| 2011 | A hybrid object/image space approach for efficient and robust line drawings. | Long Zhang, Ying He, Hock Soon Seah, Wolfgang Mller-Wittig |
| 2010 | Shading-interval constraints for normal map editing. | Shiming Zou, Hongxin Zhang, Xavier Granier |
| 2010 | Civilization V. | Istvn Zorkczy, Alex Sndor Rabb |
| 2010 | Assassin's Creed Brotherhood. | Istvn Zorkczy, Alex Sndor Rabb |
| 2010 | Visorama 2.0: a platform for multimedia gigapixel panoramas. | Ruben Zonenschein, Luiz Velho |
| 2010 | The light. | Ihsu Yoon |
| 2010 | Untitled record | Hwan-Soo Yoo, Seong-Whan Kim, Ok-Hue Cho |
| 2010 | Real-time integral photography using extended fractional view method. | Masahiko Yoda, Kazuhisa Yanaka |
| 2010 | Amazarashi "Natsu Wo Matte Imashita". | YKBX, Takuya Kobayashi |
| 2010 | Modeling player performance in rhythm games. | Lingfeng Yang |
| 2010 | A cloudy lesson. | Yezi Xue, Ringling College of Art & Design |
| 2010 | The School of Visual Arts - Balloon. | Suyuan Xu |
| 2010 | Show Case. | |
| 2010 | The Invitation. | |
| 2010 | Introduction to processing on Android devices. | |
| 2010 | Gimme somethin' to shoot: filming the cinematics of Starcraft II: Wings of Liberty. | |
| 2010 | Interactive voxelized epipolar shadow volumes. | Chris Wyman |
| 2010 | Lens dispersion simulation using dispersive lens model and spectral rendering method. | Jiaze Wu, Changwen Zheng, Xiaohui Hu, Fanjiang Xu |
| 2010 | ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects. | Ren Weller, Gabriel Zachmann |
| 2010 | Flap flap. | Tom Weber |
| 2010 | A lost and found box of human sensation. | Martin Wallner, Stefan Leuchtenberg, Nils Dnker, Anatole Taubman |
| 2010 | A realtime and direct-touch interaction for 3D woven cultural artifact exhibition. | Wataru Wakita, Katsuhito Akahane, Masaharu Isshiki, Hiromi T. Tanaka |
| 2010 | Virgile. | Flying V, Matthieu Poirier |
| 2010 | Hanabeam. | Fantasista Utamaro, Shane Lester, Bruce Ikeda, Kana Wakabayashi, San Takashima |
| 2010 | Final gathering using adaptive multiple importance sampling. | Yusuke Tokuyoshi, Shinji Ogaki, Sebastian Schoellhammer |