| 2025 | Weight Illusion from a "1st+3rd" Person Perspective: Integrating the Strengths of the 1st and 3rd Person Perspectives. | Sakurako Uchiyama, Naoki Hashimoto, Mie Sato |
| 2025 | Low-Rank Adaptation of Neural Fields. | Anh Truong, Ahmed H. Mahmoud, Mina Konakovic-Lukovic, Justin Solomon |
| 2025 | Artist-in-the-Loop AI Animation: Real-Time Control and Synthesis with AnimHost. | Jonas Trottnow, Simon Haag, Francesco Andreussi, Simon Spielmann, Volker Helzle |
| 2025 | A compact stochastic representation for Monte Carlo Path Traced images. | Matthias Sebastian Treder, Pavlos Makridis, Alexis Lechat, Jesus Zarzar, Marina Villanueva Barreiro, Roc Ramon Currius |
| 2025 | Effectiveness of "Focus Lines" for Attentional Guidance in Virtual Reality. | Kenji Tomita, Mie Sato |
| 2025 | The Effect of Shape Differences on Object Impressions and Their Relation to Weight Perception. | Kosei Tomioka, Naoki Hashimoto, Mie Sato |
| 2025 | Strands2Cards: Automatic Generation of Hair Cards from Strands. | Kenji Tojo, Liwen Hu, Nobuyuki Umetani, Hao Li |
| 2025 | Anime Face Alignment via Guideline-Based Transform for Expression Analysis. | Hideki Todo, Ryosuke Higasayama, Sho Haraguchi, Shintaro Horikoshi |
| 2025 | Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training. | Andrew Tinits, Stephen Mann |
| 2025 | LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives. | Kuan Tian, Zhihao Hu, Yonghang Guan, Jun Zhang |
| 2025 | SplineSplat: Representing Radiance Fields Using B-Splines. | Nygel George Thomas, Chandra Sekhar Seelamantula |
| 2025 | MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation. | Chen Tessler, Yifeng Jiang, Erwin Coumans, Zhengyi Luo, Xue Bin Peng, Gal Chechik |
| 2025 | Audio Driven Universal Gaussian Head Avatars. | Kartik Teotia, Helge Rhodin, Mohit Mendiratta, Hyeongwoo Kim, Marc Habermann, Christian Theobalt |
| 2025 | Automated design of compound lenses with discrete-continuous optimization. | Arjun Teh, Delio Vicini, Bernd Bickel, Ioannis Gkioulekas, Matthew O'Toole |
| 2025 | Learning to Refocus with Video Diffusion Models. | SaiKiran Kumar Tedla, Zhoutong Zhang, Xuaner Zhang, Shumian Xin |
| 2025 | MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars. | Felix Taubner, Ruihang Zhang, Mathieu Tuli, Sherwin Bahmani, David B. Lindell |
| 2025 | Sparse Cache Updates for Scalable Distributed Effect-Based Rendering. | Wolfgang Tatzgern, Pascal Stadlbauer, Joerg H. Mueller, Martin Winter, Martin Sattlecker, Markus Steinberger |
| 2025 | The Last Mile to Production Readiness: Physics-Based Motion Refinement for Video-Based Capture. | Tianxin Tao, Han Liu, Hung Yu Ling |
| 2025 | Floorplan Generation with Graph Beta Diffusion. | Yusuke Takeuchi, Qi An, Atsushi Yamashita |
| 2025 | Fisheye Patch-Based Automatic Colorization Method for Anime Line-drawings. | Ryosuke Takamura, Taiki Watanabe, Akinobu Maejima, Seitaro Shinagawa, Takuya Funatomi, Yasuhiro Mukaigawa, Shigeo Morishima, Hiroyuki Kubo |
| 2025 | High-Clarity Underwater 3D Display Enabled by Electrolysis-Free Water-Mediated Wireless Power Transmission. | Chiaki Takahashi, Hayato Sawada, Ryo Shirai, Masanori Hashimoto |
| 2025 | A Drifting-Object-Based Water Surface Display. | Kanato Takahashi, Kengo Imai, Reiji Nakano, Taiyo Tamura, Tsubasa Kitajima, Yuichiro Katsumoto |
| 2025 | Force Feedback Button that Focuses on Both Operation and Non-Operation. | Kazuma Tahara, Koji Tsukada |
| 2025 | Spatial Audio for Ski Simulation with Visually Impaired Users in Dynamic Environments. | Yuta Taguchi, Toshihiro Hirano, Masaki Kuribayashi, Yichen Peng, Erwin Wu, Hideki Koike, Shigeo Morishima |
| 2025 | An Augmented Reality Exergame for Improving Ski Posture through Gamified Feedback. | Yuki Tabei, Chen-Chieh Liao, Yichen Peng, Erwin Wu, Hideki Koike |