| 2021 | AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing. | Man To Tang, Victor Long Zhu, Voicu Popescu |
| 2021 | A Japanese Character Flick-Input Interface for Entering Text in VR. | Ryota Takahashi, Shizuka Shirai, Jason Orlosky, Yuki Uranishi, Haruo Takemura |
| 2021 | Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets. | Slawomir Konrad Tadeja, Patrick Langdon, Per Ola Kristensson |
| 2021 | Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network. | Zhoutao Sun, Yong Hu, Xukun Shen |
| 2021 | Doctoral Consortium: Human aspects of virtual characters. | Radoslaw Sterna |
| 2021 | Comparing Distance Judgments in Real and Augmented Reality. | Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer |
| 2021 | Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2. | Lorenzo Stacchio, Alessia Angeli, Shirin Hajahmadi, Gustavo Marfia |
| 2021 | Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? | Becky Spittle, Wenge Xu, Maite Frutos-Pascual, Chris Creed, Ian Williams |
| 2021 | Maximising the Transferability of Interaction Techniques for Immersive Technologies. | Becky Spittle |
| 2021 | Fine Virtual Manipulation with Hands of Different Sizes. | Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jimnez, Miguel A. Otaduy |
| 2021 | Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays. | Kiyosato Someya, Yuta Itoh |
| 2021 | Augmented Reality in Chinese Language Pronunciation Practice. | Daria Sinyagovskaya, John T. Murray |
| 2021 | Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction. | Fangwen Shu, Yaxu Xie, Jason R. Rambach, Alain Pagani, Didier Stricker |
| 2021 | Exploring Head-based Mode-Switching in Virtual Reality. | Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao |
| 2021 | Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement. | Yusuke Shimizu, Ayumi Ohnishi, Tsutomu Terada, Masahiko Tsukamoto |
| 2021 | Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing. | Junxiao Shen, John J. Dudley, Per Ola Kristensson |
| 2021 | Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks. | Arne Seeliger, Gerrit Merz, Christian Holz, Stefan Feuerriegel |
| 2021 | Conect - An application for hybrid conferences. | Lucas Secret, Elose Minder, Jean-Rmy Chardonnet |
| 2021 | Immersive Experience Prototyping: Using Mixed Reality to Integrate Real Devices in Virtual Simulated Contexts to Prototype Experiences with Mobile Apps. | Helmut Schrom-Feiertag, Georg Regal, Jaison Puthenkalam, Stefan Suette |
| 2021 | COVINS: Visual-Inertial SLAM for Centralized Collaboration. | Patrik Schmuck, Thomas Ziegler, Marco Karrer, Jonathan Perraudin, Margarita Chli |
| 2021 | Context-Aware Markerless Augmented Reality for Shared Educational Spaces. | Tim Scargill |
| 2021 | XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger's Comfort Improvement. | Taishi Sawabe, Masayuki Kanbara, Yuichiro Fujimoto, Hirokazu Kato |
| 2021 | Towards In-situ Authoring of AR Visualizations with Mobile Devices. | Marc Satkowski, Weizhou Luo, Raimund Dachselt |
| 2021 | A VR Application for the Virtual Fitting of Fashion Garments on Avatars. | Orestis Sarakatsanos, Elisavet Chatzilari, Spiros Nikolopoulos, Ioannis Kompatsiaris, Dongjoe Shin, David Gavilan, Jim Downing |
| 2021 | An RGB-D Refinement Solution for Accurate Object Pose Estimation. | Louns Saadi, Bassem Besbes, Sbastien Kramm, Abdelaziz Bensrhair |