| 2023 | Impact of 360°VR on Pre-Service Teachers' Empathy - Taking Educational Equity as an example. | Yan-Jun Chen, Yi-Ling Hu, Bian Wu |
| 2023 | Learning Effectiveness of Integrating Peer Assessment and Board Games in a Computational Thinking and Artificial Intelligence Unit: Taking Speech Recognition as Examples. | Mu-Sheng Chen, Ting-Chia Hsu |
| 2023 | Teachers developing more creative learning views via online knowledge building activities. | Mei-Ju Chen, Chao-Yu Guo, Huang-Yao Hong |
| 2023 | Pupils' perceived immersion, attitudes, and learning effectiveness in virtual field trips: A comparison between immersive and projective environments. | Kun-Hung Cheng |
| 2023 | The Role of Students' Help-seeking Profiles in the AI-assisted Game-based Learning. | Ching-Huei Chen |
| 2023 | Exploring the Benefits of Chatbots Game-based Learning in Science Learning Outcomes and Motivation. | Ching-Huei Chen |
| 2023 | Investigating How Technology May Negatively Affect the Academic Performance and Sleep Quality of Students. | Cedric Miguel Chan, Josh Sarte, Allen Peter Sze, Jat Cedric Talampas, Judith J. Azcarraga |
| 2023 | The Role of VR-Supported Co-Learning Environments in University Students' Self- Efficacy and Learning Engagement. | Chiung-Fang Chang, Jerry Chih-Yuan Sun |
| 2023 | How to "Unboxing" Gamer Competencies: via Systematic Literature Reviews to get Analytical Framework is workable? | Tieh-huai Chang, Mingfong Jan |
| 2023 | Using a Three-Problem Framework to Understand How Nursing College Students Learn to Design Healthcare Animations. | Chun-Hao Chang |
| 2023 | MEGA World - A Platform of Multiplayer Educational Game for All. | Maiga Chang |
| 2023 | Designing a Scaffolding Inquiry-based instruction to Promote Non-engineering students in STEM Learning. | Chia-Jung Chang |
| 2023 | The Impact of Preschool Teacher Training on STEAM Education: Professional Preparedness and Confidence. | Wan-Chen Chang |
| 2023 | Facilitating nursing students' critical thinking and problem-solving competence in a computer supported collaborative learning environment. | Ching-Yi Chang |
| 2023 | Implementing an Inquiry Learning with Mobile-supported Mathematical Board Game to Promote Primary Students' Attitude toward Mathematics Learning. | Sakda Chaleelpliam, Sasivimol Premthaisong, Pawat Chaipidech |
| 2023 | STEM Education in Sustainability: A Brief Literature Review (2019 - 2023). | Pawat Chaipidech, Sasivimol Premthaisong, Niwat Srisawasdi |
| 2023 | Adapting Noticing Framework to Analyze Learner's Reasoning in VR-simulated complex scenarios. | Herold P. C., Chandan Dasgupta |
| 2023 | Preservice Teachers' Video-Based Reflection Supported by the Teacher Dashboard: An Epistemic Network Analysis. | Huiying Cai, Linmeng Lu, Xiaoqing Gu |
| 2023 | Methodology for the Participatory Design of a Learner-Facing Analytics Dashboard. | Marie-Luce Bourguet |
| 2023 | Explainable AI in the Real World: Challenges and Opportunities. | Ivica Boticki, Dora Horvat, Peter Sen Kee Seow, Antun Drobnjak |
| 2023 | Adding Interactive Mode to Active Video Watching. | Ehsan Bojnordi, Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland |
| 2023 | Supporting Interactive Learning in Active Video Watching. | Ehsan Bojnordi |
| 2023 | A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load. | Kaushal Kumar Bhagat |
| 2023 | Towards Identifying the Learning Affordances of Social Media as Telemedicine Platforms among Physicians in a Developing Economy. | Michelle Bernabe, Ma. Rowena R. Caguiat, Ryan A. Ebardo |
| 2023 | Multimodal Assessment of an Ultra-Brief Practice of Progressive Muscular Relaxation Adapted for the Classroom. | Marc Beardsley, Batuhan Sayis, Marta Portero-Tresserra |