| 2022 | Mingle with an Amoeba. | Yuki Nakabayashi, Tatsuki Arai, Miruku Ozaki, Koki Kawamura, Koki Tsuboji, Maho Nakagawa, Yasuhiro Nitta, Ryotaro Haba, Sho Hamano, Yuki Matsutani, Yuki Mashiyama, Maki Sugimoto |
| 2022 | A Data Collection Protocol, Tool and Analysis for the Mapping of Speech Volume to Avatar Facial Animation. | Ryosuke Miyawaki, Monica Perusqua-Hernndez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |
| 2022 | Gaze Guidance in the Real-world by Changing Color Saturation of Objects. | Junpei Miyamoto, Hideki Koike, Toshiyuki Amano |
| 2022 | Moving Interaction by Controlling Yourself in Virtual Space. | Nichika Mitsubori, Takayoshi Hagiwara, Sohei Wakisaka, Kouta Minamizawa |
| 2022 | Investigating Perception of Multiple Virtual Hands using Startle Response. | Yuki Mashiyama, Masaaki Fukuoka, Theophilus Teo, Ryota Kondo, Maki Sugimoto |
| 2022 | Could you Relax in an Artistic Co-creative Virtual Reality Experience? | Julien Lomet, Ronan Gaugne, Valrie Gouranton |
| 2022 | Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement. | Claudia Krogmeier, Christos Mousas |
| 2022 | Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion. | Takumi Komori, Hiroki Ishimoto, Gowrishankar Ganesh, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2022 | Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning. | Adil Khokhar, Christoph W. Borst |
| 2022 | Hybrid Robot with Physical and AR Body Presentation. | Ikkaku Kawaguchi, Ayumi Ichikawa, Keiichi Ihara, Ryo Ishibashi, Aoto Tanokashira |
| 2022 | Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation. | Yasunobu Katsumata, Hiroki Ishimoto, Yasuyuki Inoue, Michiteru Kitazaki |
| 2022 | Progressive Tearing and Cutting of Soft-bodies in High-performance Virtual Reality. | Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis, Michail Tamiolakis, George Papagiannakis |
| 2022 | Rendering Glinty Granular Materials in Virtual Reality. | Nynne Kajs, Mikkel Gjl, Jakob Gath, Henrik Philippi, Jeppe Revall Frisvad, Jakob Andreas Brentzen |
| 2022 | Lyrics onto Cityscape: A Mixed Reality System for Appreciating Lyrics Projected onto a Cityscape While Walking. | Rin Izumi, Shuhei Kodama, Tokiichiro Takahashi |
| 2022 | AmplifiedCoaster: Amplifying the Perception of Ascent and Descent in Virtual-Reality-Equipped Electric Wheelchair in an Electric Wheeled Ramp. | Shunta Ito, Yasuto Nakanishi |
| 2022 | AR Object Layout Method Using Miniature Room Generated from Depth Data. | Keiichi Ihara, Ikkaku Kawaguchi |
| 2022 | Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space. | Kota Ide, Ryota Horie |
| 2022 | Investigating the Effect of Animal Avatars on Users' Self-disclosure During Interaction in VR space. | Ayumi Ichikawa, Keiichi Ihara, Aoto Tanokashira, Ikkaku Kawaguchi |
| 2022 | Towards the Gamification of VR Authoring Environments. | Robin Horst, Marcel Schmitt, Andreas Leipe, Ramtin Naraghi-Taghi-Off, Ralf Drner |
| 2022 | Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag. | Moeki Horii, Azusa Yamazaki, Noko Kuratomo, Keiichi Zempo |
| 2022 | OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. | Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike |
| 2022 | Characteristics of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays. | Daichi Hirobe, Yuki Uranishi, Jason Orlosky, Shizuka Shirai, Photchara Ratsamee, Haruo Takemura |
| 2022 | Demo of Odor Reproduction Using 20-component Olfactory Display. | Hiroto Hayashi, Dani Prasetyawan, Masaaki Iseki, Takamichi Nakamoto |
| 2022 | Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership. | Martin Guy, Camille Jeunet-Kelway, Guillaume Moreau, Jean-Marie Normand |
| 2022 | Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy. | Miyu Fukuoka, Shohei Ando, Naoya Koizumi |