| 2022 | SMPL-IK: Learned Morphology-Aware Inverse Kinematics for AI Driven Artistic Workflows. | Vikram Voleti, Boris N. Oreshkin, Florent Bocquelet, Flix G. Harvey, Louis-Simon Mnard, Christopher Pal |
| 2022 | Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation. | Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara |
| 2022 | InfiniteShader: Color Changeable 3D Printed Objects using Bi-Stable Thermochromic Materials. | Yuto Umetsu, Parinya Punpongsanon, Takefumi Hiraki |
| 2022 | Stitch it in Time: GAN-Based Facial Editing of Real Videos. | Rotem Tzaban, Ron Mokady, Rinon Gal, Amit Bermano, Daniel Cohen-Or |
| 2022 | Mixed Variational Finite Elements for Implicit Simulation of Deformables. | Ty Trusty, Danny M. Kaufman, David I. W. Levin |
| 2022 | Green Coordinates for Triquad Cages in 3D. | Jean-Marc Thiery, Tamy Boubekeur |
| 2022 | Visual Simulation of Tire Smoke. | Tomoya Tamagawa, Tomokazu Ishikawa |
| 2022 | Low-Latency Motion Transfer with Electromagnetic Actuation for Joint Action. | Daisuke Tajima, Taku Tanichi, Shehata Mohammad H., Shunichi Kasahara |
| 2022 | Origami Tessellations Induced by Growth. | Tomohiro Tachi, Junichiro Horikawa, Daiki Kanaoka |
| 2022 | Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers. | Yasheng Sun, Hang Zhou, Kaisiyuan Wang, Qianyi Wu, Zhibin Hong, Jingtuo Liu, Errui Ding, Jingdong Wang, Ziwei Liu, Hideki Koike |
| 2022 | Wander [001]. | Yuqian Sun, Chang Hee Lee, Chenhang Cheng, Ali Asadipour, Ying Xu, Yihua Li |
| 2022 | Water Simulation and Rendering from a Still Photograph. | Ryusuke Sugimoto, Mingming He, Jing Liao, Pedro V. Sander |
| 2022 | Optimal Composition Recommendation for Portrait Photography. | Xue Song, Jiawei Pan, Fuzhang Wu, Weiming Dong |
| 2022 | Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition. | Kinga Skiers, Yun Suen Pai, Kouta Minamizawa |
| 2022 | Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition. | Kinga Skiers, Yun Suen Pai, Kouta Minamizawa |
| 2022 | Sprite Fright. | Francesco Siddi, Matthew Luhn, Hjalti Hjalmarsson |
| 2022 | The End. | Alexandria Siah |
| 2022 | QuadStretch: A Forearm-wearable Skin Stretch Display for Immersive VR Experience. | Youngbo Aram Shim, Taejun Kim, Sangyoon Lee, Sunbum Kim, Geehyuk Lee |
| 2022 | Optical Parameter Estimation for Hair and Fur using Differentiable Rendering. | Yusei Shibaike, Kei Iwasaki |
| 2022 | FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras. | Ruizhi Shao, Liliang Chen, Zerong Zheng, Hongwen Zhang, Yuxiang Zhang, Han Huang, Yandong Guo, Yebin Liu |
| 2022 | Zero-Shot Multi-Modal Artist-Controlled Retrieval and Exploration of 3D Object Sets. | Kristofer Schlachter, Benjamin Ahlbrand, Zhu Wang, Ken Perlin, Valerio Ortenzi |
| 2022 | Realtime blur simulation of varifocal spectacle lenses in virtual reality. | Yannick Sauer, Siegfried Wahl, Selam Wondimu Habtegiorgis |
| 2022 | E.S.P.: Extra-Sensory Puck in Air Hockey using the Projection-Based Illusion. | Kengo Sato, Hiroki Terashima, Shin'ya Nishida, Yoshihiro Watanabe |
| 2022 | AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging. | Shen Sang, Tiancheng Zhi, Guoxian Song, Minghao Liu, Chun-Pong Lai, Jing Liu, Xiang Wen, James Davis, Linjie Luo |
| 2022 | Nippo-Latin American Land. | Marita Ibaez Sandoval |