Skip to content

IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026Mycelial Memories: A Living Archive of Human Civilization.Azure Qianwen Zhang
2026Exploring Human-Machine Coexistence in Symmetrical Reality.Zhenliang Zhang
2026Precision-Wormhole: Bridging Reach and Stability in High-Stakes VR Remote Manipulation.Fanlu Zeng, Kang Yue, Zhonghao Zhu, Songyue Yang, Yiyi Yang, Yue Liu
2026Depth Perception Cues in VR Under Sleep Deprivation.Ammaar Zaman, James Baumeister, Ernst Kruijff, Eduardo E. Veas, Aleksandra Krajnc, Neven A. M. ElSayed
2026ODAN: An Object-Driven AR Narrative Framework.Sun Yusi, Haoyan Guan, Leith K. Y. Chan, Herim Park, Yong-Hong Kuo
2026Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach.Yuan Yue, Chao Zhou, Tangjun Qu, Yan Hu, Junhao Wang, Juan Liu, Tianren Luo, Xiangxian Li, Yulong Bian
2026Location-Based Non-Linear Playback of AR Task Recording.Bowen Yuan, Zirui Xiao, Hyunwoo Cho, Gun A. Lee, Mark Billinghurst
2026Towards Understanding Time-Varying Spatial 3D Data Analysis with Animation and Small Multiples in Virtual Reality and Desktop.Linping Yuan, Le Lin, Yuquan Lin, Jun Han, Zikun Deng, Weicong Cheng, Huamin Qu
2026NutriFilter: VLM-Driven Dietary Augmentation in XR Passthrough Environments.Taegeun Yoon
2026Verselyzer: a Statistical Analysis Interface Enabling Non-Experts to Assess Metaverse Branding Effectiveness.Sotaro Yokoi, Satomi Tokida, Yuichi Hiroi, Takefumi Hiraki
2026The Use of Eye-Tracking and VR in ADHD Treatment - Current Applications and Public Awareness.Jiaqi Yin, Ju Zhang, Hannah Lawton, Marco Gillies, Hans Super, Xueni Pan
2026Smell Like Home: An Olfactory-Driven VR Experience Through a Scent-Camera Interface.Jiaxuan Olivia Yin, Ziyuan Yin
2026Dance Experiences in Social Virtual Reality: A Qualitative Interview Study.Yuanyangyang Yin, Maike Adolph, Nicola Dring
2026Real-Time Dynamic Digital Twin Generation Using Multiple First-Person Views.Hiroki Yazaki, Shinnosuke Hirokawa, Ryosuke Hori, Hideo Saito, Azusa Sawada, Manabu Nakanoya
2026Assessing Spatial View Sampling Evaluation Across Participants.Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg, Shohei Mori
2026Impact of Residual Transparency in Switchable-Opacity Displays for Video Passthrough Driving.Hiroshi Yasuda, Elliot Weiss, Zixuan Lao, Srijan Srivatsa
2026Curating a Virtual Exhibition Through Generative AI and VR Sketches.Kai Yao, Cancan Jin, Haoran Nie, Shuyan Chen, Kaiwen Li, Ningning Xu, Yiping Zhang
2026Inkfinity: Augmenting Stylus-Based Handwriting with Contextual Awareness in AR.Qingxuan Yan, Harald Haraldsson
2026Spatial Inventory: An AL-Enhanced Pipeline for Authoring and Retrieving AR Documentation.Qingxuan Yan, Harald Haraldsson
2026Investigation of Effects of Texture Contrast and Background Luminance on Depth Perception in Virtual Reality.Yiyi Yang, Songyue Yang, Kang Yueh, Yue Liu
2026Synchronizing with Attentional Sampling: Modality-Specific Flicker Guidance for Gaze and Hand-Eye Interaction in VR.Songyue Yang, Kang Yue, Haolin Gao, Mei Guo, Haoran Jia, Zhonghao Zhu, Fanlu Zeng, Yu Liu
2026Exploring Submerged Cultural Heritage in VR Through Hand-Based Multimodal Haptic Interaction.Soyeong Yang, Sang Ho Yoon
2026Towards Trustworthy Human-AI Coexistence: A Physical-Social Benchmark for Safe Embodied AI in Symmetrical Reality.Xueyuan Yang, Kunlun Wu, Zhe Sun, Yujie Lu, Zhenliang Zhang
2026A MR-Mapping System for Guided Self-Correction in Postural Rehabilitation.Tuotuo Yang, Chengwei Shi, Shuo Yan
2026HMD-Only Controllable 3D Gaussian Avatars in VR: Face and Full-Body Demonstration.Seokhwan Yang, Hail Song, Woontack Woo
2650 of 5,711← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.