| 2026 | Fast Digitization in XR of Reality-Linked Gaussian-Splatted Proxies. | Benjamin Yang, Shanying Liu, Kirthana Natarajan, Steven K. Feiner |
| 2026 | Stone Speaks: An Embodied AR-IoT System for Revitalizing Immovable Heritage. | Luming Yang, Wenze Li, Weizhao Hu, Dongrun Yang |
| 2026 | glTF Format for G-PCC Encoded Gaussian Splats. | Isaac Yang, Yeong-Gyu Kim, Seung Huk Ahn, Eun-Seok Ryu |
| 2026 | Bimanual XR Specification of Relative and Absolute Assembly Hierarchies for Teleoperation. | Ben Yang, Xichen He, Charlie Zou, Jen-Shuo Liu, Barbara Tversky, Steven Feiner |
| 2026 | FGS-SLAM: A Calibration-Free Slam Framework Using Feed-Forward 3D Gaussian Splatting. | Xuefeng Yang, Tongtai Cao, Yue Liu |
| 2026 | TeleFormation: Join Socially Interacting with Comfortable for Shared Virtual Environment Using F-Formation. | Kohei Yanagi, Parinya Punpongsanon |
| 2026 | Mixed Reality 3D User Interfaces for Volumetric Field Analysis in Stadium-Scale Building. | Chen Xu, Fang Zheng, Jingya Li |
| 2026 | Protecting Personal Space in Social Virtual Worlds: The Impact of Proximity-Control Features on Adoption Intention. | Runjie Xie, Florian Franke, Sandra Birnstiel, Benedikt Morschheuser |
| 2026 | XRES: A Full-Process XR Simulation-Based Educational System for Media Production. | Yurun Xia, Jiaming Wang, Tongtai Cao, Songyue Yang, Yue Liu |
| 2026 | [DC] From Being There to Acting There: A Motor Learning Perspective on Reconceptualizing VR Interaction. | Cleo Xiao |
| 2026 | BossPlz: an Accessible, Multi-Sensory Interactive Virtual Reality (Vr) Experience for Extreme Natural Environments. | Jiayi Wu, Sheng Mai, Shangyang Wang, Shanshan Zhang, Yuyang Wang |
| 2026 | Enabling AI-Driven VR Theatre: A Low-Latency VR-AI Director Framework with Consistent Personae via Machinery Narrative Audit. | Jiayi Wu, Sheng Mai, Ka Yan Wong, Yuyang Wang |
| 2026 | Avatar-Driven Interaction: Constructing Immersive Education in Virtual Classrooms. | Yue Wu, Wu He |
| 2026 | Exploring Perception and Avoidance Behavior toward Real and Virtual Humans in Outdoor Mixed Reality. | Zhenhua Wu, Zhuohao Chen, Christos Mousas |
| 2026 | Frame Complexity-Aware Foveated Video Encoding for Real-time High-Quality Streaming. | Ze Wu, Ahmad Alhilal, Yuk Hang Tsui, Matti Siekkinen, Pan Hui |
| 2026 | [DC] Toward Adaptive and Accessible XR Through User and Context Modeling. | Zhiqing Wu |
| 2026 | Behavioral Cues for Trust in AI-Driven Virtual Agents. | Garrett Woodhouse, Donghoon Kim, Taeyeon Kim, Junyeong Kum, Dongyun Han, Myungho Lee, Isaac Cho |
| 2026 | Who You are and Who You Learn From: Effects of Self-Similarity on Embodiment and Language Learning. | Milan Wolff, Jennifer LaVanchy, Amy Bani |
| 2026 | From Notebooks to Immersion: Integrating Augmented Reality into Data Science Workflows. | Derek Willis, J. Edward Swan |
| 2026 | Toward Intelligent Intraoperative Guidance in Temporal Bone Surgery. | Sudanthi N. R. Wijewickrema, Phu Lai, Lu Yu, Jean-Marc Gerard |
| 2026 | Mixed Reality Object Viewing: What do People Remember About the Qualities of Real and Virtual Objects Viewed through Passthrough? | Veronica U. Weser, Abigail Crocker, Kimberly Hieftje |
| 2026 | Empathy-Driven Virtual Reality for ADHD: Integrating Emotional Support into Child-Computer Interaction. | Ying Weng, Zuo Chen |
| 2026 | Bridging the Reality Gap: Immersive VR Simulation for Enhancing Stress Resilience in Medical Students. | Sebastian Weiss, Laura Isabel Hanke, Erik Schrder, Marina Weinberg, Theresa Dicks, Christoph von Castell, Marlene Wessels, Heiko Hecht, Pavel Dietz, Tobias Huber |
| 2026 | The Arborist. | Shu Wei, Barnabas Lee, Michael Gancz, Asher Marks, Kimberly Hieftje |
| 2026 | Mediator in the Present: A Framework for Triadic Self-Dialogue in Mixed Reality. | Shu Wei |