| 2024 | Psychophysical Analysis of Delay Detection in a VR Avatar's Standing-up Motion. | Muhammadolim Olimov, Yuta Goto, Shogo Okamoto |
| 2024 | Study of the Optimal Reproduction Method for Living Environment Sources Recorded using Ambisonics. | T. Okada, Masahiro Yamataka |
| 2024 | Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case. | Junji Ohyama, Mai Otsuki, Hideyuki Tanaka, Kentaro Watanabe, S. Meguro, S. Miura, Ichiro Hisanaga, Kazuo Isoda, A. Matsuyama, M. Tanaka, Sumaru Niida, Naoya Tojo, H. Kawanishi, Y. Miura, T. Miyake, Masaaki Mochimaru |
| 2024 | BlendPCR: Seamless and Efficient Rendering of Dynamic Point Clouds captured by Multiple RGB-D Cameras. | Andre Mhlenbrock, Ren Weller, Gabriel Zachmann |
| 2024 | Avatar Walking Control with Sole Load. | Tomoki Makara, Wataru Wakita |
| 2024 | A Study on the Changes in Attention Awareness Induced by Attention Guidance Methods in Driving Simulators Using Biometric Data. | Jinwei Liang, Makio Ishihara |
| 2024 | Representation of Humidity Change Based on Heating the Local Skin. | Yoshihiro Kuroda, Shogo Tamaki, Jiayi Xu, Shoichi Hasegawa, Naoto Ienaga |
| 2024 | Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion. | Yusuke Kunimi, Kentaro Kimura, Keigo Matsumoto, Shinnosuke Takamichi, Takuji Narumi, Masaaki Mochimaru |
| 2024 | Virtual Reality Space Moderately Filled with Objects for Linear Self-locomotive Speed Perception. | Yuki Kosuge, Yuta Goto, Shogo Okamoto |
| 2024 | Surveys and Experiments on the effectiveness of VR-based safety education. | Ryohei Kitazawa, Rieko Hojo |
| 2024 | Vibratory-interoceptive stimuli to enhance empathy. | Tatsuya Kitajima, Shogo Okamoto, Yuki Kosuge |
| 2024 | Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach. | Erika Kimura, Adlade Genay, Kizashi Nakano, Yutaro Hirao, Monica Perusqua-Hernndez, Takuji Narumi, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2024 | A Pressing Sensation Rendering System in a Semi-constrained Finger State. | Kiyoto Kato, Wataru Wakita |
| 2024 | High-Speed Vision-Based Haptic Sensor for Robotic Dermatological Palpation: Force Sensing Method Using Asymmetric Stiffness Coefficient Matrix. | Fumihiro Kato, Miaohui Shi, Kaito Kamishima, Hiroyasu Iwata |
| 2024 | Learning-based Event-based Human Gaze Tracking with Blink Detection. | Mao Kanno, Mariko Isogawa |
| 2024 | Analysis of Tennis Forehand Technique using Machine Learning. | Peter Kn, Georg Gerstweiler, Anna Sebernegg, Hannes Kaufmann |
| 2024 | Advanced Motion Prediction for Virtual Reality Gaming: a CNN-Based Approach. | Hubert Jegierski, Maciej Jegierski, Adrian Lapczynski, Pawel Babiuch, Miroslaw Plaza, Pawel Pieta, Grzegorz Lukawski, Stanislaw Deniziak, Jacek Opalka, Artur Jasinski, Magdalena Igras-Cybulska, Pawel Wegrzyn |
| 2024 | Chameleon Eyes: A Visual Augmentation System to Present Independent Field of View to Both Eyes with Single Gaze Control. | Yasuyuki Inoue, Yasunobu Katsumata, Michiteru Kitazaki |
| 2024 | Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals. | Kosei Ikeda, Ren Sugie, Sou Imai, Naoki Akiba, Kento Hamasaki, Marie M. Morita, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura |
| 2024 | Embodiment from Virtual Hands-and-feet Movements during walking. | Shuya Hirose, Michiteru Kitazaki |
| 2024 | Priming and personality effects on the Sense of Embodiment for human and non-human avatars in Virtual Reality. | Darragh Higgins, Rachel McDonnell, Jean-Marie Normand, Rebecca Fribourg |
| 2024 | VR-Jump: Jump Interface for VR using Only a Head-Mounted Display. | Yuya Hamaike, Takumi Uemura, Shuichi Ojima |
| 2024 | Using Simulated Real-world Terrain in VR to Study Outdoor AR Topographic Map Interfaces. | Hiroshi Furuya, Zubin Datta Choudhary, Jasmine Joyce DeGuzman, Matt Gottsacker, Gerd Bruder, Greg Welch |
| 2024 | Examining the Effects of Reduced Frame Rate in HMDs on Gaze Behavior. | Toru Fujiwara, Wataru Hashimoto, Yasuharu Mizutani, Satoshi Nishiguchi |
| 2024 | Seamless Multi-Modal Transitions between Real and Virtual Environments Using a Physical Door Enhances Presence and User Engagement. | Takara Fujisawa, Daiki Hagimori, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |