| 2021 | Fast Gamification Approach: Increase of the Motivation in Remote Classes. | Philippe Pernelle, Thibault Carron, Stephane Talbot, David Wayntal |
| 2021 | A Systematic Mapping of Serious Games for Oral Health. | Rafael de Andrade Pereira, Vinicius Schultz Garcia da Luz, Simone Nasser Matos, Rui Pedro Lopes, Helyane Bronoski Borges |
| 2021 | Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice. | Stamatios Papadakis, Julie Vaiopoulou, Eirini Sifaki, Dimitrios Stamovlasis, Michail Kalogiannakis, Kostas Vassilakis |
| 2021 | Clustering Techniques to Identify Low-engagement Student Levels. | Kamalesh Palani, Paul Stynes, Pramod Pathak |
| 2021 | Analyzing the Impact of e-Caduce, a Serious Game in Pharmacy on Students' Professional Skills over Multiple Years. | Katia Oliver-Quelennec, Franois Bouchet, Thibault Carron, Claire Pinon |
| 2021 | Supporting Educators to Design Collaborative Learning Scenarios. | Edmar Welington Oliveira, Marcos Roberto da Silva Borges |
| 2021 | Continuity of Academic Work through e-Learning during the COVID-19 Lockdown: The Case of Ghana. | Mateko Okantey, Nana Kofi Annan, Dennis Soku, Samuel Mensah, Isaac Korboe, Kojo Akuokoh Frimpong |
| 2021 | Generating Relationship between Design Pattern and Source Code. | Mika Ohstuki, Tetsuro Kakeshita |
| 2021 | Technology Adoption for Statistics Teaching: An Approach to Enhance Learning Lessons Learned from Building an Investigative Environment. | Leandro M. do Nascimento, Carla Delgado, Mnica Ferreira da Silva, Victor Prado, Lorena Pires Grin |
| 2021 | A Social Network Approach for Student's School Performance Measurement. | Waldir Siqueira Moura, Mnica Ferreira da Silva, Jonice de Oliveira Sampaio, Tain Guimares de Souza, lton Carneiro Marinho, Victor Prado |
| 2021 | Digital Revolution in Education: The What and How of Learning. | Gyngyvr Molnr |
| 2021 | Kodockly: Using a Tangible Robotic Kit for Teaching Programming. | Khaled Mohamed, Yara Dorgham, Nada Sharaf |
| 2021 | Benefits of an Audience Response System based on Polls with Mobile Phones in Engineering Education. | L. Mediero, A. Lastra, J. H. Garca Palacios |
| 2021 | Toward a Meta-design Method for Learning Games. | Bertrand Marne, Mathieu Muratet, Karim Sehaba |
| 2021 | Investigating STEM Courses Performance in Brazilians Higher Education. | Laci Mary Barbosa Manhes, Jorge Zavaleta, Renato Cerceau, Raimundo Jos Macrio Costa, Srgio Manuel Serra da Cruz |
| 2021 | Investigating Undergraduate Brazilians Students' Performance in STEM Courses. | Laci Mary Barbosa Manhes, Jorge Zavaleta, Renato Cerceau, Raimundo Jos Macrio Costa, Srgio Manuel Serra da Cruz |
| 2021 | Mining Students' Comments to Build an Automated Feedback System. | Jihed Makhlouf, Tsunenori Mine |
| 2021 | 'This Student Needs to Stay Back': To What Degree Would Instructors Rely on the Recommendation of Learning Analytics? | Linda Mai, Alina Kchling, Marius Claus Wehner |
| 2021 | Design of a Social Media Simulator as a Serious Game for a Media Literacy Course in Japan. | Marcos Sadao Maekawa, Leandro Navarro Hundzinski, Sena Chandrahera, Shota Tajima, Shoko Nakai, Yoko Miyazaki, Keiko Okawa |
| 2021 | A Systematic Mapping on Machine Learning Algorithms and Gamification Applied to Education. | Vinicius Schultz Garcia da Luz, Ezequiel Gueiber, Simone Nasser Matos, Helyane Bronoski Borges, Guataara dos Santos Junior, Rui Pedro Lopes |
| 2021 | Scripted Step-based Visualizations: A Pilot Study. | Aleksi Lukkarinen, Lassi Haaranen, Lauri Malmi |
| 2021 | Existing Machine Learning Techniques for Knowledge Tracing: A Review Using the PRISMA Guidelines. | Sergio Ivn Ramrez Luelmo, Nour El Mawas, Jean Heutte |
| 2021 | Machine Learning Techniques for Knowledge Tracing: A Systematic Literature Review. | Sergio Ivn Ramrez Luelmo, Nour El Mawas, Jean Heutte |
| 2021 | A Virtual Environment Software to Position Corner Reflectors for Assisting in SAR Sensor Calibration. | Tak Wing Li, Raffaella Guida |
| 2021 | A Review on Assistive Technologies for Students with Dyslexia. | Rebeka Lerga, Sanja Candrlic, Alen Jakupovic |