| 2024 | Do we study an archaeological artifact differently in VR and in reality? | Maxime Dumonteil, Valrie Gouranton, Marc J.-M. Mac, Thophane Nicolas, Ronan Gaugne |
| 2024 | Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking. | Zubin Datta Choudhary, Laura Battistel, Raiffa Syamil, Hiroshi Furuya, Ferran Argelaguet, Gerd Bruder, Greg Welch |
| 2024 | An IMU-Based Drone Controller and Its Pilot Evaluation. | Zhichao Cheng, Makio Ishihara |
| 2024 | Influence of Virtual Reality Setup on Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation. | Hugo Brument, Renate Zhang, Hannes Kaufmann |
| 2024 | Conversational Agent for Procedural Building Design in Virtual Reality. | Matteo Bosco, Peter Kn, Hannes Kaufmann |
| 2024 | An Exploration of the Effects of in-VR Assessment Format on User Performance and Experience. | Pedro Acevedo, Angela L. Jimenez, Alejandra J. Magana, Bedrich Benes, Christos Mousas |
| 2024 | Helical Soundscape Reinforcing Azimuth Gain for Redirected Seating. | Michael Cohen, Alaeddin Nassani, Rintaro Sato |
| 2022 | PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control. | Wang ZiYue, Kouta Minamizawa, Yun Suen Pai |
| 2022 | 3D-Aware Image Relighting with Object Removal from Single Image. | Yujia Zhang, Monica Perusqua-Hernndez, Naoya Isoyama, Norihiko Kawai, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2022 | A Rendering Method of Microdisplay Image to Expand Pupil Movable Region without Artifacts for Lenslet Array Near-Eye Displays. | Bi Ye, Yuichiro Fujimoto, Taishi Sawabe, Masayuki Kanbara, Geert Lugtenberg, Hirokazu Kato |
| 2022 | Experiencing High-Speed Slash Action in Virtual Reality Environment. | Toranosuke Yamamoto, Kentaro Fukuchi |
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| 2022 | An Integrated Ducted Fan-Based Multi-Directional Force Feedback with a Head Mounted Display. | Koki Watanabe, Fumihiko Nakamura, Kuniharu Sakurada, Theophilus Teo, Maki Sugimoto |
| 2022 | Cast-Shadow Removal for Cooperative Adaptive Appearance Manipulation. | Shoko Uesaka, Toshiyuki Amano |
| 2022 | Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired. | Yuto Ueda, Yuta Sugiura |
| 2022 | Evaluating Techniques to Share Hand Gestures for Remote Collaboration using Top-Down Projection in a Virtual Environment. | Theophilus Teo, Kuniharu Sakurada, Masaaki Fukuoka, Maki Sugimoto |
| 2022 | FoReCast: Real-time Foveated Rendering and Unicasting for Immersive Remote Telepresence. | Yonas T. Tefera, Dario Mazzanti, Sara Anastasi, Darwin G. Caldwell, Paolo Fiorini, Nikhil Deshpande |
| 2022 | The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions. | Tohru Takechi, Fumihiko Nakamura, Masaaki Fukuoka, Naoto Ienaga, Maki Sugimoto |
| 2022 | Comparing Modalities to Communicate Movement Amplitude During Tool Manipulation in a Shared Learning Virtual Environment. | Cassandre Simon, Samir Otmane, Amine Chellali |
| 2022 | Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality. | Johannes Schirm, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | AR FPS Game using Static and Dynamic Physical Obstacles. | Yuki Sawanobori, Taishi Iriyama, Takashi Komuro |
| 2022 | asmVR: Light Triggers in Virtual Reality to Induce ASMR. | Danyang Peng, Yun Suen Pai, Kouta Minamizawa |
| 2022 | Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments. | Saya Onai, Nathan Cohen, Takamichi Nakamoto |
| 2022 | Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback. | Tetsuro Okuya, Amane Tai, Yasuto Nakanishi |