Skip to content

IEEE/ACM International Symposium on Mixed and Augmented Reality

ISMAR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

3,295

1999–2025

Papers per year

1999457 peak2025

ISMAR papers

3,295 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing.Man To Tang, Victor Long Zhu, Voicu Popescu
2021A Japanese Character Flick-Input Interface for Entering Text in VR.Ryota Takahashi, Shizuka Shirai, Jason Orlosky, Yuki Uranishi, Haruo Takemura
2021Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets.Slawomir Konrad Tadeja, Patrick Langdon, Per Ola Kristensson
2021Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network.Zhoutao Sun, Yong Hu, Xukun Shen
2021Doctoral Consortium: Human aspects of virtual characters.Radoslaw Sterna
2021Comparing Distance Judgments in Real and Augmented Reality.Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer
2021Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2.Lorenzo Stacchio, Alessia Angeli, Shirin Hajahmadi, Gustavo Marfia
2021Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?Becky Spittle, Wenge Xu, Maite Frutos-Pascual, Chris Creed, Ian Williams
2021Maximising the Transferability of Interaction Techniques for Immersive Technologies.Becky Spittle
2021Fine Virtual Manipulation with Hands of Different Sizes.Suzanne Sorli, Dan Casas, Mickeal Verschoor, Ana Tajadura-Jimnez, Miguel A. Otaduy
2021Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays.Kiyosato Someya, Yuta Itoh
2021Augmented Reality in Chinese Language Pronunciation Practice.Daria Sinyagovskaya, John T. Murray
2021Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction.Fangwen Shu, Yaxu Xie, Jason R. Rambach, Alain Pagani, Didier Stricker
2021Exploring Head-based Mode-Switching in Virtual Reality.Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao
2021Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement.Yusuke Shimizu, Ayumi Ohnishi, Tsutomu Terada, Masahiko Tsukamoto
2021Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing.Junxiao Shen, John J. Dudley, Per Ola Kristensson
2021Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks.Arne Seeliger, Gerrit Merz, Christian Holz, Stefan Feuerriegel
2021Conect - An application for hybrid conferences.Lucas Secret, Elose Minder, Jean-Rmy Chardonnet
2021Immersive Experience Prototyping: Using Mixed Reality to Integrate Real Devices in Virtual Simulated Contexts to Prototype Experiences with Mobile Apps.Helmut Schrom-Feiertag, Georg Regal, Jaison Puthenkalam, Stefan Suette
2021COVINS: Visual-Inertial SLAM for Centralized Collaboration.Patrik Schmuck, Thomas Ziegler, Marco Karrer, Jonathan Perraudin, Margarita Chli
2021Context-Aware Markerless Augmented Reality for Shared Educational Spaces.Tim Scargill
2021XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger's Comfort Improvement.Taishi Sawabe, Masayuki Kanbara, Yuichiro Fujimoto, Hirokazu Kato
2021Towards In-situ Authoring of AR Visualizations with Mobile Devices.Marc Satkowski, Weizhou Luo, Raimund Dachselt
2021A VR Application for the Virtual Fitting of Fashion Garments on Avatars.Orestis Sarakatsanos, Elisavet Chatzilari, Spiros Nikolopoulos, Ioannis Kompatsiaris, Dongjoe Shin, David Gavilan, Jim Downing
2021An RGB-D Refinement Solution for Accurate Object Pose Estimation.Louns Saadi, Bassem Besbes, Sbastien Kramm, Abdelaziz Bensrhair
1,4261,450 of 3,295← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.