| 2016 | Learning to Fuse: A Deep Learning Approach to Visual-Inertial Camera Pose Estimation. | Jason R. Rambach, Aditya Tewari, Alain Pagani, Didier Stricker |
| 2016 | An AR Inspection Framework: Feasibility Study with Multiple AR Devices. | Ramakrishna Perla, Ehtesham Hassan, Ramya Hebbalaguppe, Monika Sharma, Gaurav Gupta, Lovekesh Vig, Geetika Sharma, Gautam Shroff |
| 2016 | Reduction of Interaction Space in Single Point Active Alignment Method for Optical See-Through Head-Mounted Display Calibration. | Long Qian, Alexander Winkler, Bernhard Fuerst, Peter Kazanzides, Nassir Navab |
| 2016 | Modeling Physical Structure as Additional Constraints for Stereoscopic Optical See-Through Head-Mounted Display Calibration. | Long Qian, Alexander Winkler, Bernhard Fuerst, Peter Kazanzides, Nassir Navab |
| 2016 | The Human BIOS Project - Organic Data Feeding: Synthesizing Digital World Phenomena Using Natural Data as a Source. | |
| 2016 | Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras. | Alexander Plopski, Jason Orlosky, Yuta Itoh, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | Improving Localization under Varying Illumination. | Alexander Plopski, Tomohiro Mashita, Akira Kudo, Tobias Hllerer, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | PoLAR: A Portable Library for Augmented Reality. | Pierre-Jean Petitprez, Erwan Kerrien, Pierre-Frdric Villard |
| 2016 | InspectAR: An Augmented Reality Inspection Framework for Industry. | Ramakrishna Perla, Gaurav Gupta, Ramya Hebbalaguppe, Ehtesham Hassan |
| 2016 | AR4AR Based on ARVIDA Reference Architecture: Application Demonstration. | Frieder Pankratz, Gudrun Klinker |
| 2016 | I Want to Change My Floor: Dominant Plane Recognition from a Single Image to Augment the Scene. | Juan Antonio de Jess Osuna-Coutio, Claudia Cruz Martinez, Jos Martnez-Carranza, Miguel O. Arias-Estrada, Walterio W. Mayol-Cuevas |
| 2016 | Motion Parallax Representation for Indirect Augmented Reality. | Fumio Okura, Yuya Nishizaki, Tomokazu Sato, Norihiko Kawai, Naokazu Yokoya |
| 2016 | Human Attention and fatigue for AR Head-Up Displays. | Haruhiko Okumura, Kazumitsu Shinohara |
| 2016 | Full-Scale Visualization of a Person on a Movable Transparent Screen. | Atsuya Oikawa, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2016 | deBallution - Interactive Artwork by Throwing Pseudo Balls Based on Cultural Heritages. | Je-ho Oh, So-young Kim, Yun Tae Nam, Chungkon Shi |
| 2016 | Participatory Mixed Reality Space: Collective Memories. | Yun Tae Nam, Je-ho Oh |
| 2016 | Frustration Free Pose Computation For Spatial AR Devices in Industrial Scenario. | Hemal Naik, Mahmoud Bahaa, Federico Tombari, Peter Keitler, Nassir Navab |
| 2016 | Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality. | Annette Mossel, Manuel Kroeter |
| 2016 | A Transitional AR Furniture Arrangement System with Automatic View Recommendation. | Mami Mori, Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | Detour Light Field Rendering for Diminished Reality Using Unstructured Multiple Views. | Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito |
| 2016 | An Empirical Model for Specularity Prediction with Application to Dynamic Retexturing. | Alexandre Morgand, Mohamed Tamaazousti, Adrien Bartoli |
| 2016 | DualCAD: Integrating Augmented Reality with a Desktop GUI and Smartphone Interaction. | Alexandre Millette, Michael J. McGuffin |
| 2016 | A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients. | Erik van der Meulen, Marina-Anca Cidot, Stephan G. Lukosch, Paulina J. M. Bank, Aadjan J. C. van der Helm, Valentijn T. Visch |
| 2016 | Mobile Augmented Reality: Placing Labels Based on Gaze Position. | Ann McNamara, Chethna Kabeerdoss |
| 2016 | Enhancing 3D Mapping via Real-Time Superpixel-based Segmentation. | Claudia Cruz Martinez, Jos Martnez-Carranza, Walterio W. Mayol-Cuevas, Miguel O. Arias-Estrada |