| 2017 | Development and Practice of Electronic Lab Book for College Chemistry Experiment - SN1 and SN2 Reactions. | Akira Ikuo, Yuki Toyama, Yusuke Yoshinaga, Haruo Ogawa |
| 2017 | Algorithm Learning by Comparing Visualized Behavior of Programs. | Daiki Ihara, Satoru Kogure, Yasuhiro Noguchi, Koichi Yamashita, Tatsuhiro Konishi, Yukihiro Itoh |
| 2017 | The Impact of Prior Knowledge on the Usability Evaluation of a Competitive Game- Based Learning System Including Item Bank. | Gwo-Haur Hwang, Beyin Chen, Ru-Shan Chen, Yu-Ling Lai, You-Hong Su, Ya-Han Cao |
| 2017 | A STEM Robotics Workshop to Promote Computational Thinking Process of Pre-Engineering Students in Thailand: STEMRobot. | Santi Hutamarn, Sasithorn Chookaew, Charoenchai Wongwatkit, Suppachai Howimanporn, Tarinee Tonggoed, Sarut Panjan |
| 2017 | The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage. | Shu-Hsien Huang, Chia-Chun Tseng, Ju-Ling Shih |
| 2017 | A Meta Analysis: The Effectiveness of E-Schoolbag Use on Students' Academic Achievement in China. | Menghua Hu, Yiling Hu |
| 2017 | A preliminary study of a digital game system to support mathematics learning: Using circle and compound shapes as an example. | Yi-Tien Hsu, Shelley Shwu-Ching Young |
| 2017 | Probing in-service Teachers' Perceptions on TPACK-G and Acceptance of GBL. | Chung-Yuan Hsu, Jyh-Chong Liang, Ching Sing Chai, Chin-Chung Tsai |
| 2017 | Analysis of Students' Peer Assessment Processes. | Izumi Horikoshi, Yasuhisa Tamura |
| 2017 | Exploring the Relationship between Gameplay Self-efficacy and Anxiety when Playing the Puzzle Game. | Jon-Chao Hong, Ming-Yueh Hwang, Kai-Hsin Tai |
| 2017 | Interaction between Standardisation and Research in Drafting an International Specification on Learning Analytics. | Tore Hoel, Weiqin Chen |
| 2017 | Using Network-Text Analysis to Characterise Learner Engagement in Active Video Watching. | Tobias Hecking, Vania Dimitrova, Antonija Mitrovic, H. Ulrich Hoppe |
| 2017 | Framework for Building a Thinking Processes Analysis Support System: A Case Study of Belief Conflict Thinking Processes. | Yuki Hayashi, Kazuhisa Seta, Mitsuru Ikeda |
| 2017 | An Experimental Investigation on Using Pedagogical Conversational Agents: Effects of Posing Facilitation Prompts in Oral-Based Peer Learning. | Yugo Hayashi |
| 2017 | Earthquake Disaster Prevention Learning Approach in Japan Combining Fieldwork Survey Learning and Evacuation Drill Training. | Hisashi Hatakeyama, Masahiro Nagai, Masao Murota |
| 2017 | Healthy Kidney: An Educational Game for Health Awareness. | Sanda Hammedi, Fathi Essalmi, Maiga Chang |
| 2017 | Supporting Face-to-Face Class with Mobile Device. | Yoshiaki Hada |
| 2017 | Integration of Peer Assessment and Shadowing Strategies for Improving the Oral Performance of EFL Learners. | Michelle Siaocing Guo, Ting-Chia Hsu |
| 2017 | Investigating the Attitude of Teachers and Parents in the Internet era: A Case Study of Preschoolers' Use of Mobile Devices to learn English in a Class of Shanghai Kindergarten. | Rifa Guo, Chuxin Fu, Jing Leng |
| 2017 | Analyzing the E-learning Video Environment Requirements of Generation Z Students using Echo360 Platform. | Swapna Gottipati, Venky Shankararaman |
| 2017 | Initial Evaluation of a Pose-Analysis System for Education of Disability Prevention with Stretch. | Naka Gotoda, Ryota Akagi, Shuji Kidokoro |
| 2017 | Multimodality in Language Education - Exploring the Boundaries of Digital Texts. | Anna-Lena Godhe, Petra Magnusson |
| 2017 | Global Collaborative Learning Support System for Facilitator Collaboration: First Phase Development Report. | Yoshiko Goda, Masanori Yamada, Yumi Ishige, Junko Handa |
| 2017 | PIVOTeeING: A Flipped Approach in a Postgraduate Solid State Devices Course. | Lakshmi T. G., Soumya Narayanan, Harshvardhan Penugonda, Dhirendra Vaidya, Vishvendra Poonia, Swaroop Ganguly, Sahana Murthy |
| 2017 | Teachers' Concerns about Adopting Interactive Spherical Video-based Virtual Reality. | Jie Geng, Eric T. H. Luk, Morris S. Y. Jong |