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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People.Mohammadreza Mirzaei, Peter Kn, Hannes Kaufmann
2021Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against it.Elose Minder, Mal Sombret, Jean-Rmy Chardonnet, Frdric Mrienne
2021Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual Reality.Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee
2021Dr.supER: Intubation and Ventilator Troubleshooting VR Simulation.George Michalakis, Aspasia Triantafyllou, Maria Kounalaki, Nicolaos Kotsarinis, Panagiotis Sakellaropoulos, Konstantinos Moustakas
2021A hybrid approach to structural modeling of individualized HRTFs.Riccardo Miccini, Simone Spagnol
2021Evaluating User Acceptance using WebXR for an Augmented Reality Information System.Fabian Meyer, Christian Gehrke, Michael Schfer
2021TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing.Manuel Meier, Paul Streli, Andreas Fender, Christian Holz
2021Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios.Manuel Meier, Paul Streli, Andreas Fender, Christian Holz
2021Promoting Reality Awareness in Virtual Reality through Proxemics.Daniel Medeiros, Rafael Kuffner dos Anjos, Nadia Pantidi, Kun Huang, Maurcio Sousa, Craig Anslow, Joaquim Jorge
2021Turning a Messy Room into a Fully Immersive VR Playground.Naoki Matsuo, Masataka Imura
2021[DC] VirSec: Virtual Reality as Cost-Effective Test Bed for Usability and Security Evaluations.Florian Mathis
2021Field of View Effect on Distance Perception in Virtual Reality.Sina Masnadi, Kevin P. Pfeil, Jose-Valentin T. Sera-Josef, Joseph J. LaViola
2021[DC] Situated augmented reality: beyond the egocentric viewpoint.Nuno Cid Martins
2021Remote Asynchronous Collaboration in Maintenance scenarios using Augmented Reality and Annotations.Bernardo Marques, Samuel S. Silva, Antnio Rocha, Paulo Dias, Beatriz Sousa Santos
2021A practical framework of multi-person 3D human pose estimation with a single RGB camera.Le Ma, Sen Lian, Shandong Wang, Weiliang Meng, Jun Xiao, Xiaopeng Zhang
2021Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space.Divine Maloney, Guo Freeman, Andrew C. Robb
2021StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game.Yoan-Daniel Grigorov Malinov, David E. Millard, Tom Blount
2021The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation.Matteo Macchini, Manana Lortkipanidze, Fabrizio Schiano, Dario Floreano
2021A Low-cost Arm Based Motion Restriction Haptics for VR.Lokesh Kumar V. M
2021GazeTance Guidance: Gaze and Distance-Based Content Presentation for Virtual Museum.Haopeng Lu, Huiwen Ren, Yanan Feng, Shanshe Wang, Siwei Ma, Wen Gao
2021ARThings - enhancing the visitors' experience in museums through collaborative AR.Andreea Gabriela Lupascu, Aurelia Ciupe, Serban Meza, Bogdan Orza
2021MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical Education.Tianren Luo, Ning Cai, Zheng Li, Jinda Miao, Zhipeng Pan, Yuze Shen, Zhigeng Pan, Mingmin Zhang
2021Gaze-Pinch Menu: Performing Multiple Interactions Concurrently in Mixed Reality.Lu Lu, Pengshuai Duan, Xukun Shen, Shijin Zhang, Huiyan Feng, Yong Flu
2021Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses.Feiyu Lu, Doug A. Bowman
2021[DC] Glanceable AR: Towards an Always-on Augmented Reality Future.Feiyu Lu
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Comparable venues

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