| 2024 | DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation. | Xiao-Lei Li, Haodong Li, Hao-Xiang Chen, Tai-Jiang Mu, Shi-Min Hu |
| 2024 | Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection. | Yuanlinxi Li, Mengyao Guo, Ze Gao |
| 2024 | Carbon Farm. | Jiabao Li, Ben Evanson |
| 2024 | Dance-to-Music Generation with Encoder-based Textual Inversion. | Sifei Li, Weiming Dong, Yuxin Zhang, Fan Tang, Chongyang Ma, Oliver Deussen, Tong-Yee Lee, Changsheng Xu |
| 2024 | Sensory Cravings: A Mixed Reality Installation Enhancing Psychological Experiences through Multisensory Interactions. | Shuyi Li, Yifan Ding, Zihan Gao |
| 2024 | URAvatar: Universal Relightable Gaussian Codec Avatars. | Junxuan Li, Chen Cao, Gabriel Schwartz, Rawal Khirodkar, Christian Richardt, Tomas Simon, Yaser Sheikh, Shunsuke Saito |
| 2024 | InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity. | Jiabin Liang, Lanqing Zhang, Zhuoran Zhao, Xiangyu Xu |
| 2024 | Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR. | Xiaozhan Liang, Yu Wang, Fengyi Yan, Zehong Ouyang, Yong Hu, Siyu Luo |
| 2024 | Once a Glacier. | Jiabao Li |
| 2024 | Coin Coin. | Solenn Lelaisant, Jeanne Marotte, Amlie Frit, Anouk Archambault, Lucile Grunder |
| 2024 | ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction. | Chai-Rong Lee, Ting-Yu Yen, Kai-Wen Hsiao, Shih-Hsuan Hung, Sheng-Chi Hsu, Min-Chun Hu, Chih-Yuan Yao, Hung-Kuo Chu |
| 2024 | Analyzing and Visualizing the Correlation between Ecosystems and Environmental Sustainability : Focusing on Search API Data. | JungIn Lee, ChanKeun Park, Sooyeon Lim |
| 2024 | Wind Goes On. | Eric Lee, Anna Li |
| 2024 | Style Transfer with Gesture Style Generator. | DaYeon Lee, Seungkyu Lee |
| 2024 | Signal Journey: Sense of Connection in a Two-Player VR Game Through a Proximity-Based Interactive Experience. | Dayoung Lee, JiYeong Kim, Gwonyeong Lim, Yunbeen Cho, Sihun Lee, Jean Ho Chu |
| 2024 | Out-Of-Core Diffraction for Terascale Holography. | Jaehong Lee, Duksu Kim |
| 2024 | Automotive Holographic Head-Up Display. | Jinsu Lee, Keehoon Hong, Minsik Park |
| 2024 | Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas. | Minjae Lee, Jiho Bae, Ungsik Kim, Sang-Min Choi, Suwon Lee |
| 2024 | Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension. | Minjae Lee, Jiho Bae, Sang-Min Choi, Suwon Lee |
| 2024 | iSeg: Interactive 3D Segmentation via Interactive Attention. | Itai Lang, Fei Xu, Dale Decatur, Sudarshan Babu, Rana Hanocka |
| 2024 | A Theory of Stabilization by Skull Carving. | Mathieu Lamarre, Patrick Anderson, Etienne Danvoye |
| 2024 | Patriotic Stamp Machine. | Miu Ling Lam |
| 2024 | Boundary Conditions of the Third Kind: Generalized Sources and Sinks in Fluid Simulations. | Jeff Lait, Omar Zarifi, Toms Skrivan |
| 2024 | Inside Out 2 characters: revisiting the old and making space for the new. | Ana G. Lacaze, Masha Ellsworth, Athena Xenakis, Ben Porter, Jacob Kuenzel, Markus Kranzler, Lin Zhang, Jessica Harvill, Grace Gilbert, Patrick Coleman |
| 2024 | Real-time Holographic Media System Utilizing HBM-based Holography Processor. | Wonok Kwon, Sanghoon Cheon, Kihong Choi, Keehoon Hong |