| 2014 | Youtube How-to-Videos (HtV) - A Well-being Literacy Tool for Promoting Community Integration in Persons with Disability. | Alexander Libin, Manon Maitland Schladen, Inger Ljungberg, Brenda Tsai, Ellen Danford, Suzanne Groah |
| 2014 | Coping Intelligence - A Blueprint for Multimedia Patient Education. | Elena Libin |
| 2014 | Experimentation Comparison in Virtual and Practical Operation - Take Hydraulics Learning for Example. | Janus S. Liang |
| 2014 | Two New Concepts in Video Podcasts - Minimalist Slides and Modular Teaching Mini-videos. | Emilio Letn, Elisa M. Molanes-Lopez |
| 2014 | Fostering Information Literacy in German Psychology Students: Objective and Subjective Evaluation of a Blended Learning Course. | Nikolas Leichner, Johannes Peter, Anne-Kathrin Mayer, Gnter Krampen |
| 2014 | Fostering Information Literacy in German Psychology Students Using a Blended Learning Approach. | Nikolas Leichner, Johannes Peter, Anne-Kathrin Mayer, Gnter Krampen |
| 2014 | Supporting Creative Design Processes for the Support of Creative Mathematical Thinking - Capitalising on Cultivating Synergies between Math Education and Environmental Education. | Chronis Kynigos, Maria Daskolia |
| 2014 | Methods and Technologies for Wrapping - Educational Theory into Serious Games. | Jacqueline Krebs, Klaus P. Jantke |
| 2014 | A Framework for Curriculum Management - The Use of Outcome-based Approach in Practice. | Martin Komenda, Daniel Schwarz, Jir Hrebcek, Jir Holck, Ladislav Dusek |
| 2014 | A Cyber Laboratory for Device Dependent Hardware Experiments in a Hybrid Cloud. | Nobuhiko Koike |
| 2014 | Student Course Evaluation - Class Size, Class Level, Discipline and Gender Bias. | Jacob Kogan |
| 2014 | A Blended Health Science Education Graduate Program - Integrating Technology Assignments into Coursework. | Sharla King, Kim Peacock, Lili Liu |
| 2014 | Review of Learner Modeling Using Educational Games. | Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni, Kinshuk |
| 2014 | Benefits and Barriers of Older Adults' Digital Gameplay. | David Kaufman, Louise Sauv, Lise Renaud, Emmanuel Dupla |
| 2014 | Metacognitive Support in University Lectures Provided via Mobile Devices - How to Help Students to Regulate Their Learning Process during a 90-minute Class . | Felix Kapp, Iris Braun, Hermann Krndle, Alexander Schill |
| 2014 | Piloting the eBig3 - A Triple-screen e-Learning Approach. | Atis Kapenieks, Bruno Zuga, Ieva Vitolina, Janis Kapenieks Jr., Aleksandrs Gorbunovs, Merija Jirgensons, Janis Kapenieks Sr., Ieva Kudina, Kristaps Kapenieks, Rudolfs Gulbis, Antra Balode |
| 2014 | Through the Lens of Third Space Theory - Possibilities for Research Methodologies in Educational Technologies. | Kathy Jordan, Jennifer Elsden-Clifton |
| 2014 | Defining and Exemplifying Semantic Widgets for Learning. | Lars Johnsen, Roco A. Chongtay |
| 2014 | Educating the Future with Disruptive e-Learning Solutions. | Merija Jirgensons |
| 2014 | The Educational Potential of Technologies for Older People - Reflections on the Well-being. | Anelise Jantsch, Simone C. O. Conceio, Jos Valdeni de Lima |
| 2014 | KASS: Korean Automatic Scoring System for Short-answer Questions. | Eun-Seo Jang, Seung-Shik Kang, Eun-Hee Noh, Myung-Hwa Kim, Kyung-Hee Sung, Tae-Je Seong |
| 2014 | Stamp-On: A Mobile Game for Museum Visitors. | Ayako Ishiyama, Fusako Kusunoki, Ryohei Egusa, Keita Muratsu, Shigenori Inagaki, Takao Terano |
| 2014 | Development and Practical Application of a Relationship Diagram-creation Tool Centering on Automatic Creation Functionality. | Norio Ishii, Yuri Suzuki, Saori Sakuma |
| 2014 | CG Teaching Material for the Electronic Laboratory Textbook - Esterification of Acetic Acid and Ethanol. | Akira Ikuo, Yusuke Yoshinaga, Haruo Ogawa |
| 2014 | Nanoscale Education for Semiconductor Design. | Walid Ibrahim, Yacine Atif |