| 2022 | Reimagining the Stadium Spectator Experience using Augmented Reality and Visual Positioning System. | Kelvin Cheng, Kensuke Koda, Soh Masuko |
| 2022 | Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces. | Christian Hirt, Marco Ketzel, Philip Graf, Christian Holz, Andreas M. Kunz |
| 2022 | Industrial Augmented Reality: Lessons learned from a long-term On-site Assessment of Augmented Reality Maintenance Worker Support Systems. | Mario Lorenz, Sebastian Knopp, Jennifer Brade, Philipp Klimant, Martin Dix |
| 2021 | STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising. | Kanglei Zhou, Zhiyuan Cheng, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang |
| 2021 | SAR: Spatial-Aware Regression for 3D Hand Pose and Mesh Reconstruction from a Monocular RGB Image. | Xiaozheng Zheng, Pengfei Ren, Haifeng Sun, Jingyu Wang, Qi Qi, Jianxin Liao |
| 2021 | CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants. | Jiayan Zhao, Mark B. Simpson, Pejman Sajjadi, Jan Oliver Wallgrn, Ping Li, Mahda M. Bagher, Danielle Oprean, Lace M. K. Padilla, Alexander Klippel |
| 2021 | Classifying In-Place Gestures with End-to-End Point Cloud Learning. | Lizhi Zhao, Xuequan Lu, Min Zhao, Meili Wang |
| 2021 | Assessing Telepresence, Social Presence and Stress Response in a Virtual Reality Store. | Yinshu Zhao, Nilufar Baghaei, Alexander Schnack, Lehan Stemmet |
| 2021 | Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking. | Xuan Zhang, Erwin Wu, Hideki Koike |
| 2021 | Perceived Transparency in Optical See-Through Augmented Reality. | Lili Zhang, Michael J. Murdoch |
| 2021 | Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface. | Li Zhang, Weiping He, Zhiwei Cao, Shuxia Wang, Huidong Bai, Mark Billinghurst |
| 2021 | PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality Navigation. | Zi-Ming Ye, Jun-Long Chen, Miao Wang, Yong-Liang Yang |
| 2021 | Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail. | Shoma Yamaguchi, Nami Ogawa, Takuji Narumi |
| 2021 | Deepfake Portraits in Augmented Reality for Museum Exhibits. | Nathan Wynn, Kyle Johnsen, Nick Gonzalez |
| 2021 | Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks. | Julian Wolf, Quentin Lohmeyer, Christian Holz, Mirko Meboldt |
| 2021 | Separation, Composition, or Hybrid? - Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented Reality. | Jonathan Wieland, Johannes Zagermann, Jens Mller, Harald Reiterer |
| 2021 | Edge-Guided Near-Eye Image Analysis for Head Mounted Displays. | Zhimin Wang, Yuxin Zhao, Yunfei Liu, Feng Lu |
| 2021 | VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching. | Shouxia Wang, Li Zhang, Jingjing Kang, Shuxia Wang, Weiping He |
| 2021 | Parametric Model Estimation for 3D Clothed Humans from Point Clouds. | Kangkan Wang, Huayu Zheng, Guofeng Zhang, Jian Yang |
| 2021 | Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality. | Qiaochu Wang, Christian Sandor |
| 2021 | An Empirical Study of Size Discrimination in Augmented Reality. | Liwen Wang, Christian Sandor |
| 2021 | VR Collaborative Object Manipulation Based on Viewpoint Quality. | Lili Wang, Xiaolong Liu, Xiangyu Li |
| 2021 | DVIO: Depth-Aided Visual Inertial Odometry for RGBD Sensors. | Abhishek Tyagi, Yangwen Liang, Shuangquan Wang, Dongwoon Bai |
| 2021 | Transdisciplinary approach to Augmented reality Digital heritage Mobile applications. | Irina Tsokova, Adam Stephenson |
| 2021 | A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification. | Yanqiu Tian, Alexander G. Minton, Howe Yuan Zhu, Gina Notaro, Raquel Galvan-Garza, Yu-Kai Wang, Hsiang-Ting Chen, James Allen, Matthias D. Ziegler, Chin-Teng Lin |