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| 2025 | Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding. | Jiaheng Li, Qiyu Dai, Lihan Li, Praneeth Chakravarthula, He Sun, Baoquan Chen, Wenzheng Chen |
| 2025 | Tangible Immersive Authoring of Dynamic Mixed Reality Scenes with the World in Miniature Paradigm. | Xuyu Li, John Dingliana |
| 2025 | PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos. | Ting-Hsuan Liao, Haowen Liu, Yiran Xu, Songwei Ge, Gengshan Yang, Jia-Bin Huang |
| 2025 | TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores. | Zimu Liao, Jifeng Ding, Siwei Cui, Ruixuan Gong, Boni Hu, Yi Wang, Hengjie Li, Hui Wang, Xingcheng Zhang, Rong Fu |
| 2025 | A Demonstration of ShiftingGolf: Gross Motor Skill Correction Using Redirection in VR. | Chen-Chieh Liao, Ruofan Liu, Yichen Peng, Erwin Wu, Hideki Koike |
| 2025 | Modeling and Simulating Origami Structures using Bilinear Solid-Shell Element. | Qixin Liang |
| 2025 | Comparing 3D Data Representations for Keypoint Estimation in Humanoid Characters. | Jeanne-Emma Lefvre, Tho Cheynel, Thomas Daniel |
| 2025 | Hapticus: A Haptic Customization Tool for Effective Physical Skill Learning. | Kyungyeon Lee, Daniel S. Yang, Jun Nishida |
| 2025 | A Practical Encoding Approach for Texture Compression: Combining Multi-Processing and Multi-Threading. | Hyeon-Ki Lee, Jae-Ho Nah |
| 2025 | Automated Lighting in Virtual Production using Real-Time Image Processing Technique. | Ho Yuen Lee, Kai Hang Luk |
| 2025 | Color-Corrected Full Ray-Based Computer-Generated Holography. | Jaehong Lee, Youngwoo Kim, Duksu Kim |
| 2025 | Voost: A Unified and Scalable Diffusion Transformer for Bidirectional Virtual Try-On and Try-Off. | Seungyong Lee, Jeong-gi Kwak |
| 2025 | Part-Aware Embedding for Fine-Grained 3D Shape Retrieval. | Suwoong Lee, Da-Un Jung, Juwon Lee, Seungjae Lee, Junmo Kim |
| 2025 | VR K-Heritage Assembler: Exploring Korean Wooden Architecture Through Virtual Gong-po Assembly. | Juwon Lee, Da-Un Jung, Seungjae Lee |
| 2025 | Generative Tonal Art: An Artistic Rendering Workflow using Programmable TAMs. | Yun-Chen Lee, June-Hao Hou |
| 2025 | Architectural CAD/CAM in Robotic Fabrication via Differentiable Energy Optimization and Few-Shot Spatiotemporal Graph RL Policy. | Shih-Yu Lai, Chia-Ching Yen, Yang-Ting Shen, Bing-Yu Chen |
| 2025 | Graph Q-Learning for Automatic Assembly in Design-to-Construction. | Shih-Yu Lai, Chia-Ching Yen, Yang-Ting Shen, Bing-Yu Chen |
| 2025 | FiberDrops Gradient: A Tubular System for Visual Color Gradients via Droplet Density Control. | Tomoka Kurosawa, Takafumi Morita, Yumi Nishihara, Shingo Maeda, Yasuaki Kakehi |
| 2025 | Potentially Visible Set Generation with the Disocclusion Buffer. | Sebastian Knzel, Sergej Geringer, Quynh Quang Ngo, Philip Voglreiter, Daniel Weiskopf, Dieter Schmalstieg |
| 2025 | Creating GPU Kernels for Expression Trees Generated at Runtime with RandomArt. | Samarth Kulkarni |
| 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes. | Shai Krakovsky, Gal Fiebelman, Sagie Benaim, Hadar Averbuch-Elor |
| 2025 | Amplitude-Guided Phase Masking for Hologram Compression. | Hiroki Kojima, Haruhisa Kato, Keisuke Nonaka |
| 2025 | Bridging Visual Rhetoric and Computer Vision: A Large-Scale Analysis of the Design of Japanese and Original-Language Film Posters. | Nano Kojima, Xinru Zhu |
| 2025 | Design for Descent: What Makes a Shape Grammar Easy to Optimize? | Milin Kodnongbua, Zihan Zhang, Nicholas Sharp, Adriana Schulz |