| 2017 | Providing Regular Assessments and Earlier Feedback on Moodle in an Introductory Computer Science Course: A User Study. | Natalia Nehring, Simon Dacey, Nilufar Baghaei |
| 2017 | Effectiveness of a Learning Design Combining Summary-speaking Self-study Using Mobile Application with Paired Reflection on Learners' Speaking Process. | Kae Nakaya, Masao Murota |
| 2017 | The Role of a Technology and a Classroom Activity for Improving EFL Learners' Oral Performance. | Kae Nakaya |
| 2017 | Augmented Reality based Learning Support System for Mental Rotation. | Midori Nakano, Yukihiro Matsubara, Masaru Okamoto, Noriyuki Iwane |
| 2017 | Designing a Personalized Language-Learning Environment for an Automatic Quiz Generation System Utilizing Online Video Content. | Ai Nakajiima, Yuichi Ono |
| 2017 | Effect Analysis of Students' Learning Styles on Learning Experience with Lecture Videos Played at Different Playback Speeds. | Toru Nagahama, Yusuke Morita |
| 2017 | Semantically Enhanced Gaze-aware Historical Cartoons to Encourage Historical Interpretation. | Daiki Muroya, Yuki Hayashi, Kazuhisa Seta |
| 2017 | Real-time Analysis of Digital Textbooks: What Keywords Make Lecture Difficult? | Kousuke Mouri, Atsushi Shimada, Chengjiu Yin, Noriko Uosaki, Vachirawit Tengchaisri, Keiichi Kaneko |
| 2017 | Inquiry-based Support System to Improve Intention Sharing Skills. | Natsumi Mori, Yuki Hayashi, Kazuhisa Seta |
| 2017 | Monitoring System to Help an e-Learning Institution to Manage Tutors and Student Data Retrieved from Moodle. | Elza Monier, Ftima Gatinho, Ana Emlia F. Oliveira, Aldrea Malheiros Oliveira Rabelo, Rmulo Martins |
| 2017 | System Architecture and Predictive Experiment for an Automatic Learning Support Function on Classroom Response Systems. | Kozo Mizutani |
| 2017 | Virtual Currency as Gamification for Learning in a Disaster Museum to Increase the Number of Revisitors. | Hiroyuki Mitsuhara, Masami Shishibori |
| 2017 | Effect of immersive digital gaming experience on elementary students' L2 learning. | Qiang Miao, Jie-Chi Yang, Hsing-Chin Lee |
| 2017 | Supporting Learning by Doing in a Work-process-oriented Curriculum. | Yongwu Miao, H. Ulrich Hoppe |
| 2017 | Using Dialogues with Humanoid Robots for Information Retrieval in an Online Learning System. | Shu Matsuura |
| 2017 | Development of a System to Construct Explanation for Physics Phenomenon through Thought Experiment. | Miki Matsumuro, Kazuhisa Miwa, Yuiko Tombe |
| 2017 | Study on Implementing Automated Classroom Performance System for Recording Student Attendance. | Daniel Mangalaraj, Shankar Subramanian |
| 2017 | Leveraging an Existing Learning Management System for Alternative Learning. | Mikaela Malit, Maria Mercedes T. Rodrigo |
| 2017 | The Impact of Analytics Within the Institutions of Higher Education in New Zealand. | Hamidreza Mahroeian, Ben Daniel, Russell Butson, Vijay Mallan |
| 2017 | Using Data Analytics for Discovering Library Resource Insights - Case from Singapore Management University. | Ning Lu, Rui Song, Dina Heng, Swapna Gottipati, Aaron Gottipati |
| 2017 | Online Synchronous Discussion in Face-to-Face Classroom Based on WeChat. | Manli Lu, Guang Chen, Shuxian Ouyang |
| 2017 | Designing a 3D Educational Game Integrated with Situated Learning and Multiple Scaffolding for Organic Chemistry Learning. | Cheng-Tai Li, Jia-Wei Yan, Huei-Tse Hou |
| 2017 | An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue. | Cheng-Tai Li, Po-Yen Wang, Kuan-Ting Chen, Chih-Chen Kuo, Huei-Tse Hou |
| 2017 | The Digital Interactive Learning Theater in the Classroom for Drama-based Learning. | Yu-Tzu Liu, Shang-Chiao Lin, Wei-Yi Wu, Gwo-Dong Chen |
| 2017 | Detect Students' Academic Emotions in Classroom: Measurement, Self-perception and Manifested Behaviors. | Yan Liu, Menghua Hu, Xiaoqing Gu |