| 2019 | Design and Development of a Virtual Reality System for the Management of Adult Neurogenic Communication Disorders. | Atiyeh Vaezipour, Danielle Aldridge, Kylie Wall, Sebastian Koenig, Deborah Theodoros |
| 2019 | The Effect of Two Different Types of Human-Computer Interactions on User's Emotion in Virtual Counseling Environment. | Ziqi Tu, Dongdong Weng, Dewen Cheng, Ruiying Shen, Hui Fang, Yihua Bao |
| 2019 | Real-Time Mixed Reality Rendering for Underwater 360° Videos. | Stephen Thompson, Andrew Chalmers, Taehyun Rhee |
| 2019 | Compiling VR/AR Trainings from Business Process Models. | Lucas Thies, Christoph Strohmeyer, Jens Ebert, Marc Stamminger, Frank Bauer |
| 2019 | ObserVAR: Visualization System for Observing Virtual Reality Users using Augmented Reality. | Santawat Thanyadit, Parinya Punpongsanon, Ting-Chuen Pong |
| 2019 | Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | Augmenting Communication Between Hearing Parents and Deaf Children. | Ashely Tenesaca, Jung Yun Oh, Crystal Lee, Wanyin Hu, Zhen Bai |
| 2019 | VR Props: An End-to-End Pipeline for Transporting Real Objects Into Virtual and Augmented Environments. | Catherine Taylor, Chris Mullany, Robin McNicholas, Darren Cosker |
| 2019 | Easy Extrinsic Calibration of VR System and Multi-camera Based Marker-Less Motion Capture System. | Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Siqi Sun, Yoshinori Kusachi |
| 2019 | Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays. | Jonathan Sutton, Tobias Langlotz, Yuta Itoh |
| 2019 | Deep Multi-state Object Pose Estimation for Augmented Reality Assembly. | Yongzhi Su, Jason R. Rambach, Nareg Minaskan, Paul Lesur, Alain Pagani, Didier Stricker |
| 2019 | Smart Haproxy: A Novel Vibrotactile Feedback Prototype Combining Passive and Active Haptic in AR Interaction. | Mengmeng Sun, Weiping He, Li Zhang, Peng Wang |
| 2019 | Anon-Emoji: An Optical See-Through Augmented Reality System for Children with Autism Spectrum Disorders to promote Understanding of Facial Expressions and Emotions. | Ran Sun, Harald Haraldsson, Yuhang Zhao, Serge J. Belongie |
| 2019 | A Shape Completion Component for Monocular Non-Rigid SLAM. | Yongzhi Su, Vladislav Golyanik, Nareg Minaskan, Sk Aziz Ali, Didier Stricker |
| 2019 | A High-Precision Localization Device for Outdoor Augmented Reality. | Marco Stranner, Clemens Arth, Dieter Schmalstieg, Philipp Fleck |
| 2019 | Efficient 3D Reconstruction and Streaming for Group-Scale Multi-client Live Telepresence. | Patrick Stotko, Stefan Krumpen, Michael Weinmann, Reinhard Klein |
| 2019 | Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning. | Alexis D. Souchet, Stphanie Philippe, Floriane Ober, Aurlien Lveque, Laure Leroy |
| 2019 | WARP: Contributional Tracking Architecture Towards a Worldwide Augmented Reality Platform. | Alexander Sosin, Yuta Itoh |
| 2019 | Food Talks: Visual and Interaction Principles for Representing Environmental and Nutritional Food Information in Augmented Reality. | Andreas Sonderegger, Delphine Ribes, Nicolas Henchoz, Emily Groves |
| 2019 | InteractionGAN: Image-Level Interaction using Generative Adversarial Networks. | Minjung Son, Hyun Sung Chang |
| 2019 | OSTNet: Calibration Method for Optical See-Through Head-Mounted Displays via Non-Parametric Distortion Map Generation. | Kiyosato Someya, Yuichi Hiroi, Makoto Yamada, Yuta Itoh |
| 2019 | Why Don't We See More of Augmented Reality in Schools? | Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Iulian Radu, Patrcia Smith Cavalcante, Veronica Teichrieb |
| 2019 | Accurate and Fast Classification of Foot Gestures for Virtual Locomotion. | Xinyu Shi, Junjun Pan, Zeyong Hu, Juncong Lin, Shihui Guo, Minghong Liao, Ye Pan, Ligang Liu |
| 2019 | Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game. | Jae-eun Shin, Hayun Kim, Callum Parker, Hyung-il Kim, Seoyoung Oh, Woontack Woo |
| 2019 | Automatic Viewpoint Switching for Multi-view Surgical Videos. | Tomohiro Shimizu, Kei Oishi, Hideo Saito, Hiroki Kajita, Yoshifumi Takatsume |