| 2022 | Blended Learning in the Foundational Design Studio. | Karma Dabaghi, Silia Abou Arbid |
| 2022 | May a Distance Learning Course in Statistics Satisfy Medical Students? The Experience with an Italian University Sample During the Covid Pandemic. | Vincenza Cofini, Mario Muselli, Pierpaolo Vittorini, Annalucia Moretti, Stefano Necozione |
| 2022 | Kaleidoscope: A Multi-perspective Technology-Enhanced Observation Method to Support the Development of Negotiation Skills. | Leonardo Caporarello, Stefano Magoni |
| 2022 | Education and Monitoring of People with Migraine Through a Mobile App: A Prototype Developed by a Multidisciplinary Group. | Valeria Caponnetto, Raffaele Ornello, Chiara Rosignoli, Giuseppe Ciuffreda, Angelo D'Alfonso, Stefano Martella, Gianluca Scatena, Henry Muccini, Simona Sacco |
| 2022 | Digital Environment for Literacy and Future Education. A Pilot Experience of Serious Game Co-design. | Stefania Capogna, Giulia Cecchini, Maria Chiara De Angelis, Vindice Deplano, Giovanni Di Gennaro, Michela Fiorese, Angela Macr |
| 2022 | Open Government Data in Higher Education: A Multidisciplinary Innovation Teaching Experience. | Ivn Cantador, J. Ignacio Criado, Laura Alcaide-Muoz, Mara E. Corts-Cediel, Irene Liarte |
| 2022 | Design and Computational Thinking with IoTgo: What Teachers Think. | Andrea Bonani, Rosella Gennari, Alessandra Melonio, Mehdi Rizvi |
| 2022 | Clinical Judgment Skills Assessment in High Fidelity Simulation: A Comparison Study in Nursing Education. | Sarah Bertozzi, Paola Ferri, Carla Cortini, Riccardo Mentasti, Sandra Scalorbi, Rosaria Di Lorenzo, Sergio Rovesti, Sara Alberti, Ivan Rubbi |
| 2022 | Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges. | Vita Santa Barletta, Federica Caruso, Tania Di Mascio, Antonio Piccinno |
| 2022 | Empowering AI Competences in Children: The First Turning Point. | Matteo Baldoni, Cristina Baroglio, Monica Bucciarelli, Elena Gandolfi, Francesco Ian, Elisa Marengo, Ivan Nabil Ras |
| 2022 | A Case Study on Students' Opinions About Adaptive and Classical Tests. | Anna Maria Angelone, Pierpaolo Vittorini |
| 2022 | Teaching Data Structures and Algorithms Through Games. | Davide Carneiro, Mariana Carvalho |
| 2021 | 3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings. | Jorge Veloz, Jamil Extremera, Diego Vergara, Andrea Alcvar, Sara Rodrguez |
| 2021 | Videotraining and Expert System: A New Peritoneal Dialysis Training Model. | Catia Tortone, Patrizia Barrile, Stefania Baudino, Loris Neri, Sara Barbieri, Giusto Viglino |
| 2021 | Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning. | Fbio Silva, Ricardo Ferreira, Ablio Castro, Pedro Pinto, Joo Ramos |
| 2021 | What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation. | Eftychia Roumelioti, Maria Angela Pellegrino, Rosella Gennari, Mauro D'Angelo |
| 2021 | An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation. | Kasper Rodil, Michelle Fly, Katrine Tranegaard Sigmer, Nikolaj Lvig |
| 2021 | A Tool to Assess Students' Performance in Programming. | Joo Ramos, Paulo Cunha, Fbio Silva |
| 2021 | Smart City Design as a 21 | Maria Angela Pellegrino, Eftychia Roumelioti, Rosella Gennari, Mauro D'Angelo |
| 2021 | A Game-Based Approach to Manage Technostress at Work. | Margherita Pasini, Alicia Arenas, Margherita Brondino, Donatella Di Marco, Ana Patrcia Duarte, Carlos Vaz de Carvalho, Slvia da Silva |
| 2021 | Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games. | John Pez, Juan Cobos, David Aguirre, Rafael Molina, Lina Lievano |
| 2021 | ARcode: Programming for Youngsters Through AR. | David Mina, Jailan Salah, Slim Abdennadher |
| 2021 | Opinions and Experiences of Nursing Students About the High-Fidelity Simulation: A Multicentric Multi-method Sequential Study. | Vittorio Masotta, Angelo Dante, Milena Marcangelo, Alessandra Vano, Celeste M. Alfes, Cristina Petrucci, Loreto Lancia |
| 2021 | Age and Gender (Face) Recognition: A Brief Survey. | Tania Di Mascio, Paolo Fantozzi, Luigi Laura, Valerio Rughetti |
| 2021 | Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion. | Jos-Antonio Marn-Marn, Mara Natalia Campos Soto, Magdalena Ramos Navas-Parejo, Gerardo Gmez-Garca |