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International Conference on Artificial Reality and Telexistance & Eurographics Symposium on Virtual Environments

EGVE

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

752

1995–2024

Papers per year

199557 peak2024

EGVE papers

752 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2024Do we study an archaeological artifact differently in VR and in reality?Maxime Dumonteil, Valrie Gouranton, Marc J.-M. Mac, Thophane Nicolas, Ronan Gaugne
2024Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking.Zubin Datta Choudhary, Laura Battistel, Raiffa Syamil, Hiroshi Furuya, Ferran Argelaguet, Gerd Bruder, Greg Welch
2024An IMU-Based Drone Controller and Its Pilot Evaluation.Zhichao Cheng, Makio Ishihara
2024Influence of Virtual Reality Setup on Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation.Hugo Brument, Renate Zhang, Hannes Kaufmann
2024Conversational Agent for Procedural Building Design in Virtual Reality.Matteo Bosco, Peter Kn, Hannes Kaufmann
2024An Exploration of the Effects of in-VR Assessment Format on User Performance and Experience.Pedro Acevedo, Angela L. Jimenez, Alejandra J. Magana, Bedrich Benes, Christos Mousas
2024Helical Soundscape Reinforcing Azimuth Gain for Redirected Seating.Michael Cohen, Alaeddin Nassani, Rintaro Sato
2022PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control.Wang ZiYue, Kouta Minamizawa, Yun Suen Pai
20223D-Aware Image Relighting with Object Removal from Single Image.Yujia Zhang, Monica Perusqua-Hernndez, Naoya Isoyama, Norihiko Kawai, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa
2022A Rendering Method of Microdisplay Image to Expand Pupil Movable Region without Artifacts for Lenslet Array Near-Eye Displays.Bi Ye, Yuichiro Fujimoto, Taishi Sawabe, Masayuki Kanbara, Geert Lugtenberg, Hirokazu Kato
2022Experiencing High-Speed Slash Action in Virtual Reality Environment.Toranosuke Yamamoto, Kentaro Fukuchi
2022Frontmatter.
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2022An Integrated Ducted Fan-Based Multi-Directional Force Feedback with a Head Mounted Display.Koki Watanabe, Fumihiko Nakamura, Kuniharu Sakurada, Theophilus Teo, Maki Sugimoto
2022Cast-Shadow Removal for Cooperative Adaptive Appearance Manipulation.Shoko Uesaka, Toshiyuki Amano
2022Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired.Yuto Ueda, Yuta Sugiura
2022Evaluating Techniques to Share Hand Gestures for Remote Collaboration using Top-Down Projection in a Virtual Environment.Theophilus Teo, Kuniharu Sakurada, Masaaki Fukuoka, Maki Sugimoto
2022FoReCast: Real-time Foveated Rendering and Unicasting for Immersive Remote Telepresence.Yonas T. Tefera, Dario Mazzanti, Sara Anastasi, Darwin G. Caldwell, Paolo Fiorini, Nikhil Deshpande
2022The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions.Tohru Takechi, Fumihiko Nakamura, Masaaki Fukuoka, Naoto Ienaga, Maki Sugimoto
2022Comparing Modalities to Communicate Movement Amplitude During Tool Manipulation in a Shared Learning Virtual Environment.Cassandre Simon, Samir Otmane, Amine Chellali
2022Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality.Johannes Schirm, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa
2022AR FPS Game using Static and Dynamic Physical Obstacles.Yuki Sawanobori, Taishi Iriyama, Takashi Komuro
2022asmVR: Light Triggers in Virtual Reality to Induce ASMR.Danyang Peng, Yun Suen Pai, Kouta Minamizawa
2022Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments.Saya Onai, Nathan Cohen, Takamichi Nakamoto
2022Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback.Tetsuro Okuya, Amane Tai, Yasuto Nakanishi
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Comparable venues

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