| 2021 | Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment. | Claudia Krogmeier, Christos Mousas |
| 2021 | Virtual Reality System for Invasive Therapy. | Ruoyan Kong, Ruobing Wang, Zitao Shen |
| 2021 | The Onset Time of the Dynamic and Static Invisible Body Illusion. | Ryota Kondo |
| 2021 | Dynamic Projection Mapping with 3D Images Using Volumetric Display. | Masumi Kiyokawa, Naoki Hashimoto |
| 2021 | TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video. | Hyejin Kim, Jacob Young, Daniel Medeiros, Stephen Thompson, Taehyun Rhee |
| 2021 | Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation. | Dooyoung Kim, Jae-eun Shin, Jeongmi Lee, Woontack Woo |
| 2021 | The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic Feedback. | Jinwook Kim, Jeongmi Lee |
| 2021 | Auto-generating Virtual Human Behavior by Understanding User Contexts. | Hanseob Kim, Ghazanfar Ali, Seungwon Kim, Gerard J. Kim, Jae-In Hwang |
| 2021 | A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality. | Farzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan |
| 2021 | DreamStore: A Data Platform for Enabling Shared Augmented Reality. | Meraj Ahmed Khan, Arnab Nandi |
| 2021 | Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality. | Pingchuan Ke, Kening Zhu |
| 2021 | The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the Individual. | Jonathan W. Kelly, Stephen B. Gilbert |
| 2021 | Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-Owners. | Jonathan W. Kelly, Lucia A. Cherep, Alex F. Lim, Taylor A. Doty, Stephen B. Gilbert |
| 2021 | Communications in Virtual Environment Improve Interpersonal Impression. | Yuki Kato, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2021 | Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning Environments. | Vlasios Kasapakis, Elena Dzardanova |
| 2021 | Learning Hawaiian Open Ocean Navigation Methods with Kilo Hōkū VR. | Patrick Karjala, Dean Lodes, Anna Sikkink, Kari Noe, Jason Leigh |
| 2021 | Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters. | Robin K. Kammerlander, Andr Pereira, Simon Alexanderson |
| 2021 | A Shared Haptic Virtual Environment for Dental Surgical Skill Training. | Maximilian Kaluschke, Myat Su Yin, Peter Haddawy, Natchalee Srimaneekarn, Pipop Saikaew, Gabriel Zachmann |
| 2021 | A Multi-Peer, Low Cost Immersive Communication System for Pandemic Times. | Redouane Kachach, Diego Gonzlez Morn, Francisco Pereira, Pablo Prez, Ignacio Benito, Jaime J. Ruiz, Ester Gonzlez, lvaro Villegas |
| 2021 | Revisiting Audiovisual Rotation Gains for Redirected Walking. | Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg |
| 2021 | Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction. | Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embl, Ali Adjorlu, Rolf Nordahl, Stefania Serafin, Daniel Thaysen Petersen, Anders Fink-Jensen |
| 2021 | MARTYR: Exploring Ingredients of Virtual Dining Experiences. | Camilla Jaller, Nicklas B. S. Andersen, Niels C. Nilsson, Razvan Paisa, Mads Damsbo, Stefania Serafin |
| 2021 | Exploiting Voice Transformation to Promote Interaction in Virtual Environments. | Vincent Isnard, Trami Nguyen, Isabelle Viaud-Delmon |
| 2021 | CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques. | Rifatul Islam, Samuel Ang, John Quarles |
| 2021 | Virtual Loupes: An Augmented Reality Aid for Microsurgery. | Cory Ilo, Waylon Zheng, Doug A. Bowman |