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IEEE/ACM International Symposium on Mixed and Augmented Reality

ISMAR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

3,295

1999–2025

Papers per year

1999457 peak2025

ISMAR papers

3,295 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Decoupled Localization and Sensing with HMD-based AR for Interactive Scene Acquisition.Sren Skovsen, Harald Haraldsson, Abe Davis, Henrik Karstoft, Serge J. Belongie
2020Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park.Manuel Silva, Lus Teixeira
2020A User Study on AR-assisted Industrial Assembly.Florian Schuster, Uwe Sponholz, Bastian Engelmann, Jan Schmitt
2020Walking and Teleportation in Wide-area Virtual Reality Experiences.Ehsan Sayyad, Misha Sra, Tobias Hllerer
2020Color Moir Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics.Hisayuki Sasaki, Naoto Okaichi, Hayato Watanabe, Takuya Omura, Masanori Kano, Masahiro Kawakita
2020Exploring Design Strategies for Augmented Reality Learning Experience in Classrooms.Pratiti Sarkar
2020A Virtual Morris Water Maze to Study Neurodegenarative Disorders.Daniel Roth, Christian Felix Purps, Wolf-Julian Neumann
2020AR Mini-Games for Supermarkets.Urs Riedlinger, Leif Oppermann, Ycel Uzun, Constantin Brosda
2020Influence of hand visualization on tool-based motor skills training in an immersive VR simulator.Aylen Ricca, Amine Chellali, Samir Otmane
2020Small Marker Tracking with Low-Cost, Unsynchronized, Movable Consumer Cameras For Augmented Reality Surgical Training.Nicholas Rewkowski, Andrei State, Henry Fuchs
2020Using Space Syntax to Enable Walkable AR Experiences.Derek Reilly, Shivam Mahajan, Abbey Singh, Jake Moore, Isaac Fresia, Matt Peachey, Joseph Malloch
2020A Sense of Quality for Augmented Reality Assisted Process Guidance.Anes Redzepagic, Christoffer Lffler, Tobias Feigl, Christopher Mutschler
2020A Brain-Computer Interface and Augmented Reality Neurofeedback to Treat ADHD: A Virtual Telekinesis Approach.G. S. Rajshekar Reddy, Lingaraju G. M.
2020ARsino - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning.David A. Plecher, Christian Eichhorn, Khaled M. Seyam, Gudrun Klinker
2020Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps.Lukas Platinsky, Michal Szabados, Filip Hlasek, Ross Hemsley, Luca Del Pero, Andrej Pancik, Bryan Baum, Hugo Grimmett, Peter Ondruska
2020Augmented illusionism. The influence of optical illusions through artworks with augmented reality.Borja Jaume Prez
2020LCR-SMPL: Toward Real-time Human Detection and 3D Reconstruction from a Single RGB Image.Elena Pea-Tapia, Ryo Hachiuma, Antoine Pasquali, Hideo Saito
2020Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lcuyer, Ferran Argelaguet
20203D Hand Pose Estimation with a Single Infrared Camera via Domain Transfer Learning.Gabyong Park, Tae-Kyun Kim, Woontack Woo
2020EmnDash: M-sequence Dashed Markers on Vector-based Laser Projection for Robust High-speed Spatial Tracking.Ryota Nishizono, Tomohiro Sueishi, Masatoshi Ishikawa
2020Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application.Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi
2020An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality.Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei
2020Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019).Leonel Merino, Magdalena Schwarzl, Matthias Kraus, Michael Sedlmair, Dieter Schmalstieg, Daniel Weiskopf
2020"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects.Victor Mercado, Jean-Marie Normand, Anatole Lcuyer
2020An Image-Based Method for Measuring Strabismus in Virtual Reality.Wolfgang A. Mehringer, Markus Wirth, Stefan Gradl, Luis S. Durner, Matthias Ring, Annemarie F. Laudanski, Bjoern M. Eskofier, Georg Michelson
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