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International Conference on Artificial Reality and Telexistance & Eurographics Symposium on Virtual Environments

EGVE

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

752

1995–2024

Papers per year

199557 peak2024

EGVE papers

752 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation.Wong Keh Fei, Lu Zhou, Wang ZiYue, Kouta Minamizawa, Yun Suen Pai
2022Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles.Kohta Ebihara, Johei Matsuoka, Kiyohiko Hattori
2022Proposal for 3-Arm Motor Skill Training Considering Spatial Awareness and Cooperative Action Involving 3rd Hand.Po-Han Chen, Nonoka Nishida, Yukiko Iwasaki, Hiroyasu Iwata
2022ProGenVR: Natural Interactions for Procedural Content Generation in VR.Bruno Carvalho, Daniel Mendes, Antnio Coelho, Rui Rodrigues
2021Procedurally Generated Age-related Visual Deficits in Virtual Reality Environments.Christina Zavlanou, Philippe Huber, Yvain Tisserand, David Rudrauf, Andreas Lanitis
2021Electrotactile Feedback For Enhancing Contact Information in Virtual Reality.Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet, Claudio Pacchierotti, Maud Marchal
2021The Spectare Device for Experiencing Stereoscopic Photographs.Daniel Taipina, Jorge C. S. Cardoso
2021Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training.David Scherfgen, Jonas Schild
2021Mathematics Input for Educational Applications in Virtual Reality.Luigi Sansonetti, Julia Chatain, Pedro Caldeira, Violaine Fayolle, Manu Kapur, Robert W. Sumner
2021Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?F. Saling, D. Bernhardt, A. Lysek, M. Smekal
2021Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis.Daniel Rsner, Guido Brunnett, Steffen Israel, Gerd Kaden, Marko Kehr, Thomas Kronfeld
2021A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.Lucie Kruse, Sukran Karaosmanoglu, Sebastian Rings, Benedikt Ellinger, Daniel Apken, Thandiwe Feziwe Mangana, Frank Steinicke
2021A Tabletop for the Natural Inspection of Decorative Surfaces.Anton Kindsvater, Tom David Eibich, Martin Weier, Andr Hinkenjann
2021User-Centered Design of Immersive Research Applications for Understanding Written Artefacts.Jenny Gabel, Christof Berns, Sebastian Bosch, Jost Eickmeyer, Kaja Harter-Uibopuu, Nathalie Martin, Ann Lauren Osthof, Johann Anselm Steiger, Frank Steinicke
2021Simulation of a Virtual Reality Environment for Cognitive and Motoric Testing with Unity and a Mechanical Treadmill.Nils Fischer, Michael Schellenbach
2021Immersive Volumetric Point Cloud Manipulation for Cultural Heritage.Rafik Drissi, Ronan Gaugne, Thophane Nicolas, Valrie Gouranton
2021Compelling AR Earthquake Simulation with AR Screen Shaking.Setthawut Chotchaicharin, Johannes Schirm, Naoya Isoyama, Diego Vilela Monteiro, Hideaki Uchiyama, Nobuchika Sakata, Kiyoshi Kiyokawa
2021Indirect User Guidance by Pedestrians in Virtual Environments.Andrea Bnsch, Katharina Gths, Jonathan Ehret, Torsten W. Kuhlen
2021Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment.Sarker Monojit Asish, Ekram Hossain, Arun K. Kulshreshth, Christoph W. Borst
2021Projection Alignment Correction for In-Vehicle Projector-Camera System.Toshiyuki Amano, Taichi Kagawa
2021Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory.Paul Watson, Swen E. Gaudl
2020An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing.Sharare Zehtabian, Siavash Khodadadeh, Kangsoo Kim, Gerd Bruder, Greg Welch, Ladislau Blni, Damla Turgut
2020Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs.Andrew Yoshimura, Christoph W. Borst
2020Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment.Kyosuke Yamamoto, Yuki Kato, Ryosuke Tasaki, Takuma Akiduki, Tomoaki Mashimo, Atsuo Honna, Michiteru Kitazaki
2020Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments.Fei Wu, Jerald Thomas, Shreyas Chinnola, Evan Suma Rosenberg
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