| 2023 | Investigating Players' Social Interactions in IOT Board Games. | Yueh-Chi Wang, Ju-Ling Shih, Shaun-Wen Chen |
| 2023 | Impact of Self-analysis Behaviors in GOAL for Japanese High School EFL Learners. | Zixu Wang, Rwitajit Majumdar, Hiroaki Ogata |
| 2023 | Design and Implementation of an Educational Game for Teaching Artificial Intelligence to High School Students. | Ning Wang, Ryan Montgomery, Eric Greenwald, Maxyn Leitner |
| 2023 | Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism. | Jui-Jong Wang, Chih-Chen Kuo, Huei-Tse Huo |
| 2023 | Toward a Virtual Human Exhibit for Public AI Education. | Ning Wang, Timothy Hurt, Ari Krakowski, Eric Greenwald, Omkar Masur, Boxi Fu, Chirag Merchent |
| 2023 | Analysis of algorithmic strategy development in the development of computational thinking of upper elementary school students. | Xiaowen Wang, Pinqi Hu, Guang Chen |
| 2023 | Develop and Analysis of Educational Board Game on Cultural Cognition. | Hsin-Ju Wang, Shaun-Wen Chen, Ju-Ling Shih |
| 2023 | Deep Knowledge Tracing is an implicit dynamic multidimensional item response theory model. | Jill-Jnn Vie, Hisashi Kashima |
| 2023 | Posthumanizing Creativity and Material Histories. | Alekh V., Chandan Dasgupta |
| 2023 | Maker-Material Creative Embodiments in Collaborative Making. | Alekh V., Chandan Dasgupta |
| 2023 | The Course Learning Experience as a Forerunner in IT Internship: Assessment from the Student and the Host Training Establishment. | Arlene Mae Celestial Valderama |
| 2023 | Remembering the knowledge of experts and novices in computer-supported collaborative learning: A multinomial processing tree approach. | Oktay lker, Daniel Bodemer |
| 2023 | Development of a Learning Support System for playing Ryuteki in Gagaku for Beginners. | Yasushi Ueno, Masato Soga |
| 2023 | Method to Promote Social Facilitation of Learners by Presenting Writing Sounds. | Tatsuya Ueda, Tatsuya Hamada, Hironori Egi |
| 2023 | Examining Different Affective Factors in Learning with Virtual Reality. | Hsing-Ying Tu, Silvia Wen-Yu Lee, Ting-Yueh Hsu |
| 2023 | Constructing a Natural Conversation Learning Activity to Improve Students' English-Speaking Skills. | Hong-Min Tu, Chang-Yen Liao, Te-Yang Chou |
| 2023 | Application of ChatGPT in the Role-play Game of Modeled United Nations. | Zhen-Hung Tsai, Ju-Ling Shih, Geng-De Hong |
| 2023 | The Effects of Visualization Strategies on Students' Learning Outcomes in Augmented Reality Contexts. | Pei-Shan Tsai |
| 2023 | On-demand lectures with humor and questions using avatars. | Satoshi Toyota, Asuka Terai |
| 2023 | Technological Tools for the Teaching and Learning of Statistics. | Mark Anthony C. Tolentino, Juan Carlo Mallari, Maria Alva Q. Aberin, Ma. Louise Antonette de Las Peas, Agnes D. Garciano, Jumela Sarmiento, Debbie Marie B. Verzosa |
| 2023 | Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning. | Jirapipat Thanyaphongphat, Preeyada Tapingkae, Kannika Daungcharone, Krittawaya Thongkoo |
| 2023 | Designing Educational Personas using Generative AI. | Ivan Terzic, Antun Drobnjak, Ivica Boticki |
| 2023 | Investigating Student Teachers' Learning Experience and Choice of Participation Modalities in a HyFlex Course: A Mixed Methods Approach. | Liang Jing Teh, Su Luan Wong, Mohd Zariat Abdul Rani, Mas Nida Md. Khambari, Sai Hong Tang |
| 2023 | Experimental study for a computational model in ITS to predict the learners' state. | Yoshimasa Tawatsuji, Keiichi Muramatsu, Tatsunori Matsui |
| 2023 | Exploring Group Formation Strategies in Computer-Supported Collaborative Learning: A Systematic Review. | Jiamin Tang, Huihan Zhou, Yajing Tan, Guang Chen |