| 2024 | Parents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome. | Aiganym Soltiyeva, Wilk Oliveira, Madina Alimanova, Juho Hamari |
| 2024 | Mitigation of Hallucinations in Language Models in Education: A New Approach of Comparative and Cross-Verification. | Wildemarkes de Almeida da Silva, Luis Carlos Costa Fonseca, Sofiane Labidi, Jos Chrystian Lima Pacheco |
| 2024 | Using podcast as didactic activity in classroom: a literature review. | Elton Rubens Vieira Da Silva, Pedro Bea, Mnica Aresta |
| 2024 | Once Upon a GPT-4: Enhancing Diversity in Automated Reading Comprehension Story Generation with Classic Tales. | Aadhith Shankarnarayanan, Taufiq Syed, Salsabeel Y. Shapsough, Imran A. Zualkernan |
| 2024 | Co-Design of an Adaptive Personalized Learner Dashboard. | Niels Seidel, Valerie Meyer, Slavisa Radovic |
| 2024 | Scripting for synchronous video-based learning. | Niels Seidel, Markus Hermes |
| 2024 | Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests. | Pasqueline Dantas Scaico, Wilk Oliveira, Juho Hamari, Isabelle Melo do Nascimento |
| 2024 | Momentary emotions emerge and evolve differently, yet are surprisingly stable within students. | Mohammed Saqr, Sonsoles Lpez-Pernas |
| 2024 | The Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study. | Lucas Fellipe Dos Santos, Wilk Oliveira, Juho Hamari, Anderson Corra de Lima, Amaury Antnio de Castro Jr. |
| 2024 | Rule-based and prediction-based computer-generated Feedback in Online Courses. | Sylvio Rdian, Clara Schumacher, Michael Hanses, Jakub Kuzilek, Niels Pinkwart |
| 2024 | Effectiveness of marker-based augmented reality game on computational thinking skills and cognitive load for middle school students. | Toluchuri Shalini Shankar Rao, Ajay Shankar Tiwari, Utanko Mitra, Kaushal Kumar Bhagat |
| 2024 | Measuring Fluency, Coherency and Logicality of GPT-4 Generated EGRA Comprehension Stories. | Samarth Rai, Salsabeel Y. Shapsough, Imran A. Zualkernan |
| 2024 | Predicting Learners' Meta-cognition Using Eye Movements during Reading with Background Music. | Ying Que, Yueyuan Zheng, Janet H. Hsiao, Xiao Hu |
| 2024 | A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps. | Nicolas Pope, Henriikka Vartiainen, Juho Kahila, Jari Laru, Matti Tedre |
| 2024 | An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation. | Nicolas Pope, Juho Kahila, Jari Laru, Henriikka Vartiainen, Teemu Roos, Matti Tedre |
| 2024 | Enhancing Student Engagement in Distance Learning with Gamified Educational Application. | Fernando Da Silva Pontes, Luis Carlos Costa Fonseca, Sofiane Labidi |
| 2024 | Unlocking Access: Can Audio Replace Odia Braille in Rural India's Post-Pandemic Shift to Online Learning? | Monnie Parida, Manjira Sinha, Anupam Basu |
| 2024 | Analytics in Glocal Classrooms: Integrating Multimodal Learning Analytics in a Smart Learning Environment. | Hamza Ouhaichi, Daniel Spikol, Bahtijar Vogel, Zaibei Li |
| 2024 | Designing and Developing Online Learning Activities for Adult Learners through Integration with an Open University Platform. | Mohamed Oubibi, Tiezhu Liu, Ahmed Hosny Saleh Metwally |
| 2024 | The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study. | Wilk Oliveira, Pasqueline Dantas Scaico, Andrea Brambilla, Aiganym Soltiyeva, Juho Hamari, SeyedHasan MilHosseini, Muhterem Dindar |
| 2024 | Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review. | Wilk Oliveira, Juho Hamari |
| 2024 | Auto-Scoring of Math Self-Explanations by Combining Visual and Language Analysis. | Ryosuke Nakamoto, Brendan Flanagan, Yiling Dai, Kyosuke Takami, Hiroaki Ogata |
| 2024 | An Automated Impasse Detection System Based on the Analysis of Self-Explanations in Mathematics. | Ryosuke Nakamoto, Brendan Flanagan, Yiling Dai, Kyosuke Takami, Hiroaki Ogata |
| 2024 | Observing the Gaps from Theory to Practice in Rural Indian Public School Teachers' Pedagogical Competencies in Social-Emotional Learning. | Ekaterina Muravevskaia, Bicky Kuriappan, Shashi Kant Shankar, Krishnaveni M, Swathi Lekshmi |
| 2024 | The Virtual Painting Shop: Investigating the Effects of Interaction Techniques in Virtual Reality. | Miriam Mulders, Dominik Evangelou |