| 2021 | A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR Games. | Sangmin Park, Hojun Aan, Junhyeong Jo, Hyeonkyu Kim, Sangsun Han, Jimoon Kim, Pilhyoun Yoon, Kibum Kim |
| 2021 | Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal Discectomy. | Junjun Pan, Ranyang Li, Dongfang Yu, Xinliang Wang, Wenhao Zheng, Xin Huang, Bin Zhu, Haijun Zeng, Xiaoguang Liu |
| 2021 | Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal Discectomy. | Junjun Pan, Ranyang Li, Dongfang Yu, Xinliang Wang, Wenhao Zheng, Xin Huang, Bin Zhu, Haijun Zeng, Xiaoguang Liu |
| 2021 | Myopia in Head-Worn Virtual Reality. | Lara Panfili, Michael Wimmer, Katharina Krsl |
| 2021 | Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. | Fabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker |
| 2021 | I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its Application. | Seungwon Paik, Youngseung Jeon, Patrick C. Shih, Kyungsik Han |
| 2021 | A Short Description of an Ankle-Actuated Seated VR Locomotion Interface. | Ata Otaran, Ildar Farkhatdinov |
| 2021 | BouncyScreen: Physical Enhancement of Pseudo-Force Feedback. | Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura |
| 2021 | Virtual Demonstrator for Spatial Presentations. | Maxwell Omdal, David Kinney, Kiet Tran, Evan Suma Rosenberg |
| 2021 | Effects of Immersion and Visual Angle on Brand Placement Effectiveness. | Sebastian Oberdrfer, Samantha Straka, Marc Erich Latoschik |
| 2021 | Measuring the Effects of Virtual Environment Design on Decision-Making. | Sebastian Oberdrfer, David Heidrich, Sandra Birnstiel, Marc Erich Latoschik |
| 2021 | Generative RGB-D Face Completion for Head-Mounted Display Removal. | Nels Numan, Frank Bart ter Haar, Pablo Csar |
| 2021 | Attitude Change in Immersive Virtual Environments. | Alina Nikolaou |
| 2021 | Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion. | Tongyu Nie, Evan Suma Rosenberg |
| 2021 | 3D Fluid Volume Editing based on a Bidirectional Time Coupling Optimization Approach. | Xiaoying Nie, Yong Hu, Zhiyuan Su, Xukun Shen |
| 2021 | Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience. | Moloud Nasiri |
| 2021 | A new device to restore sensory congruency in virtual reality and to prevent cybersickness. | Estelle Nakul, Renaud Jeannin, Christophe Lopez |
| 2021 | Towards Avatars for Remote Communication using Mobile Augmented Reality. | Amarnath Murugan, Rishi Vanukuru, Jayesh S. Pillai |
| 2021 | A Simulator for Human-Robot Interaction in Virtual Reality. | Mark Murnane, Padraig Higgins, Monali Saraf, Francis Ferraro, Cynthia Matuszek, Don Engel |
| 2021 | Technology acceptance of a VR e-learning application addressing the cellular transport mechanisms. | Sascha Mller, Wolfgang Mller, Holger Weitzel |
| 2021 | Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior. | Christos Mousas, Alexandros Koilias, Banafsheh Rekabdar, Dominic Kao, Dimitris Anastasiou |
| 2021 | Boarding Sensation Presentation of the Biped Walking Robot with a Low-cost Two-axis Motion Platform. | Kyosuke Mori, Wataru Wakita |
| 2021 | Personal Identifiability of User Tracking Data During VR Training. | Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi |
| 2021 | Embodied online dance learning objectives of CAROUSEL+. | Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hmlinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams |
| 2021 | Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People. | Mohammadreza Mirzaei, Peter Kn, Hannes Kaufmann |