SIGGRAPH Asia
SiggraphA
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
2,798
2008–2025
Papers per year
2008448 peak2025
Most published authors
SiggraphA papers
2,798 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2023 | MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs. | Kunal Gupta, Milos Hasan, Zexiang Xu, Fujun Luan, Kalyan Sunkavalli, Xin Sun, Manmohan Chandraker, Sai Bi |
| 2023 | Healing Horizons: Adaptive VR for Traumatic Brain Injury Rehabilitation. | Kunal Gupta, Zhuang Chang, Tamil Selvan Gunasekaran, Yuewei Zhang, Joanne Nunnerley, Marcus King, Peta Murphy, Philip Pitts, Conor Russomanno, Mark Billinghurst |
| 2023 | VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis. | Yuan-Chen Guo, Yan-Pei Cao, Chen Wang, Yu He, Ying Shan, Song-Hai Zhang |
| 2023 | Haptic Hongi - Reiterated. | Mairi Gunn, Prasanth Sasikumar, Sachith Muthukumarana, Tania Remana, Mark Billinghurst |
| 2023 | Footstep Detection for Film Sound Production. | Xiaojuan Gu, Junliang Chen, Bo Li, Jun Chen |
| 2023 | Perceptual Requirements for World-Locked Rendering in AR and VR. | Phillip Guan, Eric Penner, Joel Hegland, Benjamin Letham, Douglas Lanman |
| 2023 | Dynamic Ocean Explorer: XR Experience. | Philip Grimmett, Emma Krantz, Nagida Helsby-Clark, Dominic Branchaud, Viveka Weiley |
| 2023 | Ice Merchants. | Joo Gonzalez, Bruno Caetano, Michal Proena |
| 2023 | SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation. | Bingchen Gong, Yuehao Wang, Xiaoguang Han, Qi Dou |
| 2023 | Interactive Story Visualization with Multiple Characters. | Yuan Gong, Youxin Pang, Xiaodong Cun, Menghan Xia, Yingqing He, Haoxin Chen, Longyue Wang, Yong Zhang, Xintao Wang, Ying Shan, Yujiu Yang |
| 2023 | Holographic Near-eye Display with Real-time Embedded Rendering. | Antonin Gilles, Pierre Le Gargasson, Grgory Hocquet, Patrick Gioia |
| 2023 | A University Curriculum Course for Undergraduates: Artificial Intelligence and Art. | Gregory Patrick Garvey |
| 2023 | Transparent Object Reconstruction via Implicit Differentiable Refraction Rendering. | Fangzhou Gao, Lianghao Zhang, Li Wang, Jiamin Cheng, Jiawan Zhang |
| 2023 | The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking. | Gaku Fukui, Takuto Nakamura, Keigo Matsumoto, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering. | Linus Franke, Darius Rckert, Laura Fink, Matthias Innmann, Marc Stamminger |
| 2023 | From fledglings to wise owls: : Nurturing talent to new heights. | Mark Flanagan |
| 2023 | LiveNVS: Neural View Synthesis on Live RGB-D Streams. | Laura Fink, Darius Rckert, Linus Franke, Joachim Keinert, Marc Stamminger |
| 2023 | MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters. | Yusen Feng, Xiyan Xu, Libin Liu |
| 2023 | Missing 10 Hours VR. | Fanni Fazakas |
| 2023 | Penumbra2.0. | Dennis Del Favero, Yang Song, Khalid A. M. Moinuddin, Charles Green, Jason J. Sharples, Alex Ong, Navin Brohier |
| 2023 | Lock-free Vertex Clustering for Multicore Mesh Reduction. | Nima Fathollahi, Sean Chester |
| 2023 | Bounded VNDF Sampling for Smith-GGX Reflections. | Kenta Eto, Yusuke Tokuyoshi |
| 2023 | Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching. | Kenta Eto, Sylvain Meunier, Takahiro Harada, Guillaume Boiss |
| 2023 | C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters. | Zhiyang Dou, Xuelin Chen, Qingnan Fan, Taku Komura, Wenping Wang |
| 2023 | Educational Perilune: Visual effects practices at Media Design School. | Stephen Dorner |
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Comparable venues
Other A*/A conferences filed under the same field of research.