| 1998 | "The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data Access. | Christoph Brandt, Klaus Meyer, James Johnson, John Benfield |
| 1998 | A Flexible Prototyping Tool for 3D Real-Time User-Interaction. | Roland Blach, Jrgen Landauer, Angela Rsch, Andreas Simon |
| 1998 | Collaborative Volume Rendering in a Distributed Virtual Reality Environment. | Paul Benlken, Roland Niemeier, Ulrich Lang |
| 1998 | Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments. | Selim Balcisoy, Daniel Thalmann |
| 1998 | VR Geo - Planning Tool for the Redevelopment of Landscape. | Bernd Lutz, Rolf Ziegler |
| 1995 | Using the GIVEN toolkit for system development in MuSE. | M. Sokolewicz, Hanno Wirth, Klaus Bhm, Werner John |
| 1995 | The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments. | Mel Slater, Martin Usoh, Yiorgos Chrysanthou |
| 1995 | The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. | Mel Slater, Anthony Steed, Martin Usoh |
| 1995 | A Fuzzy Controlled Rendering System for Virtual Reality Systems Optimised by Genetic Algorithms. | Rolf Dieter Schraft, Jens Neugebauer, Thomas Flaig, R. Dinghaus |
| 1995 | Generating Multiple Levels of Detail from Polygonal Geometry Models. | Gernot Schaufler, Wolfgang Strzlinger |
| 1995 | Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. | Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1995 | Coordinating Vocal and Visual Parameters for 3D Virtual Agents. | Catherine Pelachaud, Scott Prevost |
| 1995 | Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress. | David Mizell, Stephen Jones, Paul Jackson, Dasal Pickett |
| 1995 | Searching for Facial Expression by Genetic Algorithm. | Heedong Ko, Jeong-Hwan Kim, Jaihie Kim |
| 1995 | Fine Object Manipulation in Virtual Environment. | Ryugo Kijima, Michitaka Hirose |
| 1995 | Interaction Models, Reference, and Interactivity in Speech Interfaces to Virtual Environments. | Jussi Karlgren, Ivan Bretan, Niklas Frost, Lars Jonsson |
| 1995 | Improving the Legibility of Virtual Environments. | Rob Ingram, Steve Benford |
| 1995 | Design Issues for Virtual Reality Systems. | Roger J. Hubbold, Alan Murta, Adrian J. West, Toby Howard |
| 1995 | Virtual molecules, rendering speed, and image quality. | Helmut Haase, Johannes Strassner, Fan Dai |
| 1995 | A Shared Virtual Workspace for Constraint-based Solid Modelling. | Terrence Fernando, Peter M. Dew, Mingxian Fa, John Maxfield, Neil Hunter |
| 1995 | Experiment Authoring for Virtual Driving Environments. | James F. Cremer, Joseph K. Kearney, Michael Bartelme, Michael Booth, Douglas Evans, Richard Romano |
| 1995 | Hand-Gesture Recognition as a 3-D Input Technique. | Ulrich Brckl-Fox |
| 1995 | Fast algorithms for drawing Nonuniform B-spline surfaces: a practical application in Virtual Environment. | Massimo Bergamasco, D. Bucciarelli, P. Degl'Innocenti |
| 1995 | Virtual Design II - an advanced VR development environment. | Peter Astheimer, Martin Gbel |
| 1995 | An interactive virtual world experience - the cyberspace roadshow. | Peter Astheimer, Wolfgang Felger |