| 2021 | Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People. | Mohammadreza Mirzaei, Peter Kn, Hannes Kaufmann |
| 2021 | Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against it. | Elose Minder, Mal Sombret, Jean-Rmy Chardonnet, Frdric Mrienne |
| 2021 | Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual Reality. | Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee |
| 2021 | Dr.supER: Intubation and Ventilator Troubleshooting VR Simulation. | George Michalakis, Aspasia Triantafyllou, Maria Kounalaki, Nicolaos Kotsarinis, Panagiotis Sakellaropoulos, Konstantinos Moustakas |
| 2021 | A hybrid approach to structural modeling of individualized HRTFs. | Riccardo Miccini, Simone Spagnol |
| 2021 | Evaluating User Acceptance using WebXR for an Augmented Reality Information System. | Fabian Meyer, Christian Gehrke, Michael Schfer |
| 2021 | TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing. | Manuel Meier, Paul Streli, Andreas Fender, Christian Holz |
| 2021 | Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios. | Manuel Meier, Paul Streli, Andreas Fender, Christian Holz |
| 2021 | Promoting Reality Awareness in Virtual Reality through Proxemics. | Daniel Medeiros, Rafael Kuffner dos Anjos, Nadia Pantidi, Kun Huang, Maurcio Sousa, Craig Anslow, Joaquim Jorge |
| 2021 | Turning a Messy Room into a Fully Immersive VR Playground. | Naoki Matsuo, Masataka Imura |
| 2021 | [DC] VirSec: Virtual Reality as Cost-Effective Test Bed for Usability and Security Evaluations. | Florian Mathis |
| 2021 | Field of View Effect on Distance Perception in Virtual Reality. | Sina Masnadi, Kevin P. Pfeil, Jose-Valentin T. Sera-Josef, Joseph J. LaViola |
| 2021 | [DC] Situated augmented reality: beyond the egocentric viewpoint. | Nuno Cid Martins |
| 2021 | Remote Asynchronous Collaboration in Maintenance scenarios using Augmented Reality and Annotations. | Bernardo Marques, Samuel S. Silva, Antnio Rocha, Paulo Dias, Beatriz Sousa Santos |
| 2021 | A practical framework of multi-person 3D human pose estimation with a single RGB camera. | Le Ma, Sen Lian, Shandong Wang, Weiliang Meng, Jun Xiao, Xiaopeng Zhang |
| 2021 | Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space. | Divine Maloney, Guo Freeman, Andrew C. Robb |
| 2021 | StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game. | Yoan-Daniel Grigorov Malinov, David E. Millard, Tom Blount |
| 2021 | The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation. | Matteo Macchini, Manana Lortkipanidze, Fabrizio Schiano, Dario Floreano |
| 2021 | A Low-cost Arm Based Motion Restriction Haptics for VR. | Lokesh Kumar V. M |
| 2021 | GazeTance Guidance: Gaze and Distance-Based Content Presentation for Virtual Museum. | Haopeng Lu, Huiwen Ren, Yanan Feng, Shanshe Wang, Siwei Ma, Wen Gao |
| 2021 | ARThings - enhancing the visitors' experience in museums through collaborative AR. | Andreea Gabriela Lupascu, Aurelia Ciupe, Serban Meza, Bogdan Orza |
| 2021 | MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical Education. | Tianren Luo, Ning Cai, Zheng Li, Jinda Miao, Zhipeng Pan, Yuze Shen, Zhigeng Pan, Mingmin Zhang |
| 2021 | Gaze-Pinch Menu: Performing Multiple Interactions Concurrently in Mixed Reality. | Lu Lu, Pengshuai Duan, Xukun Shen, Shijin Zhang, Huiyan Feng, Yong Flu |
| 2021 | Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. | Feiyu Lu, Doug A. Bowman |
| 2021 | [DC] Glanceable AR: Towards an Always-on Augmented Reality Future. | Feiyu Lu |