| 2018 | Comparing the effect of cognitive style on learners' engagement levels and learning performance by analyzing LMS logs. | Liang-Yi Li |
| 2018 | Strategies for Idea Improvement using an Idea-Centric Discourse Analysis. | Alwyn Vwen Yen Lee, Seng Chee Tan |
| 2018 | Measuring Academic Emotions and Facial Expressions in Online Video-based Learning. | Jihyang Lee, Hyunjin Park, Hyo-Jeong So |
| 2018 | Towards personalized cognitive-social affective engagement among active seniors: A case study on UX and inclusive design. | Chien-Sing Lee, Sheng-Yee Guy, Shanice Wei-Ling Chan |
| 2018 | Designing of Constructivist Mobile Application Learning Environments to Foster Creative Thinking on Basic Photography Skill for High School Students. | Thanaban Kwanman, Charuni Samat |
| 2018 | Data-driven teaching assessment in inquiry-based learning by topic modeling. | Hiroyuki Kuromiya, Ichiro Hidaka, Yoshiharu Yamamoto |
| 2018 | The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning. | Chih-Chen Kuo, Shu-Ming Wang, Kuang-Chung Hao, Chang-Hsin Wu, Huei-Tse Hou |
| 2018 | The Development of Constructivist Cooperate Game Learning Environment Model to Enhance Problem Solving for Veterinary Students. | Pennapa Kumpang, Suchat Wattanachai |
| 2018 | Sokrates Teaching Analytics System (STAS): An Automatic Teaching Behavior Analysis System for Facilitating Teacher Professional Development. | Oskar Y. M. Ku, Jen-Kai Liang, Sung-Bin Chang, Michael Wu |
| 2018 | An Online Course for Learning Basic Statistics Concepts in Higher Education: An Evaluation Study. | Siu Cheung Kong |
| 2018 | Lecturer's Silhouette Display System for Distance Education Using Screen Sharing between Interactive Whiteboards. | Satoru Komatsu, Yasuo Miyoshi, Yuichiro Mori, Ryo Okamoto |
| 2018 | Generalization-based Learning Support System for Understanding Way to Use English Words. | Tomoko Kojiri, Takushi Yamada |
| 2018 | Preliminary Study on Fostering Computational Thinking by Constructing a Cognitive Model. | Kazuaki Kojima, Kazuhisa Miwa |
| 2018 | Proposal of an Adaptive Programming Learning Support System Utilizing Structuralized Tasks. | Kento Koike, Takahito Tomoto, Tomoya Horiguchi, Tsukasa Hirashima |
| 2018 | Learner Centered Requirements for Enhancing an Existing Software Architecture to Support Learning Using On-line Videos. | Dan Kohen-Vacs, Marcelo Milrad, Alejandro Spiegel |
| 2018 | A Learning Support System for Understanding Pointers in C Language Based on Program Behavior Visualization. | Satoru Kogure, Yun Ye, Koichi Yamashita, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh |
| 2018 | Application of Speech Recognition in a Japanese Dictogloss System. | Satoru Kogure, Toshiaki Nakahara, Yasuhiro Noguchi, Tatsuhiro Konishi, Makoto Kondo, Yukihiro Itoh |
| 2018 | Aesthetics of Web and Mobile Interfaces of a Learning Management System: A Comparative Analysis. | Nergiz Kilin, mer Delialioglu |
| 2018 | Feature analysis for predicting students' performance from reading patterns in an e-learning system. | Shohei Kikuchi, Taro Tezuka |
| 2018 | A Simulation Game to Diagnosing Major Depressive Disorder based on PHQ-9 for Psychiatrist Program in Thailand: An Evaluation of Game Interface Design and Prototype. | Kanyakon Khamwang, Charoenchai Wongwatkit, Chitphon Yachulawetkunakorn |
| 2018 | Blending Gamification and Augmented Reality in XploreRAFE+ Module: Intriguing Excitement and Promoting Collaborative Learning among Learners in Higher Education. | Mas Nida Md. Khambari |
| 2018 | Types of uncertainty and collaborative uncertainty management strategies evidenced during the engineering design process. | Navneet Kaur, Chandan Dasgupta |
| 2018 | The Implications of a Subtle Difference in the Calculation of Affect Dynamics. | Shamya Karumbaiah, Juliana Ma. Alexandra L. Andres, Anthony F. Botelho, Ryan S. Baker, Jaclyn Ocumpaugh |
| 2018 | 'Touchy-Feely Vectors' changes students' understanding and modes of reasoning. | Durgaprasad Karnam, Harshit Agrawal, Sanjay Chandrasekharan |
| 2018 | Digital Game-Based Learning as an Innovation to Enhance Understanding and Motivation for Mathematics and Sciences Classroom. | Issara Kanjug, Charuni Samat, Parnpitcha Kanjug, Waranon Munkong |