| 2021 | TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities. | Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schtte, Christian Holz |
| 2021 | Focus-Aware Retinal Projection-based Near-Eye Display. | Mayu Kaneko, Yuichi Hiroi, Yuta Itoh |
| 2021 | Investigation of Size Variations in Optical See-through Tangible Augmented Reality. | Denise Kahl, Marc Ruble, Antonio Krger |
| 2021 | The Owl: Immersive Telepresence Communication for Hybrid Conferences. | Redouane Kachach, Sandra Morcuende, Diego Gonzlez Morn, Pablo Perez-Garcia, Ester Gonzalez-Sosa, Francisco Pereira, lvaro Villegas |
| 2021 | The Impact of Gaze Cues in Mixed Reality Collaborations. | Allison Jing |
| 2021 | Demo: The First Open AR Cloud Testbed. | James Jackson, Michael Vogt, Gbor Srs, Mikel Salazar, Sergey Fedorenko |
| 2021 | Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data. | Rifatul Islam, Kevin Desai, John Quarles |
| 2021 | VR Collaboration in Large Companies: An Interview Study on the Role of Avatars. | Natalie Hube, Katrin Angerbauer, Daniel Pohlandt, Kresimir Vidackovic, Michael Sedlmair |
| 2021 | Rotation-constrained optical see-through headset calibration with bare-hand alignment. | Xue Hu, Ferdinando Rodriguez y Baena, Fabrizio Cutolo |
| 2021 | Learning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing. | Wen-Tsung Hsieh, Shao-Yi Chien |
| 2021 | Reflections on a Comparative AR Study. | Sven Hoffmann, Florian Jasche, Thomas Ludwig |
| 2021 | An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry. | Thuong N. Hoang, Stefan Greuter, Simeon Taylor, George Aranda, Gerard T. Mulvany |
| 2021 | A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. | Julia Hertel, Sukran Karaosmanoglu, Susanne Schmidt, Julia Brker, Martin Semmann, Frank Steinicke |
| 2021 | Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability. | Daniel Hepperle, Tobias Dienlin, Matthias Wlfel |
| 2021 | Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations. | Daniela Hekiert, Magdalena Igras-Cybulska, Artur Cybulski |
| 2021 | A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling. | Jennifer Healey, Duotun Wang, Curtis Wigington, Tong Sun, Huaishu Peng |
| 2021 | Designing Historical Tours for Head-Worn AR. | Nicolas Gutkowski, Paul Quigley, J. Todd Ogle, David Hicks, Jessica Taylor, Thomas W. Tucker, Doug A. Bowman |
| 2021 | Using Context and Physiological Cues to Improve Emotion Recognition in Virtual Reality. | Kunal Gupta |
| 2021 | Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study. | Ihshan Gumilar, Amit Barde, Ashkan F. Hayati, Mark Billinghurst, Sanjit Singh |
| 2021 | Inter-Brain Synchronization during Collaboration in Virtual Reality. | Ihshan Gumilar |
| 2021 | Diegetic Representations for Seamless Cross-Reality Interruptions. | Matthew Gottsacker, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2021 | Prototype of Force Feedback Tool for Mixed Reality Applications. | Ian Gonsher, Zhenhong Lei |
| 2021 | Indicators of Training Success in Virtual Reality Using Head and Eye Movements. | Joy Gisler, Johannes Schneider, Joshua Handali, Valentin Holzwarth, Christian Hirt, Wolfgang Fuhl, Jan vom Brocke, Andreas M. Kunz |
| 2021 | Positive Computing in Virtual Reality Industrial Training. | Michele Gattullo, Enricoandrea Laviola, Michele Fiorentino, Antonio E. Uva |
| 2021 | Research on the Usability of Hand Motor Function Training based on VR System. | Yang Gao, Yingnan Zhai, Mingyang Hao, Lizhen Wang, Aimin Hao |