Skip to content

International Conference on Computers in Education

ICCE

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing

Papers indexed

4,839

2002–2024

Papers per year

2002486 peak2024

ICCE papers

4,839 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Providing Regular Assessments and Earlier Feedback on Moodle in an Introductory Computer Science Course: A User Study.Natalia Nehring, Simon Dacey, Nilufar Baghaei
2017Effectiveness of a Learning Design Combining Summary-speaking Self-study Using Mobile Application with Paired Reflection on Learners' Speaking Process.Kae Nakaya, Masao Murota
2017The Role of a Technology and a Classroom Activity for Improving EFL Learners' Oral Performance.Kae Nakaya
2017Augmented Reality based Learning Support System for Mental Rotation.Midori Nakano, Yukihiro Matsubara, Masaru Okamoto, Noriyuki Iwane
2017Designing a Personalized Language-Learning Environment for an Automatic Quiz Generation System Utilizing Online Video Content.Ai Nakajiima, Yuichi Ono
2017Effect Analysis of Students' Learning Styles on Learning Experience with Lecture Videos Played at Different Playback Speeds.Toru Nagahama, Yusuke Morita
2017Semantically Enhanced Gaze-aware Historical Cartoons to Encourage Historical Interpretation.Daiki Muroya, Yuki Hayashi, Kazuhisa Seta
2017Real-time Analysis of Digital Textbooks: What Keywords Make Lecture Difficult?Kousuke Mouri, Atsushi Shimada, Chengjiu Yin, Noriko Uosaki, Vachirawit Tengchaisri, Keiichi Kaneko
2017Inquiry-based Support System to Improve Intention Sharing Skills.Natsumi Mori, Yuki Hayashi, Kazuhisa Seta
2017Monitoring System to Help an e-Learning Institution to Manage Tutors and Student Data Retrieved from Moodle.Elza Monier, Ftima Gatinho, Ana Emlia F. Oliveira, Aldrea Malheiros Oliveira Rabelo, Rmulo Martins
2017System Architecture and Predictive Experiment for an Automatic Learning Support Function on Classroom Response Systems.Kozo Mizutani
2017Virtual Currency as Gamification for Learning in a Disaster Museum to Increase the Number of Revisitors.Hiroyuki Mitsuhara, Masami Shishibori
2017Effect of immersive digital gaming experience on elementary students' L2 learning.Qiang Miao, Jie-Chi Yang, Hsing-Chin Lee
2017Supporting Learning by Doing in a Work-process-oriented Curriculum.Yongwu Miao, H. Ulrich Hoppe
2017Using Dialogues with Humanoid Robots for Information Retrieval in an Online Learning System.Shu Matsuura
2017Development of a System to Construct Explanation for Physics Phenomenon through Thought Experiment.Miki Matsumuro, Kazuhisa Miwa, Yuiko Tombe
2017Study on Implementing Automated Classroom Performance System for Recording Student Attendance.Daniel Mangalaraj, Shankar Subramanian
2017Leveraging an Existing Learning Management System for Alternative Learning.Mikaela Malit, Maria Mercedes T. Rodrigo
2017The Impact of Analytics Within the Institutions of Higher Education in New Zealand.Hamidreza Mahroeian, Ben Daniel, Russell Butson, Vijay Mallan
2017Using Data Analytics for Discovering Library Resource Insights - Case from Singapore Management University.Ning Lu, Rui Song, Dina Heng, Swapna Gottipati, Aaron Gottipati
2017Online Synchronous Discussion in Face-to-Face Classroom Based on WeChat.Manli Lu, Guang Chen, Shuxian Ouyang
2017Designing a 3D Educational Game Integrated with Situated Learning and Multiple Scaffolding for Organic Chemistry Learning.Cheng-Tai Li, Jia-Wei Yan, Huei-Tse Hou
2017An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue.Cheng-Tai Li, Po-Yen Wang, Kuan-Ting Chen, Chih-Chen Kuo, Huei-Tse Hou
2017The Digital Interactive Learning Theater in the Classroom for Drama-based Learning.Yu-Tzu Liu, Shang-Chiao Lin, Wei-Yi Wu, Gwo-Dong Chen
2017Detect Students' Academic Emotions in Classroom: Measurement, Self-perception and Manifested Behaviors.Yan Liu, Menghua Hu, Xiaoqing Gu
1,9261,950 of 4,839← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.