| 2019 | Lost City of Mer. | Gregory W. Bennett, Liz Canner |
| 2019 | Introduction to the Vulkan computer graphics API. | Mike Bailey |
| 2019 | A whirlwind introduction to computer graphics. | Mike Bailey |
| 2019 | Fundus imaging using DCRA toward large eyebox. | Yui Atarashi, Kazuki Otao, Takahito Aoto, Yoichi Ochiai |
| 2019 | An interactive introduction to WEBGL. | Edward Angel, Dave Shreiner |
| 2018 | A generic visualization framework for understanding missing links in bipartite networks. | Jian Zhao, Francine Chen, Patrick Chiu |
| 2018 | On the convergence and mode collapse of GAN. | Zhaoyu Zhang, Mengyan Li, Jun Yu |
| 2018 | High performance city rendering in Vulkan. | Alex Zhang, Kan Chen, Henry Johan, Marius Erdt |
| 2018 | Tangible interaction with 3D printed modular robots through multi-channel sensors. | Minjing Yu, Yong-Jin Liu, Guozhen Zhao, Charlie C. L. Wang |
| 2018 | 3D touch point detection on load sensitive surface based on continuous fluctuation of a user hand. | Takatoshi Yoshida, Xiaoyan Shen, Tal Achituv, Hiroshi Ishii |
| 2018 | Magic zoetrope: representation of animation by multi-layer 3D zoetrope with a semitransparent mirror. | Tomohiro Yokota, Tomoko Hashida |
| 2018 | Magnetact: magnetic-sheet-based haptic interfaces for touch devices. | Kentaro Yasu |
| 2018 | PanoAnnotator: a semi-automatic tool for indoor panorama layout annotation. | Shang-Ta Yang, Chi-Han Peng, Peter Wonka, Hung-Kuo Chu |
| 2018 | Spectral rendering of fluorescence using importance sampling. | Wataru Yamamoto, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda |
| 2018 | Generating anime-like face images from projected 3D models. | Keisuke Yamakawa, Suguru Saito |
| 2018 | As-compact-as-possible vectorization for character images. | Zeqing Xia, Zhouhui Lian, Yingmin Tang, Jianguo Xiao |
| 2018 | Global-optimization-based model decomposition for support-free multi-DOF 3D printing. | Lifang Wu, Yisong Gao, Miao Yu, Meng Jian, Zechao Liu, Yupeng Guan |
| 2018 | Robust deep residual denoising for Monte Carlo rendering. | Kin-Ming Wong, Tien-Tsin Wong |
| 2018 | Simulation of bubbles with floating and rupturing effect for SPH. | Hiroki Watanabe, Makoto Fujisawa, Masahiko Mikawa |
| 2018 | Automatic route planning for GPS art generation. | Andre Waschk, Jens H. Krger |
| 2018 | Dunhuang mural restoration using deep learning. | Han-Lei Wang, Ping-Hsuan Han, Yu-Mu Chen, Kuan-Wen Chen, Xinyi Lin, Ming-Sui Lee, Yi-Ping Hung |
| 2018 | Fukushima nuclear plant as a synthetic learning environment. | Michael Vallance, Yuto Kurashige, Takurou Magaki |
| 2018 | Novel structure using quasirigid folding of voxel in Ron Resch pattern. | Shingo Uzawa, Toshiharu Igarashi, Kazuki Takazawa, Nozomi Magome, Yoichi Ochiai |
| 2018 | Interaction system with mid-air CG character that has own eyes. | Kei Tsuchiya, Ayaka Sano, Naoya Koizumi |
| 2018 | Color enhancement factors to control spectral power distribution of illumination. | Masaru Tsuchida, Takahito Kawanishi, Kunio Kashino |