| 2021 | Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality. | Holly C. Gagnon, Dun Na, Keith Heiner, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer |
| 2021 | TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types. | Wolfgang Fuhl, Gjergji Kasneci, Enkelejda Kasneci |
| 2021 | Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. | Rebecca Fribourg, Etienne Peillard, Rachel McDonnell |
| 2021 | Light4AR: a Shadow-based Estimator of Multiple Light Sources in Interactive Time for More Photorealistic AR Experiences. | Matthieu Fradet, Patrice Hirtzlin, Pierrick Jouet, Anthony Laurent, Caroline Baillard |
| 2021 | Adapting Image Analysis Measures of Visual Clutter to Multiple Plane Augmented Reality User Interfaces. | Jonathan Flittner, Joseph L. Gabbard |
| 2021 | Comparing Head and AR Glasses Pose Estimation. | Ahmet Firintepe, Oussema Dhaouadi, Alain Pagani, Didier Stricker |
| 2021 | Virtual Negotiation Training "Beat the Bot". | Jan Fiedler, Barbara Dannenmann, Simon Oed, Alexander Kracklauer |
| 2021 | Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception. | Thibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami |
| 2021 | Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality. | Austin Erickson, Dirk Reiners, Gerd Bruder, Gregory F. Welch |
| 2021 | Enabling Collaborative Interaction with 360° Panoramas between Large-scale Displays and Immersive Headsets. | Leah Emerson, Riley Lipinski, Heather Shirey, Theresa Malloy, Thomas Marrinan |
| 2021 | Heat Pain Threshold Modulation By Experiencing Burning Hands in Augmented Reality. | Daniel Eckhoff, lvaro Cassinelli, Christian Sandor |
| 2021 | Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights. | Mihai Duguleana, Florin Grbacia |
| 2021 | Designing Virtual Pedagogical Agents and Mentors for Extended Reality. | Tiffany D. Do |
| 2021 | Device-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine. | Fabrizio Cutolo, Nadia Cattari, Marina Carbone, Renzo D'Amato, Vincenzo Ferrari |
| 2021 | Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game. | Dixuan Cui, Christos Mousas |
| 2021 | Vision-based Acoustic Information Retrieval for Interactive Sound Rendering. | Mattia Colombo |
| 2021 | Depth Perception using X-Ray Visualizations. | Thomas J. Clarke |
| 2021 | Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces. | Seung A. Chung, Kyungyeon Lee, Uran Oh |
| 2021 | PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space. | Seung A. Chung, Hwayeon Joh, Eunji Lee, Uran Oh |
| 2021 | Amplifying Realities: Gradual and Seamless Scaling of Visual and Auditory Stimuli in Extended Reality. | Zubin Datta Choudhary |
| 2021 | Compelling AR Earthquake Simulation with AR Screen Shaking. | Setthawut Chotchaicharin, Johannes Schirm, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2021 | Novel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities. | Brian Soon Wei Chiam, Ivy Mun Wah Leung, Oran Zane Devilly, Clemen Yun Da Ow, Frank Yunqing Guan, Bhing Leet Tan |
| 2021 | Detection-Guided 3D Hand Tracking for Mobile AR Applications. | Yunlong Che, Yue Qi |
| 2021 | RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes. | Danpeng Chen, Nan Wang, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang |
| 2021 | SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality. | Mengyu Chen, Andrs Monroy-Hernndez, Misha Sra |