| 2016 | Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-Through Based Augmented Reality. | Ja Eun Yu, Gerard J. Kim |
| 2016 | Perceptual Issues of a Passive Haptics Feedback Based MR System. | Zhizhuo Yang, Dongdong Weng, Zhenliang Zhang, Yufeng Li, Yue Liu |
| 2016 | Practical and Precise Projector-Camera Calibration. | Liming Yang, Jean-Marie Normand, Guillaume Moreau |
| 2016 | From CAD to 3D Tracking - Enhancing & Scaling Model-Based Tracking for Industrial Appliances. | Harald Wuest, Timo Engelke, Folker Wientapper, Florian Schmitt, Jens Keil |
| 2016 | Visualisation of the Electronic Horizon in Head-Up-Displays. | Christian A. Wiesner, Mike Ruf, Demet Sirim, Gudrun Klinker |
| 2016 | Augmented Reality 3D Discrepancy Check in Industrial Applications. | Oliver Wasenmller, Marcel Meyer, Didier Stricker |
| 2016 | Integrating Building Information Modeling with Augmented Reality for Interdisciplinary Learning. | Shahin Vassigh, Albert Elias, Francisco R. Ortega, Debra Lee Davis, Giovanna Gallardo, Hadi Alhaffar, Lukas Borges, Jonathan Bernal, Naphtali David Rishe |
| 2016 | Distributed Optimization for Shadow Removal in Spatial Augmented Reality. | Jun Tsukamoto, Daisuke Iwai, Kenji Kashima |
| 2016 | Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction. | Ben Thompson, Laura M. Levy, Amelia Lambeth, David Byrd, Joelle Alcaidinho, Iulian Radu, Maribeth Gandy |
| 2016 | Acceptability of an A2R Application: Analysis of Correlations between Factors in a TAM. | Maritzol Tenemaza, Jaime Ramrez, Anglica de Antonio |
| 2016 | Reality Skins: Creating Immersive and Tactile Virtual Environments. | Lior Shapira, Daniel Freedman |
| 2016 | TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences. | Lior Shapira, Judith Amores, Xavier Benavides |
| 2016 | Robust 3D Object Tracking Using an Elaborate Motion Model. | Byung-Kuk Seo, Harald Wuest |
| 2016 | 3D Character Customization for Non-Professional Users in Handheld Augmented Reality. | Iris Seidinger, Jens Grubert |
| 2016 | A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications. | Tobias Schwandt, Wolfgang Broll |
| 2016 | Diminished Reality for Acceleration - Motion Sickness Reduction with Vection for Autonomous Driving. | Taishi Sawabe, Masayuki Kanbara, Norihiro Hagita |
| 2016 | Diminishing Real Objects and Adding Virtual Objects Using a RGB-D Camera. | Hajime Sasanuma, Yoshitsugu Manabe, Noriko Yata |
| 2016 | An Augmented Reality Guide for Assisting Forklift Operation. | Bhuvaneswari Sarupuri, Gun A. Lee, Mark Billinghurst |
| 2016 | Collaborative content creation with the OpenUIX Framework. | Mikel Salazar, Carlos Laorden |
| 2016 | Real Time Noise Reduction to Identify Motion Parameters in AR Maintenance Scenario. | Alia Rukubayihunga, Jean-Yves Didier, Samir Otmane |
| 2016 | EyeAR: Empiric Evaluation of a Refocusable Augmented Reality System. | Aitor Rovira, Takafumi Taketomi, Damien Constantine Rompapas, Hirokazu Kato, Christian Sandor, Sei Ikeda |
| 2016 | EyeAR: Refocusable Augmented Reality Content through Eye Measurements. | Damien Constantine Rompapas, Aitor Rovira, Sei Ikeda, Alexander Plopski, Takafumi Taketomi, Christian Sandor, Hirokazu Kato |
| 2016 | Evaluation of Motion Tracking and Depth Sensing Accuracy of the Tango Tablet. | Rafael Alves Roberto, Joao Paulo Silva do Monte Lima, Thulio Araujo, Veronica Teichrieb |
| 2016 | EgoSAR: Towards a Personalized Spatial Augmented Reality Experience in Multi-user Environments. | Brett Ridel, Lois Mignard-Debise, Xavier Granier, Patrick Reuter |
| 2016 | Instant Mixed Reality Lighting from Casual Scanning. | Thomas Richter-Trummer, Denis Kalkofen, Jinwoo Park, Dieter Schmalstieg |