| 2020 | Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like? | Elsa Thiaville, Jean-Marie Normand, Joe Kenny, Anthony Ventresque |
| 2020 | WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception. | Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2020 | Empathy with Human's and Robot's Embarrassments in Virtual Environments. | Maruta Sugiura, Kento Higashihata, Atsushi Sato, Shoji Itakura, Michiteru Kitazaki |
| 2020 | Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments. | Mike Ramshaw, Steve Cutchin |
| 2020 | Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application. | David A. Plecher, Annalena Bloch, Tim Kaiser, Gudrun Klinker |
| 2020 | Spatialized AR Polyrhythmic Metronome Using Bose Frames Eyewear. | James Pinkl, Michael Cohen |
| 2020 | Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality. | Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2020 | A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments. | Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Austin Erickson, Zubin Datta Choudhary, Yifan Li, Greg Welch |
| 2020 | A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation. | Ali Najm, Despina Michael-Grigoriou, Christos Kyrlitsias, Maria Christofi, Christos Hadjipanayi |
| 2020 | Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users. | Kazuya Nagamachi, Yuki Kato, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2020 | Tactile Telepresence for Isolated Patients. | Nafisa Mostofa, Indira Avendano, Ryan P. McMahan, Gregory F. Welch |
| 2020 | Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training. | Yui Lo, Shufang Tan, Qinglan Shan, Yutong Wang, Mao Yan Chen, Xiaomei Nie, Qinggan Zeng, Yuhan Dong |
| 2020 | A Wind Interaction System from the Real to the Virtual World. | Jingyi Liu, Wataru Wakita |
| 2020 | On the Use of Jumping Gestures for Immersive Teleportation in VR. | Lucie Kruse, Sungchul Jung, Richard Chen Li, Robert W. Lindeman |
| 2020 | Situational Awareness in Human Computer Interaction: Diana's World. | Nikhil Krishnaswamy, J. Ross Beveridge, James Pustejovsky, Dhruva Patil, David G. McNeely-White, Heting Wang, Francisco R. Ortega |
| 2020 | AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication. | Yuki Kitagishi, Yuki Tanaka, Tomoko Yonezawa |
| 2020 | First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism). | Mairi Gunn, Prasanth Sasikumar, Huidong Bai |
| 2020 | The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles. | Gaetano Graf, Yomna Abdelrahman, Hao Xu, Yasmeen Abdrabou, Dmitrij Schitz, Heinrich Humann, Florian Alt |
| 2020 | Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. | Geoffrey Gorisse, Charlotte Dubosc, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir |
| 2020 | Novel Tap Operation on Capacitive Touch Screen for People with Visual Impairment. | Kenji Funahashi, Hayato Maki, Yuji Iwahori |
| 2020 | Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. | Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays. | Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2020 | A Review of Visual Perception Research in Optical See-Through Augmented Reality. | Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2020 | Virtual Reality Training for Proper Recycling Behaviors. | Tiffany D. Do, Dylan S. Yu, Alyssa Katz, Ryan P. McMahan |
| 2020 | On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality. | Mathias Delahaye, Boris Zbinden, Bruno Herbelin, Ronan Boulic |