| 2021 | As-built Industrial Scene Reconstruction based on Photogrammetry and Prior-Knowledge for Extended Reality Scenarios. | Linda Rudolph, Gudrun Klinker |
| 2021 | Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications. | Maximilian Rosilius, Benedikt Wirsing, Ingo von Eitzen, Markus Wilhelm, Jan Schmitt, Bastian Engelmann, Volker Brutigam |
| 2021 | Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance. | Andr Rodrigues, Nuno Correia, Fernando Pedro Birra |
| 2021 | A Nugget-Based Concept for Creating Augmented Reality. | Linda Rau, Robin Horst, Yu Liu, Ralf Drner |
| 2021 | Varying user agency and interaction opportunities in a home mobile augmented virtuality story. | Gideon Raeburn, Laurissa Tokarchuk |
| 2021 | Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality. | Luis Quintero, John Edison Muoz, Jeroen De Mooij, Michael Gaebler |
| 2021 | Analysing a UI's Impact on the Usability of Hands-free Interaction on Smart Glasses. | Michael Prilla, Alexander Marc Mantel |
| 2021 | Designing Augmented Reality Virtual Displays for Productivity Work. | Leonardo Pavanatto |
| 2021 | Global Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Geo-referencing. | Taragay Oskiper, Supun Samarasekera, Rakesh Kumar |
| 2021 | Snapwear: A Snapchat AR filter for the virtual tryon of real clothes. | Konstantinos Oikonomou, Elisavet Chatzilari, Spiros Nikolopoulos, Ioannis Kompatsiaris, David Gavilan, Jim Downing |
| 2021 | Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders. | Joseph O'Hagan, Julie R. Williamson, Mark McGill, Mohamed Khamis |
| 2021 | Occlusion Handling in Outdoor Augmented Reality using a Combination of Map Data and Instance Segmentation. | Takaya Ogawa, Tomohiro Mashita |
| 2021 | Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR. | Shun Odajima, Takashi Komuro |
| 2021 | Subtle Attention Guidance for Real Walking in Virtual Environments. | Emanuele Nonino, Joy Gisler, Valentin Holzwarth, Christian Hirt, Andreas M. Kunz |
| 2021 | The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments. | Alexander Ng, Daniel Medeiros, Mark McGill, Julie R. Williamson, Stephen A. Brewster |
| 2021 | Tactile Telepresence for Isolated Patients. | Nafisa Mostofa, Indira Avendano, Ryan P. McMahan, Norma E. Conner, Mindi Anderson, Gregory F. Welch |
| 2021 | An XRI Mixed-Reality Internet-of-Things Architectural Framework Toward Immersive and Adaptive Smart Environments. | Alexis Morris, Jie Guan, Amna Azhar |
| 2021 | Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions. | Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi |
| 2021 | Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. | Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani |
| 2021 | A Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality. | Narek Minaskan, Alain Pagani, Charles-Alban Dormoy, Jean-Marc Andr, Didier Stricker |
| 2021 | Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data. | Mark Roman Miller, Hanseul Jun, Jeremy N. Bailenson |
| 2021 | Distortion-Aware Room Layout Estimation from A Single Fisheye Image. | Ming Meng, Likai Xiao, Yi Zhou, Zhaoxin Li, Zhong Zhou |
| 2021 | Redirected Walking using Noisy Galvanic Vestibular Stimulation. | Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka |
| 2021 | A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space. | Lukas Maximilian Masopust, David Bauer, Siyuan Yao, Kwan-Liu Ma |
| 2021 | A Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR. | Bernardo Marques, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos |