| 2025 | CHI | Impact of Visual Embellishments on Player Experience in Virtual Reality Exergames. | Suki Yuanxin Zhang, R. Achintha M. Abayasiri, Yanzhuo Yang, Hai-Ning Liang, Wenge Xu, Nilufar Baghaei |
| 2025 | ISMAR | Customizing Stylized Avatars for Self-Compassion: Design Impacts in Virtual Reality Therapy. | Thomas C. Elliott, Yanzhuo Yang, Jarrod Knibbe, Julie D. Henry, Nilufar Baghaei |
| 2025 | ISMAR | Reducing Stress in Annual Performance Reviews through AI-Enabled Avatar Interaction. | Yoto Mizuno, Richard Roth, Maxime Cordeil, Nilufar Baghaei |
| 2025 | ISMAR | FootPorting: Exploring Foot-Based Teleportation Techniques for Seated Users in Confined Spaces. | Tingjie Wan, Yunxin Xu, Yue Li, Nilufar Baghaei, Hai-Ning Liang |
| 2025 | OZCHI | Age-Related Differences in Immersive Experience During a Balance Task with VR Illusions. | R. Achintha M. Abayasiri, Taylor J. M. Dick, Antnio Padilha Lanari B, Nilufar Baghaei |
| 2025 | OZCHI | Effects of Customisation of AI Shopping Assistant on VR Retail. | Andrew Wong, Yinshu Zhao, Wenge Xu, Nilufar Baghaei |
| 2025 | VR | Investigating the Impact of Avatar Action Sounds on the Plausibility Illusion in Virtual Reality. | Peter Kurucz, Stefania Serafin, Vibhav Chitale, Eve Klein, Nilufar Baghaei |
| 2024 | ISMAR | Explorations in Designing Virtual Environments for Remote Counselling. | Jiashuo Cao, Wujie Gao, Yun Suen Pai, Simon Hoermann, Chen Li, Nilufar Baghaei, Mark Billinghurst |
| 2024 | ISMAR | Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens. | Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang |
| 2024 | ISMAR | AR Comfort Companions: Exploring the Role of Anthropomorphic Animals in Alleviating Stressful Environments. | Yifan Liu, Maxime Cordeil, Nilufar Baghaei |
| 2024 | ISMAR | Effects of Customizable Intelligent VR Shopping Assistant on Shopping for Stress Relief. | Andrew Wong, Yinshu Zhao, Nilufar Baghaei |
| 2024 | OZCHI | Avatar Design in Virtual Retail Environments: A Scoping Review and Proposed Framework. | Yinshu Zhao, Marina Ricci, Michele Fiorentino, Nilufar Baghaei |
| 2024 | Persuasive | Persuasive AI Feedback: Enhancing Student Emotions and Engagement in Higher Education. | Omar Alsaiari, Nilufar Baghaei |
| 2024 | Persuasive | Co-Designing Persuasive Virtual Reality Supermarkets for Practicing Activities of Daily Living - Extended Abstract. | Ethan McDonnell, Riley Mosca, Clare Burns, Trevor Russell, Nilufar Baghaei |
| 2023 | ISMAR | Visualising Physiological Cues in Individualised Virtual Reality for Mental Health. | Nilufar Baghaei, Priyamvadha Balakrishnan, Lachlan Greig, Richard Porter, Julie D. Henry |
| 2023 | ISMAR | Designing Humanoid Avatars in Individualised Virtual Reality for Mental Health Applications. | Thomas C. Elliott, Julie D. Henry, Nilufar Baghaei |
| 2023 | ISMAR | Enhancing Auditory Immersion in Interactive Virtual Reality Environments. | Peter Kurucz, Nilufar Baghaei, Stefania Serafin, Eve Klein |
| 2023 | OZCHI | Creating a Customer Journey for Immersive Virtual Reality Shopping Environments: Investigating Customer Touchpoints and Purchase Phases. | Aysu Erensoy, Anuradha Mathrani, Alexander Schnack, Jonathan Elms, Nilufar Baghaei |
| 2023 | VR | Introducing Shopper Avatars in a Virtual Reality Store. | Alexander Schnack, Yinshu Zhao, Nilufar Baghaei |
| 2023 | SEKE | Using Blockchain to Preserve Chain of Custody: Cloud Forensics Analysis (S). | Georg Grabner, Ali Ahmed, Nilufar Baghaei |
| 2022 | CSCWD | PassImg: A Secure Password Generation and Management Scheme without Storing. | Yuhua Yin, Julian Jang-Jaccard, Nilufar Baghaei |
| 2022 | ICCE | Augmented Reality Applications in the Classroom: Teachers' Experience. | Hajar Al Omair, Antonette Mendoza, Marie Boden, Nilufar Baghaei |
| 2022 | ISMAR | Virtual Reality Data for Predicting Mental Health Conditions. | Vibhav Chitale, Daniel P. Playne, Hai-Ning Liang, Nilufar Baghaei |
| 2022 | VR | Designing and Implementing Individualized VR for Supporting Depression. | Ilona Halim, Nilufar Baghaei, Lehan Stemmet, Mark Billinghurst, Richard Porter |
| 2021 | CHI | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. | Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei |
| 2021 | EICS | Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. | Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst, Richard Porter |
| 2021 | EICS | Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills. | Forouzan Farzinnejad, Jafar Habibi, Nilufar Baghaei |
| 2021 | ICCE | Designing Games for Stealth Health & Healthy Lifestyle Education. | Nilufar Baghaei, Ilona Halim, John Casey, Samantha Marsh, Ralph Maddison |
| 2021 | ISMAR | Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals. | Nilufar Baghaei, Atefeh Ahmadi, Imran Khaliq, Hai-Ning Liang |
| 2021 | ISMAR | Assessing Telepresence, Social Presence and Stress Response in a Virtual Reality Store. | Yinshu Zhao, Nilufar Baghaei, Alexander Schnack, Lehan Stemmet |
| 2020 | CHI | Time to Get Personal: Individualised Virtual Reality for Mental Health. | Nilufar Baghaei, Lehan Stemmet, Andrej Hlasnik, Konstantin Emanov, Sylvia Hach, John A. Naslund, Mark Billinghurst, Imran Khaliq, Hai-Ning Liang |
| 2020 | FIE | Teaching Cyber-Security for Distance Learners: A Reflective Study. | Ali Ahmed, Karsten Lundqvist, Craig A. Watterson, Nilufar Baghaei |
| 2020 | ICCE | Distance Learning Practices: A Reflective Study. | Ali Ahmed, Craig A. Watterson, Nilufar Baghaei, Karsten Lundqvist |
| 2020 | ICCE | Enhancing Customers' Knowledge and Decision Making using Augmented Reality. | Wisanoo Boonrat, Vimita Vaidya, Nilufar Baghaei, Hamid R. Sharifzadeh, Ali Ahmed, John Casey |
| 2020 | ICCE | Enhancing Consumer User Experience, Education and Brand Awareness through Musical Advergames. | Forouzan Farzinnejad, Hadi Khezrian, Mohsen Kasiri, Nilufar Baghaei |
| 2020 | ISMAR | An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. | Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei |
| 2020 | IWCMC | LAMCO: A Layered Approach to Mobile Application Computation Offloading. | Yousef Ballan, Ali Ahmed, Nilufar Baghaei |
| 2020 | Persuasive | Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand. | Don Amila Sajeevan Samarasinghe, Nilufar Baghaei, Lehan Stemmet |
| 2019 | EDUCON | Virtual Reality Models for Promoting Learners Engagement in Construction Studies. | Don Amila Sajeevan Samarasinghe, Suhaimi Abd Latif, Nilufar Baghaei |
| 2019 | ISMAR | Increasing Self-Compassion in Young People through Virtual Reality. | Nilufar Baghaei, Sylvia Hach, Imran Khaliq, Lehan Stemmet, Jamuna Krishnan, John A. Naslund, Hai-Ning Liang, Hamid R. Sharifzadeh |
| 2019 | TrustCom | Learning Wear Patterns on Footwear Outsoles Using Convolutional Neural Networks. | Xavier Francis, Hamid R. Sharifzadeh, Angus Newton, Nilufar Baghaei, Soheil Varastehpour |
| 2018 | CSEDU | Improving Students' Performace Through Gamification: A User Study. | Natalia Nehring, Nilufar Baghaei, Simon Dacey |
| 2018 | ICCE | Designing a Virtual Reality Flight Simulator. | Ilona Halim, John Casey, Nilufar Baghaei |
| 2017 | CSEDU | Designing a Novel Educational Game for Teaching C# Programming. | Matthew Hinds, Nilufar Baghaei, Pedrito Ragon, Jonathon Lambert, Tharindu Rajakaruna, Travers Houghton, Simon Dacey, John Casey |
| 2017 | ICCE | Train-For-Life: On-Line Interactive Training for Industry Learners. | Bashar Barmada, Nilufar Baghaei |
