| 2008 | Burley! | Andrew Goode |
| 2008 | Finders Keepers. | Robb Gibbs |
| 2008 | CG production principles: keeping your money on the screen & off the floor. | Kevin Geiger |
| 2008 | From motion capture to interactive animation: creation of interactive animations for non-verbal storytelling. | Jean-Marc Gauthier |
| 2008 | Gaming: back to the basics. | Jean-Marc Gauthier |
| 2008 | Kudan. | Takashi Fukumoto |
| 2008 | theRelativity. | Jun Fujiki, Shigeru Owada |
| 2008 | It's Mine. | Nicolai Fuglsig |
| 2008 | Guinness "Tipping Point". | Nicolai Fuglsig |
| 2008 | "Chinese Whispers": mediating oscillations between physical form and digital space. | Simon Fraser, Marcia Lyons, Julian Looser, Hartmut Seichter |
| 2008 | This Way Up. | Alan Smith, Adam Foulkes |
| 2008 | Parallel computing for graphics. | Theresa Foley, Justin Hensley, Jason C. Yang |
| 2008 | [un]wired. | John Fillwalk, Jesse Allison, Keith Kothman |
| 2008 | The Moment. | Verena Fels |
| 2008 | Orangina "Naturally Juicy". | Fred, Farid |
| 2008 | They Will Come to Town. | Thilo Ewers |
| 2008 | Search and Destroy. | Sarah Dolby, Mark McQuillan, Ken Gorrie, Damon Smith, Nathan Martin, Kylie Robinson |
| 2008 | Monsieur Cok. | Franck Dion |
| 2008 | Creating a multi-discipline gaming curriculum: avoiding mistakes, missteps, and growing pains. | Paul J. Diefenbach |
| 2008 | Blizzard Entertainment's StarCraft II announcement teaser. | Shon Damron |
| 2008 | Computer graphics in context: an approach to a first course in computer graphics. | Steve Cunningham |
| 2008 | Deconstructing an old master painting using photoshop's advanced toolset. | Martin Constable |
| 2008 | E.T.A. | Henrik Bjerregaard Clausen |
| 2008 | Heavy Duty. | Jung-Peng Chiou, Teddy Yang |
| 2008 | Practice project management in website design: an experiential learning simulation. | Mei-Fen Chen |