| 2017 | Evaluation of Mathematics Knowledge Level through Personalized Learning Exercise based on the Adaptive Tests. | Yan Liu, Chuxin Fu, Xiaoqing Gu |
| 2017 | Design and Development of an Online System in Support of Teaching-by-Questioning in Classrooms. | Yu-Hsin Liu, Fu-Yun Yu |
| 2017 | Students' In-Class Answering Activities on Facebook: Effects on Participation, Learning Satisfaction and Anxiety. | Yu-Hsin Liu, Fu-Yun Yu |
| 2017 | Online knowledge-structure-based adaptive science learning: Integrates adaptive dynamic assessment into adaptive learning. | Chia-Ching Lin, Ying-Tien Wu, Teng-Yao Cheng |
| 2017 | Analysis of Students' Personalities and Gaming Strategies in a Technology-Enhanced Board Game-The Fragrance Channel. | Chang-Hsin Lin, Ju-Ling Shih |
| 2017 | The Study on the Application in the Combination of Pervasive Gaming and Augmented Reality in the Temple Tour for Users with Different Cognitive Styles. | Yu-Hsuan Lin, Hao-Chiang Koong Lin, I-Cheng Lio |
| 2017 | Scaffolding Historical Inquiry through a Collaborative Maker-based Activity. | Benjamin Lille, Margarida Romero |
| 2017 | A Quantitative Analysis on Interactive Method Makes Teaching More Scientific. | Bin Li, Lie-Ming Li, Ying Luo |
| 2017 | A Study on Illustration Design in Learning Infant Development. | Li-En Lie, An-Hsuan Wu, Po-Fen Hsu, Meng-Jung Tsai |
| 2017 | "Go Kahoot!" Enriching Classroom Engagement, Motivation and Learning Experience with Games. | Sherlock A. Licorish, Jade Li George, Helen E. Owen, Ben Daniel |
| 2017 | Exploring the primary school children's air pollution environmental education learning effectiveness and air quality protection intention through augmented reality material and air quality monitor instrument. | Yi-Wen Liao, Min-Chai Hsieh |
| 2017 | Cultivating Students' Writing Habit in a Game-based Learning Environment. | Calvin C. Y. Liao, Wan-Chen Chang, Hercy N. H. Cheng, Tak-Wai Chan |
| 2017 | Reading for Emotion with ICT Tools. | Ania Lian |
| 2017 | Discovering Dynamics of an Idea Pipeline: Understanding Idea Development within a Knowledge Building Discourse. | Alwyn Vwen Yen Lee, Seng Chee Tan |
| 2017 | Chinese Grammatical Error Detection Using a CNN-LSTM Model. | Lung-Hao Lee, Bo-Lin Lin, Liang-Chih Yu, Yuen-Hsien Tseng |
| 2017 | The Development of a Simulation to Support Authentic Observation in Precipitation Reaction. | Changyoun Lee, Hun-Gi Hong |
| 2017 | Virtual and Mixed Reality for students: How to Control Human Factors. | Hyojeong Lee, Yong-Sang Cho |
| 2017 | Exploring possibilities for synergizing embodied, embedded and extended cognition: Implications to STEM Education. | Chien-Sing Lee |
| 2017 | Minecraft as a Sandbox for STEM Interest Development: Preliminary Results. | H. Chad Lane, Sherry Yi, Brian Guerrero, Neil Comins |
| 2017 | A Taxonomy of Minecraft Activities for STEM. | H. Chad Lane, Brian Guerrero, Neil Comins |
| 2017 | A Learning Support System for Mathematics with Visualization of Errors in Symbolic Expression by mapping to Graphical Expression. | Kai Kurokawa, Takahito Tomoto, Tomoya Horiguchi, Tsukasa Hirashima |
| 2017 | Developing a Geometric Proof Problem-Solving Support System Utilizing Card Selection. | Megumi Kurayama |
| 2017 | Development of Video Presentation Mutual Evaluation Support System with Portable Mobile-Devices using Drag and Drop Evaluation Function. | Shin Kurata, Takashi Fujiki, Masao Murota |
| 2017 | Why Learners Fail in MOOCs? Investigating the Interplay of Online Academic Hardiness and Learning Engagement among MOOCs Learners. | Tonny Meng-Lun Kuo, Chin-Chung Tsai, Jyun-Cheng Wang |
| 2017 | Development of a Community-based Hazard Information Sharing System for Traditional Towns with Local Heritage. | Shun Kozaki, Yasuhisa Okazaki, Hiroshi Wakuya, Yukuo Hayashida, Byung-Won Min, Nobuo Mishima |