| 2018 | A Rubric for Assessing Seamlessized Science Learning Lesson Plans. | Lung-Hsiang Wong, Chee-Kit Looi, Xin Pei Voon |
| 2018 | Adaptable Chinese Language Learning Card Game. | Kai-Kit Wong, Bisjuin Chew-Yun Goh, See-Lic Shum, Soo-Juin Lim, Yet-Jun Kan, Chien-Sing Lee |
| 2018 | ctGameStudio - A Game-Based Learning Environment to Foster Computational Thinking. | Sren Werneburg, Sven Manske, H. Ulrich Hoppe |
| 2018 | Improving on Guidance in a Gaming Environment to Foster Computational Thinking. | Sren Werneburg, Sven Manske, Jessica Feldkamp, H. Ulrich Hoppe |
| 2018 | Perceptions of Teacher and Students towards Integrating Computational Thinking into Language Education: A Pilot Study. | Xiaojing Weng, Ching-Sing Chai, Morris S. Y. Jong, Gary K. W. Wong |
| 2018 | A Systematic Literature Review of Virtual Reality in Adult Foreign Language Education. | Lili Wang, Chunping Zheng |
| 2018 | Development of a Visualization-based System for Analyzing Teachers' Emotional Experience in Classroom Observation Activities. | Axi Wang, Shengquan Yu, Ling Chen, Xuemin Gao, Dan Wang |
| 2018 | An Empirical Study on the Influence of Urbanrural Consortium on Teacher Development in Poor Districts. | Xingjuan Wang, Dongming Qian |
| 2018 | Research on the design of parent-child worksheet in the museum context. | Xiaochen Wang, Yuxuan Liu, Yihan Zhang, Mengrong Liu, Peng Chen |
| 2018 | Students' perspective of Social Media Role in Technical and Vocational Education and Training (TVET). | Didin Wahyudin, Yoyo Somantri, Erik Haritman, Shinobu Hasegawa |
| 2018 | Elementary School Students' View to The Educational Game for Children's Awareness of Disaster. | Didin Wahyudin, Shinobu Hasegawa |
| 2018 | Characterizing Individual Gaze Patterns of Pair Programming Participants. | Maureen Villamor, Ma. Mercedes T. Rodrigo |
| 2018 | Impact of Pair Programming Dynamics and Profiles to Pair Success. | Maureen Villamor, Ma. Mercedes T. Rodrigo |
| 2018 | Gaze Collaboration Patterns of Successful and Unsuccessful Programming Pairs. | Maureen Villamor, Ma. Mercedes T. Rodrigo |
| 2018 | Igpaw: Loyola - Design of a Campus-Wide Augmented Reality Game Using MAGIS. | Eric Cesar E. Vidal Jr., Melvin Luis Mendoza, Japheth Duane Samaco, John Michael Santos, Walfrido David A. Diy, Jonathan D. L. Casano, Jenilyn Agapito, Ma. Mercedes T. Rodrigo |
| 2018 | Efficacy of Learning Scaffolds in Teaching IT Students in the Zone of Proximal Development. | Arlene Mae Celestial Valderama |
| 2018 | Using Chatbots to Teach STEM Related Research Concepts to High School Students. | Jennifer C. Ureta, Joanna Pauline Rivera |
| 2018 | Facilitating Collaborative Learning for Japanese Language Learners using Sketchpad. | Noriko Uosaki, Gustavo Zurita |
| 2018 | How We Can Support International Students' Job Hunting in Japan Seamlessly. | Noriko Uosaki, Kousuke Mouri, Chengjiu Yin, Hiroaki Ogata |
| 2018 | The Case Study of a Flipped Classroom Using an Adaptive Learning System. | Haruki Ueno, Tatsumi Kato, Kenichi Fukamachi, Hitoshi Tateno, Hiroto Yamakawa, Hiroshi Komatsugawa |
| 2018 | Utilizing Hiteach Platform to Support 5E Inquiry-based Learning for Elementary School Students. | Chiung-Ling Tung, Su-Jian Yang, Chiu-Pin Lin |
| 2018 | Difference of university's ICT introduction effects by university scale and presence of technical or educational support system. | Yasuhiko Tsuji, Mieko Takahira, Rieko Inaba, Mana Taguchi |
| 2018 | Augmented Reality in Innovating Pedagogy: Ethical Issues on Persuasive Technologies. | Hazel A. Trapero |
| 2018 | Using Constructivism Learning Environment Management System to Flipped Classroom and Enhance an EFL'S English Reading Comprehension. | Napalai Tijai, Issara Kanjug |
| 2018 | Generation of Personalized Abstract and Real-World Programming Exercises. | Thomas James Tiam-Lee, Kaoru Sumi |