| 2021 | Combining Virtual Reality with Camera Data and a Wearable Sensor Jacket to Facilitate Robot Teleoperation. | Boris Illing, Bastian Gaspers, Dirk Schulz |
| 2021 | Enhanced Low-cost Web-based Virtual Tour Experience for Prospective Students. | Maria Insa Iglesias, Mark David Jenkins, Gordon Morison |
| 2021 | An Enhanced Photorealistic Immersive System using Augmented Situated Visualization within Virtual Reality. | Maria Insa Iglesias, Mark David Jenkins, Gordon Morison |
| 2021 | Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders. | Xiaodan Hu, Yan Zhang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2021 | Collaborative Design of Augmented Flashcards for Design History Class. | Laura A. Huisinga |
| 2021 | WebPoseEstimator: A Fundamental and Flexible Pose Estimation Framework for Mobile Web AR. | Yakun Huang, Xiuquan Qiao, Zhijie Tan, Jianwei Zhang, Jiulin Li |
| 2021 | [DC] Eye Fixation Forecasting in Task-Oriented Virtual Reality. | Zhiming Hu |
| 2021 | Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments. | Chi-Hsuan Hsu, Chih-Han Chung, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Yu-Shuen Wang, Sabarish V. Babu |
| 2021 | Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis. | Sifan Hou, Yujia Wang, Bing Ning, Wei Liang |
| 2021 | EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms. | Arata Horie, M. H. D. Yamen Saraiji, Zendai Kashino, Masahiko Inami |
| 2021 | Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study. | Emil Rosenlund Heg, Jon Ram Bruun-Pedersen, Stefania Serafin |
| 2021 | SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. | Yutaro Hirao, Takuji Narumi, Ferran Argelaguet-Sanz, Anatole Lcuyer |
| 2021 | Viewpoint Planning of Projector Placement for Spatial Augmented Reality using Star-Kernel Decomposition. | Takefumi Hiraki, Tomohiro Hayase, Yuichi Ike, Takashi Tsuboi, Michio Yoshiwaki |
| 2021 | A Preliminary Investigation of Avatar Use in Video-Conferencing. | Darragh Higgins, Rachel McDonnell |
| 2021 | Spatial Anchor Based Indoor Asset Tracking. | Wennan He, Mingze Xi, Henry Gardner, Ben Swift, Matt Adcock |
| 2021 | Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments. | Julia Hertel, Frank Steinicke |
| 2021 | Augmented Reality Guidance for Configuring an Anesthesia Machine to Serve as a Ventilator for COVID-19 Patients. | Fangpu He, Mengyi Li, Robert B. Maniker, David O. Kessler, Steven K. Feiner |
| 2021 | VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth. | Daniel Hawes, Ali Arya |
| 2021 | Is Walking Necessary for Effective Locomotion and Interaction in VR? | Abraham M. Hashemian, Ernst Kruijff, Ashu Adhikari, Markus von der Heyde, Ivan Abdo Aguilar, Bernhard E. Riecke |
| 2021 | Speaking with avatars - influence of social interaction on movement behavior in interactive hearing experiments. | Marie Hartwig, Volker Hohmann, Giso Grimm |
| 2021 | Privacy-certification standards for extended-reality devices and services. | Jassim Happa, Anthony Steed, Mashhuda Glencross |
| 2021 | Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films. | Sangyoon Han, Gyeore Yun, Seungmoon Choi |
| 2021 | Visual Complexity and Scene Recognition: How Low Can You Go? | Joshua Peter Handali, Johannes Schneider, Michael Gau, Valentin Holzwarth, Jan vom Brocke |
| 2021 | The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation. | Negin Hamzeheinejad, Daniel Roth, Samantha Monty, Julian Breuer, Anuschka Rodenbergc, Marc Erich Latoschik |
| 2021 | Hand-by-Hand Mentor: An AR based Training System for Piano Performance. | Ruoxi Guo, Jiahao Cui, Wanru Zhao, Shuai Li, Aimin Hao |