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IEEE/ACM International Symposium on Mixed and Augmented Reality

ISMAR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

3,295

1999–2025

Papers per year

1999457 peak2025

ISMAR papers

3,295 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Design and Development of a Virtual Reality System for the Management of Adult Neurogenic Communication Disorders.Atiyeh Vaezipour, Danielle Aldridge, Kylie Wall, Sebastian Koenig, Deborah Theodoros
2019The Effect of Two Different Types of Human-Computer Interactions on User's Emotion in Virtual Counseling Environment.Ziqi Tu, Dongdong Weng, Dewen Cheng, Ruiying Shen, Hui Fang, Yihua Bao
2019Real-Time Mixed Reality Rendering for Underwater 360° Videos.Stephen Thompson, Andrew Chalmers, Taehyun Rhee
2019Compiling VR/AR Trainings from Business Process Models.Lucas Thies, Christoph Strohmeyer, Jens Ebert, Marc Stamminger, Frank Bauer
2019ObserVAR: Visualization System for Observing Virtual Reality Users using Augmented Reality.Santawat Thanyadit, Parinya Punpongsanon, Ting-Chuen Pong
2019Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration.Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock
2019Augmenting Communication Between Hearing Parents and Deaf Children.Ashely Tenesaca, Jung Yun Oh, Crystal Lee, Wanyin Hu, Zhen Bai
2019VR Props: An End-to-End Pipeline for Transporting Real Objects Into Virtual and Augmented Environments.Catherine Taylor, Chris Mullany, Robin McNicholas, Darren Cosker
2019Easy Extrinsic Calibration of VR System and Multi-camera Based Marker-Less Motion Capture System.Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Siqi Sun, Yoshinori Kusachi
2019Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays.Jonathan Sutton, Tobias Langlotz, Yuta Itoh
2019Deep Multi-state Object Pose Estimation for Augmented Reality Assembly.Yongzhi Su, Jason R. Rambach, Nareg Minaskan, Paul Lesur, Alain Pagani, Didier Stricker
2019Smart Haproxy: A Novel Vibrotactile Feedback Prototype Combining Passive and Active Haptic in AR Interaction.Mengmeng Sun, Weiping He, Li Zhang, Peng Wang
2019Anon-Emoji: An Optical See-Through Augmented Reality System for Children with Autism Spectrum Disorders to promote Understanding of Facial Expressions and Emotions.Ran Sun, Harald Haraldsson, Yuhang Zhao, Serge J. Belongie
2019A Shape Completion Component for Monocular Non-Rigid SLAM.Yongzhi Su, Vladislav Golyanik, Nareg Minaskan, Sk Aziz Ali, Didier Stricker
2019A High-Precision Localization Device for Outdoor Augmented Reality.Marco Stranner, Clemens Arth, Dieter Schmalstieg, Philipp Fleck
2019Efficient 3D Reconstruction and Streaming for Group-Scale Multi-client Live Telepresence.Patrick Stotko, Stefan Krumpen, Michael Weinmann, Reinhard Klein
2019Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning.Alexis D. Souchet, Stphanie Philippe, Floriane Ober, Aurlien Lveque, Laure Leroy
2019WARP: Contributional Tracking Architecture Towards a Worldwide Augmented Reality Platform.Alexander Sosin, Yuta Itoh
2019Food Talks: Visual and Interaction Principles for Representing Environmental and Nutritional Food Information in Augmented Reality.Andreas Sonderegger, Delphine Ribes, Nicolas Henchoz, Emily Groves
2019InteractionGAN: Image-Level Interaction using Generative Adversarial Networks.Minjung Son, Hyun Sung Chang
2019OSTNet: Calibration Method for Optical See-Through Head-Mounted Displays via Non-Parametric Distortion Map Generation.Kiyosato Someya, Yuichi Hiroi, Makoto Yamada, Yuta Itoh
2019Why Don't We See More of Augmented Reality in Schools?Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Iulian Radu, Patrcia Smith Cavalcante, Veronica Teichrieb
2019Accurate and Fast Classification of Foot Gestures for Virtual Locomotion.Xinyu Shi, Junjun Pan, Zeyong Hu, Juncong Lin, Shihui Guo, Minghong Liao, Ye Pan, Ligang Liu
2019Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.Jae-eun Shin, Hayun Kim, Callum Parker, Hyung-il Kim, Seoyoung Oh, Woontack Woo
2019Automatic Viewpoint Switching for Multi-view Surgical Videos.Tomohiro Shimizu, Kei Oishi, Hideo Saito, Hiroki Kajita, Yoshifumi Takatsume
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