| 2023 | Comparing Perceived Cognitive Load while Learning Online with AI Chatbots, Pre-recorded Videos, and Live Lectures. | Haixi Sheng, Xinran Zhou, Yue Zhao, Guoqing Zhao |
| 2023 | Building Students' Learning Habits on Slack: An Application of the IDC Theory. | Veenita Shah, Sahana Murthy, Sridhar Iyer |
| 2023 | The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students' Leopold's Maneuvers Performance. | Intan Setiani, Ching-Yi Chang, Jie-Chi Yang |
| 2023 | Developing Computational Thinking: Using TurtleStitch and Physical Computing. | Peter Sen Kee Seow, Chin Lee Ker, Haoran Xue |
| 2023 | Assessing college students' sense of community for advancing community knowledge. | Chih-Hui Seet, Yi-Ning Tsai, Guo-Tsai Hung, Huang-Yao Hong |
| 2023 | A Mathematical App for the Conceptual Understanding of Area and Perimeter. | Jumela Sarmiento, Debbie Marie B. Verzosa, Maria Alva Q. Aberin, Ma. Louise Antonette de Las Peas, Agnes D. Garciano, Juan Carlo Mallari, Mark Anthony C. Tolentino |
| 2023 | Development of TETPR: Technology-Enhanced Total Physical Response for Elementary Students to Learn English Vocabulary in Indonesia. | Riska Saputra |
| 2023 | Learning Analysis infrastructure to support optimal learning based on IRT and Video Enrollment Data. | Masahiro Sakamoto, Yukihiro Matsubara, Kousuke Mouri |
| 2023 | Supporting Learning Through Affordance- Based Design: A Comparative Analysis of "BioVARse" and a Standard Textbook Companion Application in Biology Education. | Devanshu Saindane, Sunny Prakash Prajapati, Syaamantak Das |
| 2023 | ChatGPT in Education: Risks to Fairness of Access. | Sumitra Sadhukhan, Shitanshu Mishra, Sridhar Iyer |
| 2023 | Review of the Literature on Question- Posing-based Self-Directed Learning. | Sumitra Sadhukhan, Shitanshu Mishra, Sridhar Iyer |
| 2023 | Influence of Robot Roles on Self-Review. | Shunsuke Sada, Akihiro Kashihara |
| 2023 | The Role of Flexibility in Shaping Teachers' Digital Learning Agility: A Preliminary Study. | Nur Dania Mohd Rosli, Kamilah Abdullah, Mas Nida Md. Khambari, Su Luan Wong, Noor Syamilah Zakaria, Priscilla Moses, Siti Raba'ah Hamzah |
| 2023 | Relationship Between Students' Minecraft Re-engagement Metrics and STEM Interest. | Maria Mercedes T. Rodrigo, Jonathan D. L. Casano, Mikael Fuentes |
| 2023 | Process Evaluation for Concept Map Building and Its Experimental Evaluation. | Ridwan Rismanto, Aryo Pinandito, Banni Satria Andoko, Yusuke Hayashi, Tsukasa Hirashima |
| 2023 | GaMINLab - Meaningful gamification to engage students in science inquiry practices through simulation labs. | Archana Rane, Sahana Murthy, Sasikumar M. B. |
| 2023 | Using meaningful gamification to redesign simulation-labs for engaging learners in science inquiry practices. | Archana Rane |
| 2023 | Ethical Challenges and Best Practices for Transparency in AIED: A Literature Review and Learner Centric Guidelines. | Ram Das Rai, Meera Pawar, Ramkumar Rajendran |
| 2023 | Fostering Ethics in AI: Perceptions from the Indian AI Curriculum. | Ashutosh Raina, Kushal Mundra, Prajish Prasad, Shitanshu Mishra |
| 2023 | What's Going on Behind the Scenes? Peer Assessment as a Strategy for Enhancing Students' Commitment and Learning Motivation in Working Collaboratively. | Nur Aira Abd Rahim, Norliza Ghazali, Zakiah Ponrahono, Sharifah Intan Sharina Syed-Abdullah, Fadzilah Mohamad, Syahidatul Khafizah Mohd Hajaraih |
| 2023 | Improving Teamwork through a Decision-Theoretic Coach in a Minecraft Search-and-Rescue Game. | David V. Pynadath, Nikolas Gurney, Sarah Kenny, Rajay Kumar, Stacy Marsella, Haley Matuszak, Hala Mostafa, Pedro Sequeira, Volkan Ustun, Peggy Wu |
| 2023 | Using of Augmented Reality Technology in the Learning Process of Calculus2 for Higher Education Students. | Anek Putthidech, Amnaj Sookjam, Suwit Somsuphaprungyos, Sangtong Boonying |
| 2023 | Students know more than they can tell: Understanding learners' ideas of heat transfer via model revision activities. | Rajashri Priyadarshini, Chandan Dasgupta, Sahana Murthy |
| 2023 | Encouraging Primary Students' Environmental Awareness by Using STEM Inquiry-based Learning. | Sasivimol Premthaisong, Pawat Chaipidech |
| 2023 | Design and Development of a Sentence Construction Game for Deaf and Hard of Hearing (DHH) Users: A Qualitative Usability Study. | Arjun Prasad, Sunny Prakash Prajapati, Utkarsh, Vishwas Badhe |