| 2024 | Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education. | Emil Polyak, Kathi Martin, Rghad Balkhyoor, Arefeh Ahmadi, Darren Woodland, Varun Mahadev |
| 2024 | FaAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction. | Aleksander Plocharski, Jan Swidzinski, Joanna Porter-Sobieraj, Przemyslaw Musialski |
| 2024 | Virtual Site Visits through Gamification for AEC Students: Perspectives on Practice. | Sean Pickersgill, Andrew Lymn-Penning, Damian Madigan, Darcy Holmes |
| 2024 | pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics. | John Petropoulos, Manos Kamarianakis, Antonis Protopsaltis, George Papagiannakis |
| 2024 | Eyelid Fold Consistency in Facial Modeling. | Lohit Petikam, Charlie Hewitt, Fatemeh Saleh, Tadas Baltrusaitis |
| 2024 | Transcendental Chakra: A Multi-Sensory Meditation Spiritual Journey to Enhance Self-Awareness Based on VR. | Danyang Peng, Shengyin Li, Tanner Person, Giulia Barbareschi, Yun Suen Pai, Kouta Minamizawa |
| 2024 | Consolidating Attention Features for Multi-view Image Editing. | Or Patashnik, Rinon Gal, Daniel Cohen-Or, Jun-Yan Zhu, Fernando De la Torre |
| 2024 | A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces. | Junseo Park, Hanseob Kim, Gerard Jounghyun Kim |
| 2024 | RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture. | Xiaoyu Pan, Bowen Zheng, Xinwei Jiang, Zijiao Zeng, Qilong Kou, He Wang, Xiaogang Jin |
| 2024 | Semantics-guided 3D Indoor Scene Reconstruction from a Single RGB Image with Implicit Representation. | Yi-Ju Pan, Pei-Chun Tsai, Kuan-Wen Chen |
| 2024 | OrienText: Surface Oriented Textual Image Generation. | Shubham Singh Paliwal, Arushi Jain, Monika Sharma, Vikram Jamwal, Lovekesh Vig |
| 2024 | Editing Fluid Flows with Divergence-Free Biharmonic Vector Field Interpolation. | Tmay zdemir, Jiamin Shi, Nathan D. King, Christopher Batty |
| 2024 | Can AI Generated Ambrotype Chain the Aura of Alternative Process? | Chinatsu Ozawa, Tatsuya Minagawa, Yoichi Ochiai |
| 2024 | I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models. | Wenqi Ouyang, Yi Dong, Lei Yang, Jianlou Si, Xingang Pan |
| 2024 | Multidirectional Superimposed Projection for Delay-free Shadow Suppression on 3D Objects. | Takahiro Okamoto, Daisuke Iwai, Kosuke Sato |
| 2024 | Splanting: 3D plant capture with gaussian splatting. | Tommy Ojo, Thai La, Andrew Morton, Ian Stavness |
| 2024 | Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences. | Yukiya Ojima, Shogo Okamoto, Vibol Yem, Yasushi Ikei |
| 2024 | Diverse and Universal Camera. | Yasushi Noguchi, Yuta Ogai |
| 2024 | Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement. | Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, Takuji Narumi |
| 2024 | 3D Texture Representation in Projection Mapping onto a Surface with Micro-Vibration. | Hayase Nishi, Daisuke Iwai, Kosuke Sato |
| 2024 | V-Wire: A Single-Wire System for Simplified Hardware Prototyping and Enhanced Fault Detection in Education. | Hideaki Nii, Kazutoshi Kashimoto, Shozaburo Shimada |
| 2024 | Improving Standing Balance with Mid-Air Haptic Feedback. | Arinobu Niijima, Masato Shindo, Ryosuke Aoki |
| 2024 | Flying Your Imagination: Integrating AI in VR for Kite Heritage. | Kexin Nie, Mengyao Guo |
| 2024 | Bug in my Software. | Alina Nazmeeva |
| 2024 | Play Life. | Zilvinas Naujokas, Donatas Ulvydas, Vilius Petrauskas, Mantas Pronckus, Algis Krisciunas, Darius Zickus |