use to Develop Thinking Dispositions in Early Childhood Education. | Kyriaki Melliou, Anna Moutafidou, Tharrenos Bratitsis |
| 2014 | Diffusion of Inquiry-Based Science Teaching Methods and Practices Across Europe: Experience and Outcomes from the "Pathway", a Project Supported by the 7th Framework Programme of the European Commission. | G. Mavromanolakis, Angelos Lazoudis, Sofoklis A. Sotiriou |
| 2014 | Improving Collaboration between Students Exploiting a 3D Game. | Apostolos Mavridis, Thrasyvoulos Tsiatsos |
| 2014 | Learning, Engagement, and Virtual Worlds: Virtual Worlds Pedagogy and Learning Design. | Carlos Sanchez Martin, Yu-Ju Lan, Tsun-Ju Lin |
| 2014 | Blends, Patterns, Und Flips - A Method-Based Approach. | Alke Martens, Lutz Hellmig |
| 2014 | Experimental Evaluation of Open Answer, a Bayesian Framework Modeling Peer Assessment. | Maria De Marsico, Andrea Sterbini, Marco Temperini |