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SIGGRAPH Asia

SiggraphA

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

2,798

2008–2025

Papers per year

2008448 peak2025

SiggraphA papers

2,798 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2024DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation.Xiao-Lei Li, Haodong Li, Hao-Xiang Chen, Tai-Jiang Mu, Shi-Min Hu
2024Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection.Yuanlinxi Li, Mengyao Guo, Ze Gao
2024Carbon Farm.Jiabao Li, Ben Evanson
2024Dance-to-Music Generation with Encoder-based Textual Inversion.Sifei Li, Weiming Dong, Yuxin Zhang, Fan Tang, Chongyang Ma, Oliver Deussen, Tong-Yee Lee, Changsheng Xu
2024Sensory Cravings: A Mixed Reality Installation Enhancing Psychological Experiences through Multisensory Interactions.Shuyi Li, Yifan Ding, Zihan Gao
2024URAvatar: Universal Relightable Gaussian Codec Avatars.Junxuan Li, Chen Cao, Gabriel Schwartz, Rawal Khirodkar, Christian Richardt, Tomas Simon, Yaser Sheikh, Shunsuke Saito
2024InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity.Jiabin Liang, Lanqing Zhang, Zhuoran Zhao, Xiangyu Xu
2024Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR.Xiaozhan Liang, Yu Wang, Fengyi Yan, Zehong Ouyang, Yong Hu, Siyu Luo
2024Once a Glacier.Jiabao Li
2024Coin Coin.Solenn Lelaisant, Jeanne Marotte, Amlie Frit, Anouk Archambault, Lucile Grunder
2024ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction.Chai-Rong Lee, Ting-Yu Yen, Kai-Wen Hsiao, Shih-Hsuan Hung, Sheng-Chi Hsu, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu
2024Analyzing and Visualizing the Correlation between Ecosystems and Environmental Sustainability : Focusing on Search API Data.JungIn Lee, ChanKeun Park, Sooyeon Lim
2024Wind Goes On.Eric Lee, Anna Li
2024Style Transfer with Gesture Style Generator.DaYeon Lee, Seungkyu Lee
2024Signal Journey: Sense of Connection in a Two-Player VR Game Through a Proximity-Based Interactive Experience.Dayoung Lee, JiYeong Kim, Gwonyeong Lim, Yunbeen Cho, Sihun Lee, Jean Ho Chu
2024Out-Of-Core Diffraction for Terascale Holography.Jaehong Lee, Duksu Kim
2024Automotive Holographic Head-Up Display.Jinsu Lee, Keehoon Hong, Minsik Park
2024Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas.Minjae Lee, Jiho Bae, Ungsik Kim, Sang-Min Choi, Suwon Lee
2024Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension.Minjae Lee, Jiho Bae, Sang-Min Choi, Suwon Lee
2024iSeg: Interactive 3D Segmentation via Interactive Attention.Itai Lang, Fei Xu, Dale Decatur, Sudarshan Babu, Rana Hanocka
2024A Theory of Stabilization by Skull Carving.Mathieu Lamarre, Patrick Anderson, Etienne Danvoye
2024Patriotic Stamp Machine.Miu Ling Lam
2024Boundary Conditions of the Third Kind: Generalized Sources and Sinks in Fluid Simulations.Jeff Lait, Omar Zarifi, Toms Skrivan
2024Inside Out 2 characters: revisiting the old and making space for the new.Ana G. Lacaze, Masha Ellsworth, Athena Xenakis, Ben Porter, Jacob Kuenzel, Markus Kranzler, Lin Zhang, Jessica Harvill, Grace Gilbert, Patrick Coleman
2024Real-time Holographic Media System Utilizing HBM-based Holography Processor.Wonok Kwon, Sanghoon Cheon, Kihong Choi, Keehoon Hong
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Comparable venues

Other A*/A conferences filed under the same field of research.