| 2017 | ICCE | Providing Regular Assessments and Earlier Feedback on Moodle in an Introductory Computer Science Course: A User Study. | Natalia Nehring, Simon Dacey, Nilufar Baghaei |
| 2017 | ICCE | Designing Mobile Applications for Improving Positive Behaviour for Learning (PB4L) Pedagogy. | Lou Reddy, Nilufar Baghaei, Gerhard Vermeulen, Craig Hilton, Gregor Steinhorn |
| 2015 | ICCE | Evaluating Mobile Games for Diabetes Education. | Nilufar Baghaei, David Nandigam, John Casey, Artur Direito, Ralph Maddison |
| 2014 | FIE | Improving learning outcomes by designing engaging educational tools. | John Casey, Nilufar Baghaei, Kalpana Nand |
| 2014 | ICCE | Enhancing Children's Numeracy & Te Reo Skills using Computer Games. | Kalpana Nand, Nilufar Baghaei, John Casey |
| 2012 | CHI | Massively distributed authorship of academic papers. | Bill Tomlinson, Joel Ross, Paul Andr, Eric P. S. Baumer, Donald J. Patterson, Joseph Corneli, Martin Mahaux, Syavash Nobarany, Marco Lazzari, Birgit Penzenstadler, Andrew Torrance, David Callele, Gary M. Olson, Michael Six Silberman, Marcus Stnder, Fabio Romancini Palamedi, Albert Ali Salah, Eric Morrill, Xavier Franch, Florian Mueller, Joseph Kaye, Rebecca W. Black, Marisa Leavitt Cohn, Patrick C. Shih, Johanna Brewer, Nitesh Goyal, Pirjo Nkki, Jeff Huang, Nilufar Baghaei, Craig Saper |
| 2012 | OZCHI | A multi-touch interface for enhancing collaborative UML diagramming. | Mohammed Basheri, Liz Burd, Nilufar Baghaei |
| 2011 | AIED | The Effects of Domain and Collaboration Feedback on Learning in a Collaborative Intelligent Tutoring System. | Jay Holland, Nilufar Baghaei, Moffat Mathews, Antonija Mitrovic |
| 2011 | AIME | Personalized Techniques for Lifestyle Change. | Jill Freyne, Shlomo Berkovsky, Nilufar Baghaei, Stephen Kimani, Gregory Smith |
| 2011 | Interact | Promoting and Supporting Healthy Living by Design. | Gordon D. Baxter, Lisa Dow, Stephen Kimani, Nilufar Baghaei |
| 2011 | OZCHI | Designing games to educate diabetic children. | Gang Chen, Nilufar Baghaei, Abdolhossein Sarrafzadeh, Chris Manford, Steve Marshall, Gudrun Court |
| 2010 | CBMS | Improving health information access through social networking. | Jill Freyne, Shlomo Berkovsky, Stephen Kimani, Nilufar Baghaei, Emily Brindal |
| 2010 | CHI | Physical activity motivating games: virtual rewards for real activity. | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari, Nilufar Baghaei |
| 2010 | CHI | Gender and role differences in family-based healthy living networks. | Stephen Kimani, Nilufar Baghaei, Jill Freyne, Shlomo Berkovsky, Dipak Bhandari, Gregory Smith |
| 2010 | IUI | Activity awareness in family-based healthy living online social networks. | Stephen Kimani, Shlomo Berkovsky, Gregory Smith, Jill Freyne, Nilufar Baghaei, Dipak Bhandari |
| 2010 | OZCHI | Tag clouds as social signallers. | Timothy Christie, Christopher Lueg, Nilufar Baghaei |
| 2009 | OZCHI | SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle. | Nilufar Baghaei, Jill Freyne, Stephen Kimani, Gregory Smith, Shlomo Berkovsky, Dipak Bhandari, Nathalie Colineau, Ccile Paris |
| 2009 | OZCHI | Physical activity motivating games: you can | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
| 2007 | AIED | Evaluating a Collaborative Constraint-based Tutor for UML Class Diagrams. | Nilufar Baghaei, Antonija Mitrovic |
| 2006 | ITS | A Constraint-Based Collaborative Environment for Learning UML Class Diagrams. | Nilufar Baghaei, Antonija Mitrovic |
| 2005 | ICCE | A Constraint-Based Tutor for Learning Object-Oriented Analysis and Design using UML. | Nilufar Baghaei, Antonija Mitrovic, Warwick Irwin |
| 2005 | KES | COLLECT-UML: Supporting Individual and Collaborative Learning of UML Class Diagrams in a Constraint-Based Intelligent Tutoring System. | Nilufar Baghaei, Antonija Mitrovic |