| 2026 | AAAI | Cross-temporal 3D Gaussian Splatting for Sparse-view Guided Scene Update. | Zeyuan An, Yanghang Xiao, Zhiying Leng, Frederick W. B. Li, Xiaohui Liang |
| 2026 | AAAI | R²D-LPCC: Relevance-Ranking Guided Region-Adaptive Dynamic LiDAR Point Cloud Compression. | Fangzhe Nan, Frederick W. B. Li, Gary K. L. Tam, Zhaoyi Jiang, Bailin Yang, Jingke Cui, Changshuo Wang |
| 2025 | ICASSP | Multi-modal Dynamic Point Cloud Geometric Compression Based on Bidirectional Recurrent Scene Flow. | Fangzhe Nan, Frederick W. B. Li, Zhuoyue Wang, Gary K. L. Tam, Zhaoyi Jiang, DongZheng DongZheng, Bailin Yang |
| 2025 | ICRA | Uncertainty-aware Probabilistic 3D Human Motion Forecasting via Invertible Networks. | Yue Ma, Kanglei Zhou, Fuyang Yu, Frederick W. B. Li, Xiaohui Liang |
| 2025 | Interact | User Evaluation of the Digital Algebra Game (DAG) "Algebra Adventure: Learning Through Storytelling". | Kubra Kaymakci Ustuner, Effie Lai-Chong Law, Frederick W. B. Li, Nazli Ozer |
| 2024 | AIED | Reducing University Students' Exam Anxiety via Mindfulness-Based Cognitive Therapy in VR with Real-Time EEG Neurofeedback. | Ziqi Pan, Alexandra I. Cristea, Frederick W. B. Li |
| 2024 | ECCV | MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment. | Kanglei Zhou, Liyuan Wang, Xingxing Zhang, Hubert P. H. Shum, Frederick W. B. Li, Jianguo Li, Xiaohui Liang |
| 2024 | ICPR | From Category to Scenery: An End-to-End Framework for Multi-person Human-Object Interaction Recognition in Videos. | Tanqiu Qiao, Ruochen Li, Frederick W. B. Li, Hubert P. H. Shum |
| 2023 | CGI | DrawGAN: Multi-view Generative Model Inspired by the Artist's Drawing Method. | Bailin Yang, Zheng Chen, Frederick W. B. Li, Haoqiang Sun, Jianlu Cai |
| 2023 | ICCV | Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model. | Yin Wang, Zhiying Leng, Frederick W. B. Li, Shun-Cheng Wu, Xiaohui Liang |
| 2023 | ICCV | HSE: Hybrid Species Embedding for Deep Metric Learning. | Bailin Yang, Haoqiang Sun, Frederick W. B. Li, Zheng Chen, Jianlu Cai, Chao Song |
| 2023 | Interact | Digital Educational Games with Storytelling for Students to Learn Algebra. | Kubra Kaymakci Ustuner, Effie Lai-Chong Law, Frederick W. B. Li |
| 2023 | ISMAR | A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments. | Kanglei Zhou, Chen Chen, Yue Ma, Zhiying Leng, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang |
| 2022 | ECCV | Geometric Features Informed Multi-person Human-Object Interaction Recognition in Videos. | Tanqiu Qiao, Qianhui Men, Frederick W. B. Li, Yoshiki Kubotani, Shigeo Morishima, Hubert P. H. Shum |
| 2022 | ICPR | STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos. | Muna Almushyti, Frederick W. B. Li |
| 2022 | PG | Aesthetic Enhancement via Color Area and Location Awareness. | Bailin Yang, Qingxu Wang, Frederick W. B. Li, Xiaohui Liang, Tianxiang Wei, Changrui Zhu |
| 2021 | ISMAR | STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising. | Kanglei Zhou, Zhiyuan Cheng, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang |
| 2021 | VR | Stable Hand Pose Estimation under Tremor via Graph Neural Network. | Zhiying Leng, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang |
| 2020 | ICIP | Perceptual Quality Assessment On DIBR Synthesized Videos With Composite Distortions. | Xiaochuan Wang, Kai Wang, Bailin Yang, Frederick W. B. Li, Xiaohui Liang |
| 2019 | ICIP | Deep Blind Synthesized Image Quality Assessment with Contextual Multi-Level Feature Pooling. | Xiaochuan Wang, Kai Wang, Bailin Yang, Frederick W. B. Li, Xiaohui Liang |
| 2019 | iLRN | Conceptual Framework for Virtual Field Trip Games. | Amani Alsaqqaf, Frederick W. B. Li |
| 2018 | ACCV | DOOBNet: Deep Object Occlusion Boundary Detection from an Image. | Guoxia Wang, Xiaochuan Wang, Frederick W. B. Li, Xiaohui Liang |
| 2018 | PG | Modeling Detailed Cloud Scene from Multi-source Images. | Yunchi Cen, Xiaohui Liang, Junping Chen, Bailin Yang, Frederick W. B. Li |
| 2014 | ITiCSE | Failure rates in introductory programming revisited. | Christopher Watson, Frederick W. B. Li |
| 2014 | SIGCSE | No tests required: comparing traditional and dynamic predictors of programming success. | Christopher Watson, Frederick W. B. Li, Jamie L. Godwin |
| 2013 | ICALT | Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior. | Christopher Watson, Frederick W. B. Li, Jamie L. Godwin |
| 2010 | PG | Salient Region of Textured 3D Model. | Bailin Yang, Xun Wang, Frederick W. B. Li |
| 2004 | VRST | GameOD: an internet based game-on-demand framework. | Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis |
| 2003 | VRST | Incremental rendering of deformable trimmed NURBS surfaces. | Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li |
| 2002 | VRST | LARGE a collision detection framework for deformable objects. | Rynson W. H. Lau, Oliver Chan, Mo Luk, Frederick W. B. Li |
| 2002 | VRST | A multi-server architecture for distributed virtual walkthrough. | Beatrice Ng, Antonio Si, Rynson W. H. Lau, Frederick W. B. Li |
| 2001 | CGI | NURBS Streams. | Frederick W. B. Li, Rynson W. H. Lau |
| 2001 | VR | Collaborative Distributed Virtual Sculpting. | Frederick W. B. Li, Rynson W. H. Lau, Frederick F. C. Ng |
| 1999 | VRST | Real-time rendering of deformable parametric free-form surfaces. | Frederick W. B. Li, Rynson W. H. Lau |