IEEE Conference on Virtual Reality and 3D User Interfaces
VR
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Human-Centred Computing
Papers indexed
5,711
1993–2026
Papers per year
1993563 peak2026
Most published authors
VR papers
5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2021 | Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. | Bernhard E. Riecke, Daniel Zielasko |
| 2021 | The influence of hand visualization in tool-based motor-skills training, a longitudinal study. | Aylen Ricca, Amine Chellali, Samir Otmane |
| 2021 | A Collaborative VR Murder Mystery using Photorealistic User Representations. | Ana Revilla, Sergio Zamarvide, Ignacio Lacosta, Fernando Prez, Javier Lajara, Bart Kevelham, Valrie Juillard, Brian Rochat, Michelle Drocco, Natasha Devaud, Olivier Barbeau, Caecilia Charbonnier, Patrick de Lange, Jie Li, Yanni Mei, Kinga Lawicka, Jack Jansen, Nacho Reimat, Shishir Subramanyam, Pablo Csar |
| 2021 | Remote Assistance with Mixed Reality for Procedural Tasks. | Manuel Rebol, Colton Hood, Claudia Ranniger, Adam Rutenberg, Neal Sikka, Erin Maria Horan, Christian Gtl, Krzysztof Pietroszek |
| 2021 | Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech. | Manuel Rebol, Christian Gtl, Krzysztof Pietroszek |
| 2021 | Immersive Pedigree Graph Visualisations. | Septian Razi, Henry Gardner, Matt Adcock |
| 2021 | Towards a Platform for Smart City-Scale Cognitive Assistance Applications. | Thomas Rausch, Waldemar Hummer, Christian Stippel, Silvio Vasiljevic, Carmine Elvezio, Schahram Dustdar, Katharina Krsl |
| 2021 | Immersive Virtual Reality Training : Three Cases from the Danish Industry. | Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis |
| 2021 | Investigating motor skill training and user arousal levels in VR : Pilot Study and Observations. | Unnikrishnan Radhakrishnan, Alin Blindu, Francesco Chinello, Konstantinos Koumaditis |
| 2021 | Simulation and Assessment of Safety Procedure in an Immersive Virtual Reality (IVR) Laboratory. | Hossain Samar Qorbani, Ali Arya, Nuket Nowlan, Maryam Abdinejad |
| 2021 | A Novel Redirected Walking Algorithm for VR Navigation in Small Tracking Area. | Meng Qi, Yunqiu Liu, Jia Cui |
| 2021 | Analysis of Positional Tracking Space Usage when using Teleportation. | Aniruddha Prithul, Eelke Folmer |
| 2021 | An Overview and Analysis of Publications on Locomotion Taxonomies. | Lisa Marie Prinz, Tintu Mathew, Simon Klber, Benjamin Weyers |
| 2021 | Collaborative learning in VR for cross-disciplinary distributed student teams. | Ekaterina Prasolova-Frland, Simon McCallum, Jos Garca Estrada |
| 2021 | A Real-time approach to improve drilling decision-making process using virtual reality visualization. | Thiago Malheiros Porcino, Mrcia M. Drea, Diego Barboza, Wesley Oliveira, Eric Romani, Fernando Perin, Joo H. Batista |
| 2021 | Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience? | Katharina Margareta Theresa Phlmann, Louise O'Hare, Julia Fcker, Adrian Parke, Patrick Dickinson |
| 2021 | Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. | Iana Podkosova, Katja Zibrek, Julien Pettr, Ludovic Hoyet, Anne-Hlne Olivier |
| 2021 | The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. | Johanna Pirker, Johannes Kopf, Alexander Kainz, Andreas Dengel, Benjamin Buchbauer |
| 2021 | The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia. | Krzysztof Pietroszek, Zaki Agraraharja, Christian Eckhardt |
| 2021 | An X-Ray Vision System for Situation Awareness in Action Space. | Nate Phillips, Farzana Alam Khan, Brady Kruse, Cindy L. Bethel, J. Edward Swan II |
| 2021 | Experiencing Presence in a Virtual Reality Music Video. | Linnea Bjerregaard Pedersen, Rolf Nordahl |
| 2021 | Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration. | Priyanka Pazhayedath, Pedro Belchior, Rafael Prates, Filipe Silveira, Daniel Simes Lopes, Robbe Cools, Augusto Esteves, Adalberto L. Simeone |
| 2021 | Remote adversarial VR serious game simulating COVID-19 infection spread and protection protocols. | Michail Pavlou, Konstantinos Kalatzis, Agapi Chrysanthakopoulou, Dimitrios Laskos, Sotiris Georgakopoulos, Dimitris Voultsidis, Konstantinos Moustakas |
| 2021 | Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces. | Hannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, Eike Langbehn |
| 2021 | Video Content Representation to Support the Hyper-reality Experience in Virtual Reality. | Hyerim Park, Woontack Woo |
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Comparable venues
Other A*/A conferences filed under the same field of research.